From what I see there is nothing in there that makes diamonds less of a headache as none of that mentions making diamonds more profitable venue. The only bonus I see is that it will be faster for mafic's to turn a profit with the cargo ship in-system but that just add's bait for pirates to come and take a peek so I still do not see much gain from that.
' Wrote:So, in theory, Daumann mining has two awesome commodities to mine: the safe-to-mine Copper Ore and the risky but rewarding Uncut Diamonds.
I'm not complaining about the price of Copper Ore, but I'm complaining about the fact that we cannot trade it at all since we are Hostile to Liberty.
But, the measly price of the ore doesn't compensate for the radiation and whatnot, especially when considering that Gold Ore pays more per unit. As a result, it makes Dublin, or even Tau-23, much safer alternatives to these mining fields.
Your assumption in the comparison with Dublin is wrong.
Dublin ore sells for 10700 but in Gallia, where no one can go. So it took a lot of ingame treaties etc and a foreign Gallic company to haul the ore to profit.
This is what you can do, too. Work together with a hauling company that can actually get the high price. Sell for a higher price to this company... and both win in the process and create nice gaming interaction.
Yes, you halve the profit. That's the rality of it.
This is why I want ore prices to be raised again. All of the ore types If you do it a s a team effort and use external haulers, the profits are ridiculous compared to low-risk trading. The numbers in the other money thread reflext the lack of attractivity in mining. 11 % that teamplay, interact and run a higher risk by being static targets compared to 55 % that trade (and offer nothing in terms of roleplay + run no risk basically).
' Wrote:Your assumption in the comparison with Dublin is wrong.
Dublin ore sells for 10700 but in Gallia, where no one can go. So it took a lot of ingame treaties etc and a foreign Gallic company to haul the ore to profit.
This is what you can do, too. Work together with a hauling company that can actually get the high price. Sell for a higher price to this company... and both win in the process and create nice gaming interaction.
Yes, you halve the profit. That's the rality of it.
This is why I want ore prices to be raised again. All of the ore types If you do it a s a team effort and use external haulers, the profits are ridiculous compared to low-risk trading. The numbers in the other money thread reflext the lack of attractivity in mining. 11 % that teamplay, interact and run a higher risk by being static targets compared to 55 % that trade (and offer nothing in terms of roleplay + run no risk basically).
The prices for gold do not need another buff as people will just join factions needed to get around it. We just want diamonds buffed so we can turn a profit over the massive amounts of expenditures.
Even with the 25% boost and really high yield rate, I was out in Omega 11 for no more than 10minutes I landed at the Solaris station and I had a 100k repair bill for a mafic. I honestly don't want to think the repair bill is on a Hegemon.
Yup, I used to mine in O-11, was always having those RH ships poppin out of their guard system, you know, the one thats like 10k away from the highest yielding minefield in the system. It used to be worth it to pay them, but now.... Not so much.