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Admin Notice: Server testing #2

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Admin Notice: Server testing #2
Offline Lobster
03-09-2011, 12:02 AM,
#91
Developer
Posts: 1,824
Threads: 170
Joined: Dec 2009

XD

Oh cannon, you cad.
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Offline Fletcher
03-09-2011, 12:04 AM,
#92
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

[Image: challenge-accepted.jpg]

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Offline Darky
03-09-2011, 02:26 AM,
#93
Member
Posts: 84
Threads: 5
Joined: Mar 2011

Missions dont work. When access the board it says none available and yesterday when did the missions i reached the waypoint but no enemies and when i aborted mission and re-opened nav map the mission was back.

Thanks cannon for making the /l default chat ^^
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Offline droideka95
03-09-2011, 03:57 AM, (This post was last modified: 03-09-2011, 04:31 AM by droideka95.)
#94
Member
Posts: 80
Threads: 14
Joined: Nov 2010

I was tampering with the new commands, namely /jump and /charge. Of course they did nothing, or so I thought. I fiddled with them, then got bored. Jumped to Tau-23, and I got stuck on my way there (thought it was lag). I had to close freelancer, and when I logged back on I was in Sigma-17! Which my character had never even visited! Pretty suspicious...Now I gotta trek all the way back to the Taus:DMaybe it was just a glitch, maybe not...can't say for sure.

*EDIT* Missions on Java are also not working for me:(



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Offline AceJoker
03-09-2011, 12:46 PM,
#95
Member
Posts: 488
Threads: 34
Joined: Jul 2010

I can confirm that missions don't work too. Battleship Fes in O-47, Planet Crete, Yaren Base in O-Delta. Missions
are there but when reaching the waypoint: the mission director won't talk, and getting away from the WP more
than 3K to trigger that "Return to battle" -thingy won't work either. Abort won't work, relogging fixed the issue
for me.

How to speak like a Rheinland native
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Offline Chev
03-09-2011, 01:01 PM,
#96
Member
Posts: 1,082
Threads: 139
Joined: May 2010

I think, these commands are taken from other server/mod. And they're not working properly. These commands, perhaps, are the part of scripting of server mod we're using right now.

[Image: 2zrfioi.png]
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Offline Schatten Research Facility
03-09-2011, 02:13 PM,
#97
Member
Posts: 375
Threads: 43
Joined: May 2010

Ramming a Lib gunboat with a Kusari gunboat ends with the Kusari gunboat dying :/
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Offline Switchback
03-09-2011, 02:48 PM,
#98
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

' Wrote:Ramming a Lib gunboat with a Kusari gunboat ends with the Kusari gunboat dying :/



looks like nobody should try ramming a legate in a osiris....



:wacko:


Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
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Offline nemi89
03-09-2011, 05:36 PM,
#99
Member
Posts: 127
Threads: 6
Joined: Jul 2010

Maybe im little off topic here, but since this "testing" started, ping and lag are higher, much higher, and some times server restarts 2 or 3 times in a row, randomly, and its almost imposible to raid now, lag is just too high. Everytime i go in group fight or raid, its start laging. I heard ppl have the same problem, and i know it wasnt this bad lag before this "testing", some ppl have lag some dont, its too high to play normally, i just hope it wont stay the same after testing is done...

I love local chat is default now...
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Offline Bakamono
03-09-2011, 05:52 PM, (This post was last modified: 03-09-2011, 06:09 PM by Bakamono.)
#100
Member
Posts: 525
Threads: 45
Joined: May 2008

Heya, sorry about this - thought it best to report the bug though.
It looks like the mission that problem people have reported is still happening: I tried with a couple of chars to do different missions.
Last attempt I took some screens: I waited around to check it wasn't just a lag related thing, but no npcs turn up - or bases.
http://img88.imageshack.us/i/missionfailscreen13.png/
http://img11.imageshack.us/i/missionfailscreen16.png/
Also "Mission commision" do not say their thing of "You should see it soon if you can't already. Neither do they warn you for leaving the battle area if you cruise off or leave the system. Like acejoker says.
Since it was working before I can only assume that this is related to the regeneration of mining stuff - like the npcs aren't generating. Maybe the code that says "make npcs for a mission" is somehow tied to the depletion of mining fields? Also, ping is fine but lag is higher than usual.
Sorry, and thanks for everything.
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