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Admin Notice: Server testing #4

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Admin Notice: Server testing #4
Offline Tomtomrawr
03-11-2011, 06:46 PM,
#21
Guardian of the Void
Posts: 3,224
Threads: 242
Joined: Nov 2007

I still don't like the mining system, but it's better than before I suppose. But smaller ships now are forced to wait for a customer before they can start mining rather than building up a supply and selling it on then.

[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
Offline Battlesnax
03-11-2011, 07:35 PM, (This post was last modified: 03-11-2011, 07:35 PM by Battlesnax.)
#22
Member
Posts: 204
Threads: 9
Joined: Aug 2009

Quote:But smaller ships now are forced to wait for a customer before they can start mining rather than building up a supply and selling it on then.
The small miners can still mine into their own cargo hold and then jettison the ore into space (and repeat) until a transport arrives, then mine directly into the transport. It's not as good as before all these changes but I wouldn't say they are "forced" to wait.

Let's all just be friends and have a good time.
 
Offline Lobster
03-11-2011, 07:45 PM,
#23
Member
Posts: 1,796
Threads: 162
Joined: Dec 2009

Quote:- Changed mining so that if you target another ship, you'll fill its hold rather than your own. This allows small mining ships to fill the holds of other ships directly.

Amazing... never would have thought of that.

One more problem as been solved.... this has indeed been a productive week:D

Kudos to you oh great one [Image: emoticon-0139-bow.gif]

@tomtom:

I kinda like it. It makes working in packs more effective.
Offline SeaFalcon
03-11-2011, 07:58 PM,
#24
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

I'm not sure if its all the updates you did cannon,

but I'm experiencing more and more invis mind explosions in some fields, around Dublin and the Tau's
Offline Cannon
03-11-2011, 08:00 PM,
#25
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:Mining survey

Dresden Western Cobalt field (centre of )

Ship: Hegemon

Id/IFF : Kruger

Mining turrets

Result: 741 units in 10 minutes.

Opinion: Both the drop rate and spawn rate seem too low.

Regards

Ricthofen

Thank you, this is the information I needed.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Offline Zukeenee
03-11-2011, 09:14 PM,
#26
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

' Wrote:c) is there a button to remove a target? 0_o
For all of you asking about this, there is and always has been a way to de-select a target in Freelancer and just go back to having nothing targeted.

The default for this is Ctrl-T.

[Image: Zukeenee2.gif]
 
Offline Anonymous User
03-11-2011, 09:19 PM,
#27
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:I'm interested in two things:
- What mining fields are dropping too little (or too much)? I'd like real data to back up your opinion please. Mine a field for 10 minutes and post the results here. Remember to include your ship/guns/id/iff.
dunno if it already was changed.
but silver in omega 7
~10 mins
~600-700 units
at the very end of the day.
so maybe it was just cause the powahminers were faster.

' Wrote:Could you add the eco chaingun to the mining turrets please? It's easier to use on the smaller ships like the basalt...
or a simple cl2 mining gun would be great...

]
 
Offline Jack_Henderson
03-11-2011, 09:49 PM,
#28
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

After 3 days of sporadic mining in the Dublin Molly field, I hit the "Zero Drop" today at 16:30 CET for the first time.

Drops were rather okay before.

Perhaps that helps others to assess the fields.


And, Cannon: I love the new features! You rock!!!

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Offline Boss
03-11-2011, 09:52 PM,
#29
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

I wonder, would it be possible to make NPCs think that caps are massive formations of snubs?

Alternatively, make them die when they ram me -.-

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Offline SeaFalcon
03-12-2011, 12:43 AM,
#30
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

About the mining/targeting feature...

didn't like the solution for small crafts, because as a miner you target quite some people around you.

maybe make some command to select a ship that can recieve your mined ore.
/mark hauler or something like that.
and the hauler must be within 1k.
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