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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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If you could change one thing about discovery what would it be?

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Pages (23): « Previous 1 … 12 13 14 15 16 … 23 Next »
If you could change one thing about discovery what would it be?
Offline Gaz83
11-22-2010, 03:02 AM,
#131
Member
Posts: 572
Threads: 10
Joined: May 2009

' Wrote:Delete gallia
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Offline SpaceTime
11-22-2010, 05:36 AM,
#132
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

"If you could change one thing about discovery what would it be?"

I really don't think one thing is enough, therefore I will list more.

  1. The are too many systems, while the server has still a maximum of 200 online players. I would suggest to delete Guard Systems. They are useless.
  2. Try to balance out the trading & the mining system. Everyone turns to mining if he wants to make money. I think the mining and the trading should be equally profitable for players who know pretty well their profession and have done a market analysis already.
  3. The mod is developing, the community is developing, why this doesn't happen with admins too?
  4. Remove the caps from NPCs.
  5. A simple and most common battle between 2 fighters last one hour or maybe more. This is too much.

I have read 2 ideas from some other members which I like too.
"Docking on Carriers" & "Dynamic economy"


Let's hope our ideas/suggestions/brainstormings are taken into consideration :)
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Offline Ascalon
11-22-2010, 08:54 AM,
#133
Member
Posts: 199
Threads: 21
Joined: Sep 2010

Add changing prices for goods
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Offline Ceoran
11-22-2010, 09:31 AM,
#134
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

there are 3 things coming to my mind:
  • remove Gallia
  • remove Eta or at least the corsair connection/presence there
  • make trading/mining more profitable
since the first two are unlikely to happen, I can still hope for 3.

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Friday
11-22-2010, 07:34 PM,
#135
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

Turret View Steering.

[Image: GMG_banner.png]

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Offline Riebezagel
11-23-2010, 04:13 PM,
#136
Member
Posts: 236
Threads: 3
Joined: Jan 2010

less systems would be great, guard bases for the factions instead of whole guard systems.
and/or merging some systems, i always wondered why no trade lane leads to any bases above/below the plane.
for example you put the colorado system into the ny system, just some k above/below the plane and connect it by trade lanes instead of gates.

' Wrote:Corsairs - You're incredibly stupid.
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Offline kikatsu
11-23-2010, 04:39 PM,
#137
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

This is a tough one you know...certainly alot that could be changed. I will refuse to name just one like the thread suggests:

-Rework missile damage system (done for the next mod as far as I know)
-Find some way to make the Corsairs and Outcasts fight each other more, as opposed to their more random activities.
-Maybe making the war with Liberty and Rheinland more interesting somehow, right now it is sorta them just at a total stalemate with no results like the Tau war.
-More ways of making cash...
-More weapons for bombers
-Customizable engines?
-Be more open about the restricted factions, I don't think you should be hiding lore.
-Remove the NPC ability to use regenerations
-Lower the NPC strength in Gallia to something more along the lines of Rheinland NPCs
-Include bombers in house battleship patrols?

I have more but that is all off the top of my head
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Stargoose
11-23-2010, 04:58 PM,
#138
Unregistered
 

I'd allow fighters to flee from capital ships without having to leave the system afterwards.
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Offline Optimus-Prime
11-23-2010, 05:04 PM,
#139
Member
Posts: 329
Threads: 57
Joined: Feb 2010

i would like to see more mods on the forums so they get cleand on a day to day or week to week system

<span style="font-family:Impact">R.I.P BEAR</span>
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Offline Salt
11-23-2010, 07:10 PM,
#140
Member
Posts: 200
Threads: 17
Joined: Apr 2010

' Wrote:less systems would be great, guard bases for the factions instead of whole guard systems.
and/or merging some systems, i always wondered why no trade lane leads to any bases above/below the plane.
for example you put the colorado system into the ny system, just some k above/below the plane and connect it by trade lanes instead of gates.

-_-

I don't think this would be a good idea... I mean. That would just....no...

[Image: SaltSig.jpg]
[Image: userbar-20110407-02h23.gif]
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