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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Yet again about the ships

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Poll: Should ships (stats, size and models eventually) be re-done to reflect their true purpose aside from arcade style?
You do not have permission to vote in this poll.
Yupity yup
41.82%
46 41.82%
Some of them could use it
41.82%
46 41.82%
Naaah
16.36%
18 16.36%
Total 110 vote(s) 100%
* You voted for this item. [Show Results]

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Yet again about the ships
Offline Aoyagi
05-19-2011, 01:21 PM, (This post was last modified: 05-19-2011, 01:21 PM by Aoyagi.)
#11
Member
Posts: 634
Threads: 22
Joined: Sep 2008

' Wrote:Upon reading some recent stuff related to ships mainly and their purpose.
Yeah, someone might not like that.

' Wrote:Fighter class - light fighters should be the most agile and best in Fighter on Fighter combat, while VHFs would pack most firepower but be slower, also more armored, Important note that their guns would have modifier to do very little damage to hull of anything bigger then bomber as in
Unless there is a "scout" class, I consider LFs as scouts and I think most of them do the job well enough. Fighters, aside from the codie spam, are fine, as I see it.

' Wrote:Against gunboats lets say 30%, Cruisers 8%, Battleships 1%, just an idea, 100% against bombers and other fighters obviously
Note : I thought about using some sort of dumb style missiles for fighters as their supportive anti-cap weapon. Dumbs are fun and with just some damage can still be used. Should be expensive to prevent abuse.
Actually a fighter would be the ship I would chose to hunt a gunboat, because some of the gunboats are way too agile. That or gunboat is ship-for-all.

' Wrote:Bombers - slow, cumbersome, MUCH more armored then they are now, with EMP / hull damaging visible torpedoes that can be shot down but upon hit cause DESTRUCTION, blast radius and enough damage to seriously hurt capital ship dumb enough to fly without escorts. Also maybe switch their guns for new turrets and let them use steering in view mode so they can just like bombers fire around themselves in defense against fighters.
Note - aside from these guns, torpedoes and alike would not really be useable against fighters, up close the torpedo should vaporize in like 300m radius given its huge damage and size of projectile. Someone also mentioned MINES - well give them better lifetime and let bombers lay them in supposed way of battleship and other capitals...could be fun!
Torpedoes yes, armor yes (not very surprising, is it?). But the turrets and steering in turret view, isn't that, like, distant future? If ever, that is.
Torpedoes not working against fighters isn't such a good idea though. Imagine fighter squad hugging their friendly battleship. Now, a torpedo explosion could (and should) hurt them, right? And if the torpedo had two waves of damage... That would be instapop.

' Wrote:Gunboats - hunters of smalls, missiles and guns, armor but yet little slower. Main job to hunt fighters and bombers, eventually shoot down missiles. Gun modifier against cruisers and battleships to prevent gank using just these. Would also be great with dumb rocket launchers to salvo, or be equipped with special anti-torpedo missile launcher.
The role of shooting down torpedoes is usually fitting for light fighters (interceptors, if you will). I still can't figure out how to relate gunboats to larger ships in my mind.

' Wrote:Cruisers - the screening capitals. Long range guns, ammo based, missiles the same, able to evade fire yet still vulnerable to bomber swarms. Specific purpose of screening means also anti-smalls guns, better tracking missiles and maybe some thrust style engine that makes them go evasive a little bit better. Mainly anti gunboat, missile and cruiser ships. Support against enemy battleships at long distance.
Eh. The only way to support battleships from long distance is shooting at another battleship- or cruiser-sized ship, unless the missiles had really good tracking and turning. And that would be too powerful.

' Wrote:Battleships - buffed, buffed and buffed. About twice as much hull, maximum of possible gun slots and use them to pwn. also SRP them. Primary role - shoot other battleships and cruiser. Slow, non bumpable, with fearsome firepower against anything that is silly enough to come close. Some anti-torpedo guns, VERY accurate and fast short range flaks to avoid silly close-fly-by by those little ones, ammo based primary guns that DO damage, explosive and whatnot shells.
The weapon idea is nice (a fan of projectile guns I am. I can has fighter gatlings?). The armor idea is too soft, in my opinion ^^. Also, I wouldn't make them SRP only. I'd make them expensive. Not like today, one or two billions, pffff. Power miners/traders can have that in no-time.

' Wrote:Thats the general idea I got. Any suggestions and such welcome. I do understand that it is alot of work and probably everybody would hate it. But come on, a world where actually you need to put everythin together to make it workable force, isnt that the RP dream we all have? Instead of just WEEE VHF, WEE Battleships only, have combination of everything, with each pilot assigned a task to do in the battle. And to finally end senselss VHF spam > rest or PVP whore GBs > rest.
Eheh..."everybody would hate it". Way to start a suggestion.

' Wrote:Flame away
Flaming away.
[Image: Guyonfire.jpg]
Offline Hawkwings
05-19-2011, 01:25 PM,
#12
Member
Posts: 781
Threads: 22
Joined: Dec 2007

Honestly the higher numbers are just a guess. And if they can get 8 people together, I'm sure that one of them would have a bomber nearby, making the situation much different.

And the numbers I have are for the proposed new system, not the current one.

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Offline CzeReptile
05-19-2011, 01:27 PM,
#13
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Well, lighter fighters should be able to beat heavier by simply getting behind them.

And I too do fail to see extent of gunboats to todays ships sadly, but still. They can hunt missiles, bombers and VHFs...As said, its just a start suggestion on how stuff can work.

Also to supportive role of cruisers - add some weapons designed just for that and see, dumb missiles, slow turn torpedoes and whatnot? Railguns?

To bombers add : im my view they are supposed to shoot capitals only. That is why they get loads of turrets as self defense mechanism and enough hull to withstand more then five seconds of Kraken fire. Think of B-29 and Me109. It didnt get shot with single burst.

Edit to hawkings - I believ that would need much mroe thinking but the idea is good.

[Image: n24ZouO.gif]


Offline AeternusDoleo
05-19-2011, 02:07 PM,
#14
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:WEll the rework purpose especially of bombers would make the numbers completely different. Also fighter little pew pew should do nearly no damage to battleships. Makes no sense.

And the bomber torpedo is not a SNAC, has activation, its slow and does LOT of damage. Making it kind of impossible joust weapon.
One potential issue: Bombers will become ineffective in dealing with gunboats. I'll grant you that the fighterguns-versus-battleship is a bit idiotic at present. Four fighters can wittle down a heavy-on-the-primaries battleship. The BS should have shielding (superior shield regeneration) to deal with that.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


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Offline CzeReptile
05-19-2011, 02:10 PM,
#15
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:One potential issue: Bombers will become ineffective in dealing with gunboats. I'll grant you that the fighterguns-versus-battleship is a bit idiotic at present. Four fighters can wittle down a heavy-on-the-primaries battleship. The BS should have shielding (superior shield regeneration) to deal with that.

Add some extra guns for either fighters or bombers against gunboats. Thing is to prevent single ship class swarms but to promote groups of everything.

Also shielding is one thing, but with shields down, what is the point of fighter damaging battleship with their little little guns

[Image: n24ZouO.gif]


Offline Jeremy Hunter
05-19-2011, 02:17 PM,
#16
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:Add some extra guns for either fighters or bombers against gunboats. Thing is to prevent single ship class swarms but to promote groups of everything.

Also shielding is one thing, but with shields down, what is the point of fighter damaging battleship with their little little guns

The point? Blow it up of course.

And screw little guns-three/four Odins three Insurgents with one bomber, Chimarea, and Katana raped an Osiris, a gb, a geb, and two fighters. And only losses were one Odin, one Insurgent, one Geb.

That Osiris and GB really were damaged. I mean, the guy used regens and we whittled him down.

So don't say whats the point of shooting BS armor :nono:



Edit: Sounds like a gank-and I think it was...but the Ku stuff really didnt join. They sat back and watched us get shot at mostly. Gb got me, the Ossie got another guy-with the mortar. *shrug*

5 fighters> all


[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Offline CzeReptile
05-19-2011, 02:32 PM,
#17
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:The point? Blow it up of course.

And screw little guns-three/four Odins three Insurgents with one bomber, Chimarea, and Katana raped an Osiris, a gb, a geb, and two fighters. And only losses were one Odin, one Insurgent, one Geb.

That Osiris and GB really were damaged. I mean, the guy used regens and we whittled him down.

So don't say whats the point of shooting BS armor :nono:
Edit: Sounds like a gank-and I think it was...but the Ku stuff really didnt join. They sat back and watched us get shot at mostly. Gb got me, the Ossie got another guy-with the mortar. *shrug*

5 fighters> all

What I am saying - fighters have too small guns, projectiles, penetrating power and whatnot to effectively combat a battleship. You wouldnt do strafe run against side armor of Yamato with a Wildcat

[Image: n24ZouO.gif]


Offline Kontrazec (Somni)
05-19-2011, 02:33 PM,
#18
Gaian Ninja
Posts: 481
Threads: 60
Joined: Jun 2008

Jeremy, I believe what Reptile was aiming at is that fighter guns shouldn't have the firepower and "oomph" to even dent BS armor, since we can all agree, if we take for example that fighter armor plating is say... 1 foot thick, a BS is bound to have at least 50ft of armor plates all over it. Which is why extreme explosions and wads of antimatter should be the only thing to eat hull that heavy.

Now, as for GB's... bombers should have problems with GB's, after all, they are designed as snubhunters. Bombers should be good versus cruisers and battleships alone (transports are a different story), not versus gunboats and gunships too.

EDIT: Ninja'd.

Sucks to be a weight on the wrong side of the brilliance-insanity scale.
Offline RAL
05-19-2011, 02:34 PM,
#19
Member
Posts: 382
Threads: 26
Joined: Jul 2009

No. Dont touch my bombers anymore :lol:you have nerfed them enough. If a fighter cant avoid getting hit
with a nova, that should tell them that they are doing something wrong.
 
Offline CzeReptile
05-19-2011, 03:31 PM,
#20
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Its not a bomber but solution to all. Its really just a SHF with best energy / damage gun in the mod. It makes no sense for SNACs not to be mounted on battleships instead of primary guns. Who cares about speed and whatnot, 30k energy for 132k hull damage, yay thats like a light mortar nearly at 33 times less energy! Which means, CHAINFIRE THEEEM!

Seriously, bombers should be bombers. Not ubers.

[Image: n24ZouO.gif]


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