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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery mod v.4.79 bugs&suggestions

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Discovery mod v.4.79 bugs&suggestions
Offline Igiss
01-27-2006, 09:11 PM,
#221
Discovery Creator
Posts: 3,181
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Joined: Jun 2005

I see no option of adding a super tanker for the next release or two.

As for weapons, Nova power will be reduced, but not much. There will also be changes about current capital ship weapons: I will be adding new weapons for capital ships, and you'll no longer be able to reduce cost of ship 2-3x by stripping it from turrets.

Tizona del Cid will overcome some changes: level 9 version will have less power, but there will be a new level 10 version that will deal more damage than current Tizona. A Tizona turret (level 9) will also be available.

Shields for all capital ships will become tougher, but their type will remain the same. Red Hessian weapons deal much damage to graviton shields, that's well known fact - but that's also how it should be. Fear Hessians.
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Offline f2k
01-27-2006, 10:20 PM,
#222
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Posts: 120
Threads: 1
Joined: Jul 2005

A strange bug I found

Today one of my characters, f2k-Hunter, bought a Liberty Gunboat. It was duly equipped with cruiser missile turrets, and then embarked on its first pirate hunt

only to find that it has a hidden weapon onboard.

Its really strange. When Im docked, all I see is the missile turrets installed. But when Im flying, I can see, and fire, a gunboat secondary turret.
When firing, it appears as if the weapon is situated on the hardpoint under the ships nose. But that hardpoint is already taken by a missile turret!

[Image: ugtf2k.png]
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Offline Igiss
01-27-2006, 10:22 PM,
#223
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

This is a known bug, will be fixed in next version.
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Offline Fire_Tzunami
01-27-2006, 11:21 PM,
#224
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Posts: 500
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Joined: Oct 2005

Ok i haven't vissited the forum in some time.. well as i read the older posts i saw same things and i will try to summerise.

Someone sayed that manuverability of ships depend on the fins (and/or) weight. Well they are in space, there is no air, fins do not help, same goes for how heavy it is. But when you enter gas fields.... fins might help.. they ought to.

Ok another discussion, lag from the swarm missile :huh: you ever thinked about removing it's trail? I'm SURE it will really reduce the lag.

Starcraft ships, well zerg flyers like mutalisk or scourge could be avalible but for the nomads, even though i doubt wings help them. Wraith..... hmm it has only 3 slots. 2 missiles and one laser. Valkerie... alike the rheinland valkeryes. Carrier, a bs but NO interceptors, you realise how much lag they would make.

Some1 sayed make canadian sistem. Well then you could make a romanian one too ;) :). More than 5 romanian guys on the server.

And the 3D moves: roll, straff up and down... the could be included in the mod.

Bugs:

The hugenot, i losed all the turrets BEFORE HALF OF THE HULL WAS DRAINED!

I have many bugs to report but when i want to post, i forget them.. :wacko: gah

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Offline Virus
01-28-2006, 03:51 AM,
#225
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Fire_Tzunami,Jan 27 2006, 04:21 PM Wrote:The hugenot, i losed all the turrets BEFORE HALF OF THE HULL WAS DRAINED!
[snapback]11064[/snapback]

If you were hit with a Nova(BS weapon stripping torpedo o' doom), then you could easily have lost all of your turrets.

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Offline Sid
01-28-2006, 04:53 AM, (This post was last modified: 01-28-2006, 04:55 AM by Sid.)
#226
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Posts: 97
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Joined: Jan 2006

yet another sugetion makeing the roid filds more profitble. i have seen a mod on tlr that did this, if would open up all new opertuintys for miners making the roids droup evey time u pop a roid would make it more profitble. pirates would have new prey if they could find em. :) i think this would also atract people and my not be as much work to do if u can find the mod and ask to use it's coad i'll help look i for it i forget the name but it dose this for all the orignal systems with mineable filds. im shure if u contact the person/or persons that made the mod they would alow u to use thire files in this one. it is just a sugestion but i think it would be realy kool to have it hear and look at the new job market that would open up. :lol: :crazy:

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Offline Firebird
01-28-2006, 06:42 AM,
#227
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Asteroids already drop loot (the little rocks anyways), but I guess Sid's suggesting having the rocks drop more :D

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Offline marauder
01-28-2006, 11:58 AM, (This post was last modified: 01-28-2006, 11:59 AM by marauder.)
#228
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If you read the read-me file thats comes with the mod when you downlaod it Igiss says he has already increased how much loot you get, but only in certain fields.

It would be nice to be able to mine the big rocks with the Miner and have it more agile so it can get into the fields easier, I tried one and its very clumsy.

It has engine exhusts pointing backwards, forwards and to both sides, but it flys like a brick and the only way to get thru an asteroid field is to fly slow and manually which takes ages and means every ship that hates you gets a nice big, fat and above all slow target to shoot at and they can't miss.
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Offline Igiss
01-28-2006, 12:03 PM,
#229
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Miner is more suit for stationary mining, too large to surf through asteroid fields.

I've actually already increased loot from asteroids, maybe make it even more? Don't know if it should be done, as not many people are fond of mining.
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Offline marauder
01-28-2006, 12:06 PM, (This post was last modified: 01-28-2006, 12:07 PM by marauder.)
#230
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The only time I mine is when I want to be left alone (I go and hide as far away from the patrol routes as I can) or there's no-one else on the server.

It can take ages to fill a rhino let alone something bigger like a Dromedary, Humpback, Bactian and I'm not dumb enough to try mining in a Transport or Train.
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