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Orbital Spa and Cruise ID

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Orbital Spa and Cruise ID
Offline Wafellini
12-09-2010, 04:08 PM,
#21
Banned
Posts: 761
Threads: 63
Joined: May 2009

' Wrote:Okay, different point of view.

We cut that line. OSC isnt longer allowed to hunt slavers, 'cause their primary business is to transport passengers and to run vacation locations. Justification is that OSC could hire mercs etc. to get rid off the slavers, or leave it to the authorities. Just as Wuselkobold would do it (if I understand him right - PM me, if not).

With the same argument you can cut the hole line. OSC could also hire mercs or call the authorities to deal for them with pirates and the gaians. But what would happen if you do this?
The few players using an OSC-ID and who doesnt fly a Liner/transport with it will go to other factions/IDs, because the ID becomes worthless for them. OSC would no longer have the ability to pull of a fighting wing, to secure their bases on their own.

With that argument you can cut this from nearly all corporate IDs. BMM could get mercs to fight against Daumann. Kruger should let Rheinland fight the Red Hessians. And so on.

Hawaii is located outside of jurisdiction of any house. No authorities to call, Mercs need a lot of time to get there. Curacao is located in an Independent System. Yes, there's the treaty of Curacao, that states that BAF and LN are allowed in Cortez, but how often do you see one of them there? Shetland is 40-50k away from the nearest lawful base. Only Baden Baden is secure since Stuttgart is only one Lane away. OSC has to have its own fighters to secure these bases. And in order to make this some interesting to the players, you are allowed to hunt pirates - to secure the trade route. And gaians - 'cause Shetland is their main target. And slavers - because their primary inRP target are OSC-Liners.
Look you still say that OSC BMM or anyother group are using their fighting wings to protect their bases , their transports , liners etc. SO STILL the main reason that for this particular case OSC has fighter wings are escorts and patrols for SECURITY reasons not for HUNTING reasons... the house authorities , hunters , mercs are the people that OSC would prefer to go and "take care" of pirates,slavers and other dangerous types.:)If any faction who is most likely not agressive civilian corporation who is based on trading or giving any services NOT connected with war would be able to kill and hunt the pirates and WOULD DO SO - so why anybody would need freelancer - mercs - hunters - police or House navy? It would be unneeded job cause they would simply join the OSC for example and start their own hunt under it's ID.

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Offline Menkar
12-09-2010, 04:21 PM,
#22
Member
Posts: 125
Threads: 5
Joined: Nov 2010

With a merc-ID, you are allowed to hunt everywhere. With an OSC-ID just in Liberty and where OSC has a base. Its the same for all corporate IDs. So mercs arent unnecessary.

How many corporate-IDs players are out there and hunt actively pirates and their economic adversaries?
And how many mercs, bounty hunters and freelancers do you see?
So it is not the problem that there are so few mercs. And this little fix wouldnt change it.

A system actively cleared from any pirates is better than a system full of them just waiting for a Liner without escort. Because OSC has bases that are so distant to any immediately help, OSC has to be some kind of police for these systems. Not only for OSC-vessels. Also for Independent traders and other people resupplying their stations.

Edit:
And with a corporate-ID, you arent allowed to fly a capital ship. Show me somebody who would change his battleship for an OSC-ID'd civilian bomber?
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Offline Fins
12-10-2010, 08:40 AM,
#23
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Posts: 218
Threads: 23
Joined: Nov 2010

' Wrote:@Fins; ... However, as for making them excessively powerful, I must disagree, for it would lead to all manner of balancing problems, would it not?
...
I didn't mean "excessively" powerful; i just meant putting few more green and/or white sells to Slaver ID line in Tech Chart, nothing more than that. In particular, it would make sense if Slavers would be allowed to use some tech (guns and/or ships) from several unlawful factions, thus allowing Slaver ID ships to have combos of tech not available to any other ID. This would noticeably increase number of players trying Slaver ways, i believe?

Do you see the groundhog there? No? Me neither. But, it's there nonetheless.
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Offline Wafellini
12-10-2010, 10:31 AM,
#24
Banned
Posts: 761
Threads: 63
Joined: May 2009

' Wrote:I didn't mean "excessively" powerful; i just meant putting few more green and/or white sells to Slaver ID line in Tech Chart, nothing more than that. In particular, it would make sense if Slavers would be allowed to use some tech (guns and/or ships) from several unlawful factions, thus allowing Slaver ID ships to have combos of tech not available to any other ID. This would noticeably increase number of players trying Slaver ways, i believe?

this would lead to increase of players playin Slavers BUT NOT PLAYIN AS SLAVERS ....the roleplay behind the ID would not get anything good from this. Most of newbies and lolwuts will just use the slavers advantages to get better arms and better ships for use of pointless pirating and shooting anybody they decide too...It is a good idea when you are looking on it from RP doin people side but we all know how disco is like and how it will end - if you are a slaver i belive you are able to get the stuff you need from the faction you want without changes in tech chart or as you pointed if any changes should be made - only white cells.

EDIT: about the OSC fighters wings I still say it is a good choice for people who want to play a security guard or an escort but not hunter ( going back to the main topic cause we changed it to slaver ID problem not the OSC slaver hunters ... or I got confused ):)

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Offline quantum244
12-10-2010, 11:45 PM,
#25
Member
Posts: 227
Threads: 49
Joined: Jan 2010

No need to go back to the main topic, by all means, continue the Slaver ID discussion. I, for one, find it quite interesting and it would, perhaps, be more logical to make that ID more attractive rather than altering the OSC ID.

As for those who continue to refer me to other IDs, I will say again that I intend to RP as an OSC affiliate rather than a mere Freelancer or Bounty Hunter. Granted, I could simply set my IFF to Spa and Cruise, but how many people pay attention to IFFs once the ID has been seen?

Oh, and thank you, Cannon, for taking an interest, I look forward to hearing your verdict on the matter.

[Image: b35d1eaecb8cf66762f7711dee8509251ea77682...23066g.jpg]
The Greycliffe -- Conscientia et Tacitus
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Offline Fins
12-11-2010, 07:36 AM, (This post was last modified: 12-11-2010, 07:39 AM by Fins.)
#26
Member
Posts: 218
Threads: 23
Joined: Nov 2010

' Wrote:... and it would, perhaps, be more logical to make that ID more attractive rather than altering the OSC ID.
...
Why, i didn't mean "rather than". One thing doesn't cancel the other. In other words, little changes to what Slaver ID can use, if made, wouldn't automatically prohibit to implement some (or, all) of your own suggestions. I guess. It's just that my suggestions, imho, would be an additional help if we are to solve your issue with "too few slavers around".

IRT Gargamel: i know, i know, getting more lolwuts to be Slavers would negatively affect average quality of slavers' RPing. However, look at this from wider perspective: if we have somewhat contant number of "people who do really good RP" on the server (i guess we do), then if you "lure" more "good RP" players to be slavers, then unavoidably all other factions will have less such people. Good for slavers, bad for others. I say, it'd be "no gain no loss" deal, if we care about "how much good RP is done on the server". From the other hand, if we have somewhat constant number of "lolwuts" on the server (i guess we do), then do we want them flying army, police, order, security colors? I bet we don't. So if more "lolwuts" will be slavers, i wouldn't really mind... After all, slavery is "inappropriate" activity for any developed society just like being "lolwut" is inappropriate way to play the game, i believe. So the two would nicely fit with each other, in a way... =)

Do you see the groundhog there? No? Me neither. But, it's there nonetheless.
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Offline quantum244
12-26-2010, 11:44 PM,
#27
Member
Posts: 227
Threads: 49
Joined: Jan 2010

Hmm, it has been some time, and I must admit that this thread rather slipped my mind. A most officious BUMP is in order, I believe, as well as a /summon Cannon, unless anyone else has anything further to add?

[Image: b35d1eaecb8cf66762f7711dee8509251ea77682...23066g.jpg]
The Greycliffe -- Conscientia et Tacitus
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