• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 350 351 352 353 354 779 Next »
If the mining mod were to be permanently disabled

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »
If the mining mod were to be permanently disabled
Offline jxie93
03-03-2011, 09:32 PM,
#41
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

' Wrote:So, I assume, you think that every new player is a lolwut?
And every old one is RPer to the core?

I didn't mention new players anywhere in my previous post.

Please don't put words in my mouth.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Error
03-03-2011, 09:53 PM,
#42
Website Developer
Posts: 1,210
Threads: 40
Joined: Jan 2008
Staff roles:
Coding Developer

Nothing, actually. Funnily enough none of my 50 or so characters depend on
mining in any way. Well, except for a Hegemon that I've recently inherited
but never used. Mining just isn't (wasn't?) my thing.

[Image: Sirius_207px_v4881.png]
  Reply  
Offline Menkar
03-03-2011, 10:22 PM,
#43
Member
Posts: 125
Threads: 5
Joined: Nov 2010

Interesting to see who's losing nothing and who's losing quite a bit and compare their posts in that 500+ post monster-of-a-thread.

So, I'd lose:
  • My only pirate-char, because its background was to stop the transport of gold Ore to Detroit and reroute it to Ingolstadt
  • My new independent mining corp - funny, only a few hours before mining was turned off, a Hogosha told me how much he liked my miner-RP.
Reply  
Offline DdM2505
03-03-2011, 10:35 PM,
#44
Banned
Posts: 124
Threads: 14
Joined: Feb 2010

I would lose...

My Hegemons because there is no point in having them if I cannot mine with them.

My membership with BMM because there is no point in being a member of a mining faction if there is nothing to mine.

My Junkers who are very active in keeping the systems clean of Scrap Metal, have no use anymore.

Yeah, and overall I would lose my interest in playing.

User was banned for: Another spam bot.

If the owner come back please send in a player request about getting your account back.
Time left: (Permanent)
  Reply  
Offline minuit
03-03-2011, 11:14 PM,
#45
Member
Posts: 131
Threads: 7
Joined: Mar 2010

Even though I don't have any specific roleplay tied to either mining or my mining characters (an ALG ship stationed in New London and a Kruger ship that mines in Omega-7), I would lose roughly 60 million credits in ships and my main source of earning money, and trading makes my soul bleed. For me, it would make this game even more infuriating to make money in.

[Image: iabc.png]
  Reply  
Offline TheJarl
03-03-2011, 11:16 PM,
#46
Member
Posts: 1,855
Threads: 84
Joined: May 2010

Well.. pretty much..... nothing... actually. O.o

[Image: yXeeIiN.png]
Reply  
Offline suicidalslut
03-03-2011, 11:19 PM,
#47
Banned
Posts: 35
Threads: 7
Joined: Mar 2011

I would lose...
nothing, because...
GO TRADERS!
and pirates. them too

User was banned for: Ad account
Time left: (Permanent)
  Reply  
Offline Ntei
03-03-2011, 11:22 PM,
#48
Member
Posts: 289
Threads: 26
Joined: Sep 2010

-Many charachters mining and not
-cold heart cash
-fun
-respect on the admins
Reply  
Offline Shardphoenix
03-04-2011, 12:07 AM,
#49
Member
Posts: 190
Threads: 2
Joined: Aug 2010

' Wrote:I didn't mention new players anywhere in my previous post.
Old lolwuts already got their caps.

There is NO problem that can`t be solved by the use of high explosives.
  Reply  
Offline Julian Gentry
03-04-2011, 07:18 AM,
#50
Member
Posts: 9
Threads: 1
Joined: Feb 2011

I would lose the excellent interactions I've had while mining for trading vessels on my IMG character (those interactions include RP with the traders AND pirates we would encounter). I would also lose a promising game mechanic that added a whole new layer of player interaction to the economy. In a game that essentially has a fixed economy, anything that adds new layers to market interactions is a good thing (even if it still requires some tweaking).

[size=6]Gentleman Julian Gentry's Gems and Jewelry: your source for the finest in personal accessories.
Reply  
Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode