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Admin Notice: Server testing #2

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Admin Notice: Server testing #2
Offline AniodD
03-07-2011, 07:34 PM,
#51
Member
Posts: 30
Threads: 3
Joined: Dec 2009

I really like the fact that local chat is default. Prevents newbies from shouting around the system constantly:)

[Image: rhge.png]
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Offline AeternusDoleo
03-07-2011, 08:02 PM,
#52
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:In caps.
Huh? Asteroids are supposed to be dangerous. And i would like to care about not bumping into them. And i would like to see sair battleships crawling there being damaged with each and every asteroid bump.
Oh! Yes! Please, caps taking damage from big roids would, no pun intended, rock. That way unlawfuls can actually flee into an asteroid/scrap field and force caps to disengage. I do see a potential problem for the Hegemon though...

Quote:Getting rocks right into the hold is great, yes, until you realize the problems for lesser mining ships and, most importantly, that people can't steal each other's ore anymore. When it's about corporate "competitions" of different mining factions who don't like each other but don't want to shoot first, it's a great way to do it.
Thieving is thieving. This way you can't do the cruise-by-snatch without stopping and cracking open a miner. Which may not be easy. But Cannon's working on something for the small miners, once those join in again I imagine we'll be seeing ore pellets again. Fewer, but bigger ones.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Kuze
03-07-2011, 08:04 PM,
#53
Member
Posts: 430
Threads: 11
Joined: Oct 2008

This new default local chat is just totaly.freakin.awesome :-D

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
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Offline Anonymous User
03-07-2011, 09:14 PM,
#54
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:Also, omega-11 mining spots - all of them - give really, really low drops.

ye... tried it several times nao... silver in O-11

stopped after a bit more than 10 minutes and ~500-600 units of ore

no matter what time it was...

]
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Offline Stuart.croll
03-07-2011, 10:30 PM,
#55
Member
Posts: 377
Threads: 41
Joined: Aug 2010

Since the mining was switched back on I have added three affiliated miner chars with Hegs to different fields around the map. Namely Cambridge (Beryllium), Dresden (Cobalt) and Omega 7 (Silver). I have always had a miner In Tau 23 (Niobium).

I never did the Dublin thing. Sounds like too much trouble to be honest.

The point is I've been bouncing all over the place but all the drops I'm getting regardless of the time of day are pretty pants to be honest. Especially as the price at point of sale has dropped by 25%. I'm not whining I'm just saying it the way I see it. I would prefer some consistency in profit expectations. I always agreed that the sites should be expanded to numerous locations but if the drops are bad everywhere then where's the point in that?


:ohmy:

[Image: TN-Rivendell-1.jpg]
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Offline ryoken
03-07-2011, 10:31 PM,
#56
Member
Posts: 3,956
Threads: 173
Joined: May 2007

I love the new mining set up. But i would like to see alot more mining area's. To many at present show mining area's that drop nothing,and alot of other mining area's that drop items no one is willing to mine. For example: Water, oxygen, Hydro carbons,and so on. Water and Oxygen sell for what?300 max? and hydro carbons sell's for 1K which is respectable,but has horible drop rates,as in no bonus. I even tried my BMM miner in BMM Hydro carbon field. was geting 1-3 per drop. No point mining there for that drop rate,if selling for 1k only all the way in NB. Right now their is basically still just the 3 systems everyone is still mining in.
Cannon is doing great work. But alot more is needed for this new mining set-up to work fully as intended.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Pelican
03-07-2011, 10:40 PM,
#57
Member
Posts: 45
Threads: 2
Joined: Oct 2010

one slight quirk, formation with a cap is now paramount to suicide. Anyway to remove collision damage for groups maybe? or during formation?
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Offline AeternusDoleo
03-07-2011, 10:46 PM,
#58
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

No, but there is a simple solution. Don't form on caps.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Vladimir
03-07-2011, 10:52 PM,
#59
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Quote:Thieving is thieving. This way you can't do the cruise-by-snatch without stopping and cracking open a miner.

That's robbing.

[Image: 158aufs.jpg]
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[Cerberus] Illusive Man
03-07-2011, 10:55 PM,
#60
Unregistered
 

Once again nice work, Cannon. Something is still not working yet though. I couldn't find Uncut Diamonds in Omega-11.
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