• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 512 513 514 515 516 … 547 Next »
Nova's and their like

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (11): « Previous 1 … 7 8 9 10 11 Next »
Nova's and their like
Offline Commodore
08-22-2007, 06:47 PM,
#91
Member
Posts: 515
Threads: 45
Joined: Jan 2007

Its impossible to make different ships have different ammo. to mod the ammo you need to mod ONE thing. The Constants.ini. Its a constant, so you cannot change it from different ships.


Id say make them use ammo.
Reply  
Offline pipsqueak
08-22-2007, 07:05 PM,
#92
Member
Posts: 970
Threads: 37
Joined: Apr 2007

Well not really....
Difficult? yes, impossible ? no.

The novas could be classified as a class 11 gun. Which only a class ll gun mount can install. Or make it a class 6 Turret. Is class 0 available ? *confused

[Image: pixresizeuo0.jpg]
Reply  
Offline fwolf
08-22-2007, 07:44 PM,
#93
Member
Posts: 306
Threads: 28
Joined: Jan 2007

' Wrote:yes..but a fighter has 1400 missiles......

Not if the missile in question is on a class that fighters cannot use, like for example level 10 turrets.
  Reply  
Offline Commodore
08-22-2007, 08:45 PM, (This post was last modified: 08-22-2007, 08:46 PM by Commodore.)
#94
Member
Posts: 515
Threads: 45
Joined: Jan 2007

I said its not possible, units per container doesnt matter. Maximum is 70. to make one have 1400, all missiles will have 1400 missiles. Like lancer said.
Reply  
Offline Locke
08-22-2007, 08:51 PM,
#95
Member
Posts: 142
Threads: 2
Joined: Jul 2007

' Wrote:I said its not possible, units per container doesnt matter. Maximum is 70. to make one have 1400, all missiles will have 1400 missiles. Like lancer said.

Would that be so bad? No one in their right mind even carries the full 70 missile loadout. 1400 would be rediculously expensive to replace. I'm not big on missile-spamming though, so maybe I don't know what I'm talking about.

[Image: MothSigSkull1.gif]
[Image: buttrock.gif][Image: 241191703734oj7.png] [Image: BlackGuitar.gif]
  Reply  
Offline Jwnantze
08-24-2007, 06:15 AM,
#96
Member
Posts: 770
Threads: 14
Joined: Jul 2007

your right, remember you lose em if you die.

There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott

  Reply  
Offline TankTarget
08-25-2007, 12:12 AM,
#97
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

Please don't make it like that.... I mean having 140 is insane. I could not deal with people having so many CDs it would make dogfighting impossible because you'd get CD'd every time you moved.
  Reply  
Offline ghostcat
08-25-2007, 02:30 AM,
#98
Member
Posts: 520
Threads: 33
Joined: Dec 2006

Actually that's still possible, make a taiidan bomber with train and wasp CDs.
Instant 140 CDs

........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
........In peace there's nothing so becomes a man........................Stiffen the sinews, summon up the blood,.........
........As modest stillness and humility:........................................Disguise fair nature with hard-favour'd rage!....
Dasher
"Another popup faction. Great. What's wrong with my popup blocker?" - Denelo
"Oh come on, slow and steady doesn't win any races, fast and steady does."
[Image: socksaredeadly.jpg][Image: space.jpg]
Back, if I can get this thing working!
  Reply  
Offline Qunitinius~Verginix
08-25-2007, 03:59 AM,
#99
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

If you have more then one gun with ammo, you still only have 70 shots, not 140. But instead you fire TWO missiles with every shot, so you lose all your ammo faster but you can do more damage with each trigger pull.

Verg

[Image: qvsigaz9.gif]
  Reply  
Offline Spidervlad
08-25-2007, 05:43 AM, (This post was last modified: 08-25-2007, 05:43 AM by Spidervlad.)
#100
Member
Posts: 122
Threads: 8
Joined: Aug 2006

1400 won't be so bad.

You won't have to reload so much

And today I blew up in the sun to spawn back to my motherland (crete) and my ammo was still safely with me. So I guess it was modded to stay with you. 1400 won't be bad. Maybe we should slower down the refire rate of all the missiles so that noone would be able to spam them like that?

[Image: cloud5ty.jpg]

Skype: vladshafran
Chars: Radiel
Reply  
Pages (11): « Previous 1 … 7 8 9 10 11 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode