• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 251 252 253 254 255 … 547 Next »
New Commodity proposal: Tea!

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
New Commodity proposal: Tea!
Offline Azan27
06-02-2011, 01:28 AM,
#1
Member
Posts: 683
Threads: 33
Joined: Apr 2011

Now, when I was flying around New London, I noticed something horribly wrong: There was no TEA! So here's a thought: Add tea as a commodity, make four variations of it, and it can be sold along various house to house trade routes, making visiting other places profitable. It would, in some ways, replicate the vast tea trading networks that existed between Britain, India and the US in the 1700s (Yes, I know it wasn't the "US" until later in the 1700s..) Except now it would include Japan and Germany! So here's the basic idea: There are four kinds of tea. Each house mainly buys and sells a certain type of tea, but the type of tea it mainly consumes is never the same as the tea it produces. Basically:

Bretonia makes Spiced Tea, but likes Black Tea
Liberty makes Black tea, but likes White Tea
Kusari makes White Tea, but likes Green Tea
Rhineland makes Green Tea, but likes Spiced Tea

So essentially the trade routes would be:
Bretonia -> Rhineland -> Kusari -> Liberty -> Bretonia ect.....

Tea prices would range from around 200 credits (Selling points) to 800 credits (buying points), with a possible 150~ credit fluctuation within the prices of a single type of tea within a single house (Ex: Kensington shipping platform might sell White tea for 320 credits each unit, whereas Planet Cambridge would sell tea for around 270 credits each unit)

Essentially the purpose of this is to simulate a natural trade route that follows diplomatic lines while simultaneously describing a trade route for a commodity that is both in demand but not very RP charged (People might get angry at you for transporting military vehicles, but I doubt they'd yell at you for selling tea!)
Circular trade routes like the one I describe that focus on several variations of a basic luxury product are seen throughout history, so why not have one in Sirius? Any thoughts/ constructive criticisms/ permabans are welcome!

I can write infocards for each type of tea, as well as work with someone who knows commodity coding to see if the product would work, as well as work on trade balancing with someone more experienced. Also, I honestly have no idea if this is a stupid idea or not, but don't think that my idea for tea is just a random item to get people to move around: It would have a backstory, and it will be important.



Let it burn.
Reply  
Offline rupturex
06-02-2011, 02:33 AM,
#2
Member
Posts: 89
Threads: 4
Joined: Jun 2010

Interesting idea, and I would like to see tea as a commodity, but 4 types of tea seens to be too much for me. What i would really like to see is beer... I'm tired to fly around just drinking wine *smile*:P.

To sum up I would like to see some new types of commodities in general ( all kinds ) and specially those ones that we can use as rp back up like tea, beer, cigarettes, expensive clothes or tissues, music discs, and etc... just a opinion.
  Reply  
Offline r3vange
06-02-2011, 02:54 AM,
#3
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]And in the end 2 out of 200 people will use it and the general income of the DiscoGC will be more crowded in game menus. No thanks I prefer to RP my tea :cool:

[Image: r3vange.gif]
Reply  
Offline Ingenious
06-02-2011, 03:07 AM,
#4
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

1 tea commodity, 1 beer commodity, more points of sale for wine, etc.
  Reply  
Offline Chase
06-02-2011, 03:26 AM,
#5
Member
Posts: 587
Threads: 42
Joined: Dec 2009

Cardi tea for Outcasts and GC! :P

Cute idea but I don't see the point of that many commodities for such a trivial thing.

[Image: gcproject%20final_export.png]
Golden Chrysanthemum | Gateway Shipping
Reply  
Offline Scribbley
06-02-2011, 04:02 AM,
#6
Member
Posts: 100
Threads: 8
Joined: Oct 2005

Purple drank, anyone?

For myself I am an optimist - it does not seem to be much use being anything else.
-Sir Winston Churchill
  Reply  
Offline Swallow
06-02-2011, 09:42 AM,
#7
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

interesting idea, but we need to add more different commodities

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Varok
06-02-2011, 07:39 PM,
#8
Member
Posts: 827
Threads: 36
Joined: Dec 2009

' Wrote:Consumer Goods.
Reply  
Offline rupturex
06-02-2011, 07:51 PM,
#9
Member
Posts: 89
Threads: 4
Joined: Jun 2010

Quote:Consumer Goods

Makes sence.
  Reply  
Offline SeaFalcon
06-02-2011, 07:54 PM,
#10
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

...or Luxury consumer goods
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode