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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Say NO to turret steering !

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Poll: Disable turret steering for fighters&freighters?
You do not have permission to vote in this poll.
Yes
42.95%
64 42.95%
No
57.05%
85 57.05%
Total 149 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): « Previous 1 2 3 4 5 6 … 8 Next »
Thread Closed 
Say NO to turret steering !
Offline Omicron
09-20-2011, 12:56 AM,
#31
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

Like that rear firing capable turret will deal any real damage to you.

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Offline Stealthsultn
09-20-2011, 07:27 AM,
#32
Member
Posts: 99
Threads: 9
Joined: Apr 2011

Quote: Like that rear firing capable turret will deal any real damage to you.

No offence man, you have a general misunderstanding of what turret steering means for fighters.

Its not about the turrets; its about how turret view allows you to have a greater firing arc that is not tied to the direction your steering. You have to try and see it in action to understand; it has nothing to do with turrets at all and is just as effective in a fighter with no turrets.

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Offline Snak5
09-20-2011, 07:43 AM,
#33
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Also, is one pilot, or better yet, snubcrafts, capable inRP of such capabilities? I understand, cap ships and transports are piloted by a crew. Thus they indeed could act as together to do this.

But snubs? It makes no sense to me. It is not dogfighting anymore imho.

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Offline jakub963
09-20-2011, 08:47 AM,
#34
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Posts: 796
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So... We have jump gate technology, ships that can stay in space forever and more importantly, ship computers that can calculate and display predicted flight-path of pretty much unlimited number of ships around BUT it cannot operate the guns while in fight with ONE ship so pilot can focus more on the maneuvering. Thats what you say, right..?

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Offline Snak5
09-20-2011, 08:50 AM,
#35
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The other side always has such autoaiming jammed by some superdabstic technology. Fantastic, right?

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Offline Omicron
09-20-2011, 09:44 AM,
#36
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Posts: 4,745
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Blindfire system featured at Alliance US fighters in Starlancer.

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Offline jxie93
09-20-2011, 10:19 AM,
#37
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Posts: 3,740
Threads: 80
Joined: Sep 2009

' Wrote:Also, is one pilot, or better yet, snubcrafts, capable inRP of such capabilities? I understand, cap ships and transports are piloted by a crew. Thus they indeed could act as together to do this.

But snubs? It makes no sense to me. It is not dogfighting anymore imho.

Smart computer aided, or completely automated targetting systems, obviously.

Don't get me wrong I'm against having turret steering on fighters and bombers too.

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Offline AeternusDoleo
09-20-2011, 10:32 AM,
#38
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Posts: 5,744
Threads: 149
Joined: Nov 2009

... someone tombstone this. This was long since decided on, so crying about it here and now really won't get anyone anywhere. For fighters it'll be near pointless, since their main gun arcs are forward only. For bombers, much the same. Freighters and other turret-heavy vessels will benefit from this. That freighters become more evasive, so be it - It'll give those vessels a purpose. Feature, not failure.

Turret steering will be in.

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Offline William Frederick Cody
09-20-2011, 10:52 AM,
#39
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Posts: 1,852
Threads: 180
Joined: Sep 2007

' Wrote:Turret steering will be in.
Turret zoom too?

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Offline Jinx
09-20-2011, 11:19 AM, (This post was last modified: 09-20-2011, 11:22 AM by Jinx.)
#40
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Posts: 7,685
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turret zoom, too

the dsace.dll was not included for evaluation of the feature. it was put in for bug testing.

to elaborate :

many things will be balance tested - but it makes little to no sense to do that before all parts come together. there will be an open beta ( basicly the release of 4.86 ) - which will allow the players to not only search for bugs, loopholes, exploits ( which will hopefully be reported so they can be fixed ) - but also balance and adjustments ( which does not only include ships and weapons - but also rumors, mining, trading and general faction balance )

but in order to really evaluate those things - it needs every part to be present.


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