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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Review of IMG Bs vs Outcast Bs setups required

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Review of IMG Bs vs Outcast Bs setups required
Offline Dennis Jameson
03-26-2011, 02:28 PM, (This post was last modified: 03-26-2011, 02:29 PM by Dennis Jameson.)
#61
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Posts: 1,392
Threads: 21
Joined: May 2008

Just to clarify: I have no love for indies who decides to have a pleasant outing in their dreadnoughts... right next to java. I do, however, feel like the "solution" to that problem doesn't really seem to be anything more than a blatant slice of powergaming on your behalf.

If you've got to do it, then I suggest that you don't mention it to anybody other than whatever brand of personal cabal you IMG blokes have. I'm quite sure that some of the idiot savants within the Renseur gangs will soon realize that they can just create a GRN Valor and come down to the Taus in order to screw with you on what they believe to be "equal" terms.

(Clarification: Valors in the Taus as of .86, not before.)

If you're unable to see the message which I am attempting to convey, I'll make it even easier: You need to set an example, not wallow in the same muck.

Vi Veri Veniversum Vivus Vici

10/6
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Offline Linkus
03-26-2011, 03:24 PM,
#62
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Posts: 4,027
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Joined: Mar 2008

The IMG is neutral to the GRN in 4.86
The CR isn't in the taus in 4.86

No valors pew pew'ing miners in the Taus.

We hope >.>





Facilitating the rise of robotics since 0 A.D.
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Offline Dennis Jameson
03-26-2011, 05:53 PM,
#63
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Posts: 1,392
Threads: 21
Joined: May 2008

You underestimate the dedication indies put into "sticking it to the man" just for the sake of... well, sticking it to the man.

But I digress... The balance between the two factions is fine as it is now, and to those who say that it isn't: The Outcasts aren't the primary enemies of the IMG, and balancing the IMG vessels after Outcast specs might be a mistake since the IMG operate in Bretonia and the Omegas as well as the Taus.

Vi Veri Veniversum Vivus Vici

10/6
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Offline Panzer
03-26-2011, 06:20 PM,
#64
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Even I don't believe CR and Outcasts will be dancing for all eternity. The only hubbub is the Outcast claim on the Taus and IMG challenging it. Wrecking cardi trade in the process. I won't go into the balance of power mumbo-jumbo, that's not the point - the point is, was and will always be having equipment that doesn't leave one at a disadvantage.


And that avvie suits you even better than the Mad Hatter.

[Image: Vxqj04i.gif]
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Offline AeternusDoleo
03-26-2011, 06:44 PM,
#65
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:You underestimate the dedication indies put into "sticking it to the man" just for the sake of... well, sticking it to the man.

But I digress... The balance between the two factions is fine as it is now, and to those who say that it isn't: The Outcasts aren't the primary enemies of the IMG, and balancing the IMG vessels after Outcast specs might be a mistake since the IMG operate in Bretonia and the Omegas as well as the Taus.
Correction. The Outcast capital ships should not be the primary enemies of the IMG. If things worked as they should, OC would be pirating the snot out of us with fighter, bomber and gunboat heavy packs. Corsairs would do the same to us in Dublin, Cambridge and the Omegas. IMG's defenses should primarily be geared towards snub and light cap defense.

As for GRN indies hitting IMG hard - meh. If it becomes a problem we'll deal with it. Either by deploying the IMG heavy bombers against them (new toy for us in 4.86 - hell on caps but should be easy pickings for fighters) or kiting them with a group of Argi. We'll manage.

I'll grant you the IKN caps are a bit powergamish - but there's no other way to control OC caps deciding to camp out at Java. You'll also not see them in T37, since that's outside the ZOI for KNF.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Dennis Jameson
03-26-2011, 07:32 PM,
#66
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Posts: 1,392
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Joined: May 2008

One way of dealing with the situation is to convince the admins to either fly up to the Taus and Omicrons some more, or to support official faction control over capital ships. Back in 2008 official factions had the capability to prevent certain indies from ever setting foot inside of a capital ship, and it worked out fine... until a bunch of pro-indie toss-pots decided that Epyon the Bored was indeed Epyon the devil, and sabotaged the control we used to had because of this fact.

Capital ships are laughable, especially since this game was never made for them... and because of the fact that a couple of brilliant minds have made no effort of "fixing" the problem which makes caps oh so difficult to deal with...

Either bring back official faction control, or nerf the snot out of the large capital ships so that they can't be jack-of-all-trade vessels which can kill ships of their own class as well as fighters. (Because let's face it: Giant guns mounted on a giant ship should not be capable of hitting small ships without first devoting twelve hours of prayer to the god of turret tracking systems.)

Vi Veri Veniversum Vivus Vici

10/6
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Offline AeternusDoleo
03-26-2011, 07:50 PM,
#67
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Yea, well. ZOI restrictions would be one way to deal with this.
Faction control will generate whining on the official factions having all the good toys, and keeping it for their own clique - not quite sure that's a solution, rather then a different problem.

And not sure where your latter comment came from - but most heavy battleships aren't very effective versus fighters. Those are too large to be effective with a heavy amount of solaris point defense turrets.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Dennis Jameson
03-26-2011, 08:08 PM,
#68
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Posts: 1,392
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Joined: May 2008

... which makes it all the more amusing that the Outcasts has two large battleships, but that's a discussion for some other time.

Indies will always complain about official factions, and I personally see no problem with generating more complaints since it's all white noise to me... and indies who actually has a brain of some sort will realize that it's easy to get a capital ship from an official faction, all you need is a bit of imagination and roleplay. So in essence: The faction control system would weed out the imbeciles who just wants a capital ship to pew pew with.

Vi Veri Veniversum Vivus Vici

10/6
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Offline Panzer
03-26-2011, 08:36 PM,
#69
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

How can two guys who should hate each other's gut think so much alike...

The reason indies are hard to control is that they are non-specific and difficult to indentify. They're also shielded by the existence of the "good indies".

Factions get summarily punished for the crimes of individuals.
Indies aren't.

Indie rights? I think it's indie priviledges.


[Image: Vxqj04i.gif]
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Offline Lonely_Ghost
03-26-2011, 09:38 PM,
#70
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

That why we are creating OMF (there is nothing for to laught!:nono:). Control indys caps and trying to make alternative-bombers. If 101st would allowe us to have tag [212th-AB] AB means- attack batalion (yeah its from SW where Obi Wan Kenobi was on leading duty), and make some support to us, we gona make situation with capitals controled. I wasnt in action for few days and didnt want to fight and RP and dealing with other buisne, I lost my grandfather....... So I dunno about what happened for thouse few days...

May be the key to resolve problem-understanding. Its personal expirience. One player had been defited in tau 23, and he want us to come there and kill everyone. We managed to stop our dreads from entering in tau 23 system, because enemy was allready on positions..... If we would went there, that would be big ouch!

Its simply-tau 23 tomb system for OC BS, so we shall use bombers, other position, that lots of players dislike them and uses only sabres, therefore we have lack of the bombers. We are trying to show, that bomber is good alternative for anticap in tau 23.
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