Well if we are gonna be realistic battleships in real life are mostly used against other BS , against large targets - bases, cyties etc. Then the mid class ships come wich are made to take on BS, the the small class cap. ships wich is the there to take mid class... etc.
And fighters in real life can easily take on a BS , only if the intell. has done its work good (and the BS hasn't detected it).
So things are fine by now.
Remember a real battlegroup is unbeateble only if consisted of various ships which cover for each one. And thats why a BS is better to have a smaller ship secorts in order to counter enemy's moves. Balance hangs in the variety. If all ships are one class , they can easily be destroyed by the enemy using their weaknesses.
Every type of ship has its strong and weak sides...combile to compensate that. FL is better played in a group than alone. Specialisation of military units(group members) is the key...
"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"
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My characters: - =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)
was wondering if this could happen also the repair ship it's be a good thing if ya gave it lots of space for nano's and bats im talking alot of corce to balance this u should raize the price of it alot this would be a very invable part of any fighting force the ablity to keep ur fleet alive would mak that ship live up to it's name. just an idea. would make things intreasing to and add to any ones stragity in combat.
Can I make a suggestion for another ship? One model I really really like is the Dagger. How about a Class 9 LF version of this? Can I suggest a name, - Rapier?
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett
Wolfpack98,Jan 25 2006, 04:33 PM Wrote:I've seen this in a few places, but not where you're talking about. It's not as Severe as you make them out to be. I've docked at Cambridge Research Facility more times than I care to count (even a few of the freeports), but the only difficulty i've ever had was in DOCKING.. not undocking.
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Sorry, I probably should have made myself clearer
What I meant was that when the problems occur, they are usually very severe. They usually happen in two different ways:
1) The ship materialises inside the station. This is fatal as the ship immediately explodes.
2) The ship materialise halfway outside the station. This is not fatal, but the ship is trapped. It bounces around inside the station for a long time, and if youre lucky it finally gets lose. If youre not lucky well, then youre really out of luck. Best thing is to simply log of, let the character be for a day or two, and then try again. But this is no guarantee for success
That was what I meant with severe when the ship gets caught inside a station, there is very little you can do to get it lose again
Ive also had problems docking with stations. This seems to affect all stations not just the small ones. But at least you can press esc and break the docking manoeuvre. Youre not caught in the same way as you are when inside the station.
Quote:Don't like the shield caps but I do like energy capacitors. Anyone who's flown a battleship with Orsiris weapons in Alaska/Unknowns/Delta knows how hard it is to kill a Nomad Battleship, let alone by yourself in a over-powered ship. I'd be for the Energy capacitors, but the shield ones would be a problem, I think
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The problem is that, IMHO, the shield on most fighters are very much understrength.
Just to give an example: I sometimes use the Sigma-13 -> Berlin jumphole to bypass the Frankfurt system. When I exit the jumpgate, Im just around 3K from the nearest tradelane ring. And that is more than enough time for the half-a-dozen Red Hessians, who usually lurks there, to reduce my shield by half. And Im flying a Train with a 75.000 Gunboat Shield! Think of what would happen if I had only 1/10 of that shield as I would have if I flew a fighter.
As I said, a capital ship with such an upgrade would be a truly formidable opponent but I still fell that fighters of all classes could use a slight boost to their shield.
Quote:Eh. the cruise disruptors are only effective if they hit you from behind, i've discovered, or if they hit you dead-on. Not sure if this is a good idea or not. :)
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I havent kept track of what direction I got hit by the missiles. Only thing I know is that a group of four to six Corsairs equipped with disruption missiles completely prevented me from going to cruise mode. Every time I tried to charge my cruise engine, there were multiple incoming missiles. And no matter how many countermeasures I dropped, I got disrupted anyway.
Now, I was flying a Gunboat, so this wasnt really dangerous (I eventually got feed up with this and blasted them). However, when flying smaller ships, this can be absolutely devastating. With disruption missiles working so effective, a small group of fighters can effectively keep you pinned in place while hammering away at you. And unless youre within relatively short distance of a base, a tradelane, or a gate youre dead.
Quote:Now this, i'm very much against. on a typical VIP/Alien Organisms run from Cambridge to Kurlie/FP9, i make roughly $15 Million per run. This is on 4,000 units. If you increase it to 10,000 units, I'll make, (by my estimate...) almost $40 million per run. That kind of spoils the game in terms of trading. Making a super transport would solve this, but increading the existing cargo hold, I don't think is a good idea.
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Kane,Jan 26 2006, 05:22 AM Wrote:One thing that has bugged me about Freelancer forever is the way the universe works with ships.
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I think these two have something in common. Like Kane, I feel that the scale of the Freelancer ships, especially the larger ones, is completely wrong.
No fighter should be able to kill a capital ship its simply too big.
Similarly, the Trains should be able to carry much more cargo theyre simply too small.
And I dont really think that it would make trading easier. I couldnt imagine trying to fly a capital ship on the Kurile Cambridge route. Yet, I have no problems flying a Large Train through all those asteroids (well, sometimes I do, but thats another discussion altogether).
Im simply making a few suggestions to make the universe a bit more realistic.
Disruption missiles can be avoided. Although I don't play much now, I did some time ago. Increased cruise speed gives you even more advantage than in Vanilla.
Basically it's a skill on when you should launch your CMs. Might take up to 30-40 of them to avoid one group of fighters. But it is possible to escape in any situation, not dependent on how many enemies are chasing you.
This of course might change as I'm intended to give the most advanced enemies (Corsairs flying Titan, Outcasts flying Sabre) advanced versions of cruise disruptor. But all other enemies remain with normal CD.
Igiss,Jan 26 2006, 09:53 PM Wrote:This of course might change as I'm intended to give the most advanced enemies (Corsairs flying Titan, Outcasts flying Sabre) advanced versions of cruise disruptor. But all other enemies remain with normal CD.
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Great, so now youre even more dead when cornered by pirates :(
Ok, so maybe Im not the God of Countermeasure Use. So, please tell me: just how am I supposed to avoid five incoming cruise disruption missiles? Ive tried launching countermeasures as soon is I heard the missile warning, Ive tried launching them just before getting hit, and Ive tried launching them at various points in between. Ive tried launching them in groups of one, two, and three. Ive tried launching ten at a time. Hell, Ive even tried launching all of them. And still I get hit by the missiles.
Am I missing something obvious here? Because, in my mind, the last thing we need is more effective disrupters. They are already way too effective IMO
well i ment fleet wize that's all 750 of each i dont thik is enough consitering a bs and most cap ships hav alot of bats and bots that's all would make a fleet battel kooler i think have the extra stragity of being able to heal the big boys it probly realy great for fighter battles already.