' Wrote:Are you advocating that RP should stay static as it was in vanilla and -never- change, or am I completely missing the point here?
No, I was merely implying that one player faction monopoly shouldn't be able to give orders to everyone who affiliates with the NPC faction ingame. Guiding the RP development with input from independents is great.
Just having a similar conversation in skype, go figure: just because things are this way, doesn't mean you have to accept or even like them. However, they ARE this way. It's in the tech chart. Read carefully, and you will see it applies to all ids, no exceptions made. You have no choice, but to ditch your Titan or get permission. Just because no one reported you yet, is no guarrantee that it isn't going to happen. Sad, but true.
It's just a completely ignorant rule. Freelancers are only allowed civilian ships, otherwise you have to submit to a non-admin to tell you whether they think your RP is acceptable or not. Are we trying to breed division and bias intentionally?
For many IDs, I understand this arrangement. For an ID that by nature is someone who keeps his options open and can fall into a number of situations, it's one of the most limited IDs in the entire mod, apparantly.
The character I mentioned is ancient, and with these grand new rules, I have even less desire to bring her back. I judge the merit of my own RP, not others.
' Wrote:I judge the merit of my own RP, not others.
That's not quite how things work, you know. Unless I'm completely misconstruing what you're saying, you think that you should be able to look at one of -your own- stories, decide that it's a perfect 10/10 and give yourself a faction's technology just because you banged out a few paragraphs which, in -your- opinion, are excellent. That doesn't sound like a great system to me.
In contrast, what we have now is a system whereby someone who wants to get tech from a faction actually has to perform concrete roleplay involving a whole group of people to get it. To me, this makes a lot more sense; rather than writing about how you're so buddied up with the Corsairs or whatever, get out there and do something -real- in terms of the server or forums for them, so that you can get your tech.
If someone's RP is acceptable, another player has no right to tell them otherwise. What if the leader of that faction dislikes the player whose RP dicates they use that faction's tech? What if the basic skill of the player writing the RP material necessary isn't very good? There are so many variables and opportunities for biased garbage.
One PLAYER faction does not deserve the right to lord over independants within or connected to the NPC faction.
White cells are all situations where RP can dictate that the character uses that tech. White cells are all pretty mild, as opposed to red cells that require a much deeper process. The admins are here to sanction those who might be using something with no RP behind it. Yet now players have been looped into doing the admins' jobs, and have been given this position? To rule over independants, more or less?
This is a relatively new rule. I was active here before even the SRP forum was around. Players with RP behind their tech choices were fine, as they should be. Still, you would find players who put Tizzies and Krakens together, and they would get sanctioned. The rule behind matching tech was still here, but in cases where there was preestablished RP behind certain choices in tech, it was legal. Things worked fine.
But people complained. People got sanctioned and banned because they took advantage of the slightly relaxed rule, and all of the sudden it was not their fault that they just went pewpewing in a Tizona/Kraken Eagle; it was now the admins' fault for not being clear enough. Thus what came to be one of the longest, most controversial threads in Disco history came about, stemming off the notice that now ALL ships had to be within basic RP tech guidelines.
Players got very angry at this. Many hardcore, amazing RPers now stood to lose so much they had put into; be it writing, RPing, anything. There were going to be a lot more Eagles on the server.
But after days and days of discussion, and a clear cut suggestion from a group of us, the SRP forum was formed, and the issue was laid to rest. Ships had to be within RP tech standards, yes, but there was breathing room in the system. Ships that had clearly obscure and unique setups needed direct admin approval. Ones that were on the fence were passed over.
Yet now I look, and clearly that was not enough for some. More players taking advantage of the rules pinned their misfortunes on a system that was completely functional, instead of just accepting their rightful punishments, and drove the admins to create an even more restrictive system. Except this time they blew it, because giving players more power over other players, and the ability to judge their RP as good or bad, is absolutely wrong.
But I guess this is too little too late. A shame things have gone even further downhill.
' Wrote:This is a relatively new rule. I was active here before even the SRP forum was around.
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But I guess this is too little too late. A shame things have gone even further downhill.
Despite how far off topic this has gone, /signed.
And no, the Mafic isn't good.
Who defines "acceptable", may I ask? There is no set of criteria by which you can scroll down someone's roleplay ticking boxes and giving it a mark out of ten universally agreed upon. -Someone- is going to have to make their own judgement about your roleplay; you cannot put your own opinion of your own work forward as gospel truth on the matter.
Bias comes into every aspect of this server; don't try to make out like it only applies to the matter of tech. What if I were to apply to an official faction of which the leader was someone who despised me? Yet we can hardly suggest abolishing faction structures and letting everyone immediately decide they're General McFleetCommander of the Nth Libertonian Rearguard, can we?
The player faction -does- have that right; they represent the NPC faction as a whole in most cases, and so it is their choices that influence the faction's roleplay, not the choices of someone who has powertraded into a LABC and wants to PvP in Minor every day.
Also, independents -can- have an influence, look at Jimmy Patterson and gafwmn. Again, if you prove that you're capable with long-running, widely acclaimed roleplay then you don't need to be part of an official faction to carry an impact. That much should be obvious.
I was around when the Harvesters had Corsair gunboats with Order and Nomad turrets flashing Junker IDs and IFFs and nobody gave a damn. Just because it was allowed, though, doesn't mean it's right. You need to have a set of clear, rigid rules else permissions will get cynically exploited and loopholed until a set -is- implemented. What we have now seems to work just fine.
Things have not gone downhill, there is just more structure involved. Personally, I'm all for it; if, to get guns, you have to actually go out and DO SOMETHING for them, then that sounds good to me.
I'm not going to argue with you, because our opinions are complete opposites. There's zero to gain from anything further.
I will answer this though.
Who defines acceptable RP? The admins. There's a clear difference between a LN pilot who wants Nomad guns on his patrol vehicle, and a Farmers Alliance pilot whose father was a blood dragon, and passed down ship components. Lame example, perhaps, but I think you get the point.
Instead, players are now allowed to rule over others with server rules. It almost reminds you of rule lawyering, not to mention, VERY few people could ever be an admin, while the same can't be said of a faction leader.