Well, when I just fly the ship, spin the camera around in turret mode... this annoying graphics lag happens.
Never, ever happened before.
Its not the internet,
Its running currently at 139 m/s, fluct of 1ms, the rest are all zeros.
The Fraps FPS counter in the corner goes down from 60 to the high fifties for the milliseconds the graphics lag happens. This doesnt happen in any other game...
' Wrote:Well, when I just fly the ship, spin the camera around in turret mode... this annoying graphics lag happens.
Never, ever happened before.
Its not the internet,
Its running currently at 139 m/s, fluct of 1ms, the rest are all zeros.
The Fraps FPS counter in the corner goes down from 60 to the high fifties for the milliseconds the graphics lag happens. This doesnt happen in any other game...
ideas?
Nope.
I've been getting something similar, the game seems to freeze for a poofteenth of a second, then it carries on as per normal.
' Wrote:Nope.
I've been getting something similar, the game seems to freeze for a poofteenth of a second, then it carries on as per normal.
I found the same thing. It happens when a Navy group, player, or other collection of large ships is about to hove into view. It's probably the server sending a large amount of data to the client suddenly... as Discovery gets bigger, so the amount of data coming downstream gets larger too.
I dunno about the OP's problem... but my graphics card doesn't handle particles too good, so it goes a bit choppy when I have thruster on. And, surprise, when in turret looking out the rear. Could be related.
edit: @Cam are you using widescreen 1920x1080 mode? I found that can really slow the PC down.
' Wrote:[...]
It's probably the server sending a large amount of data to the client suddenly... as Discovery gets bigger, so the amount of data coming downstream gets larger too.
[...]
It's more likely that the game data on your PC is loaded. Models, textures, effects, sounds ... a reasonable programmer wouldn't send ALL the data to your computer for a multiplayer game, just the values to change waypoints, attack vectors and what target to shot next.
So I think this problem will also happen in your singleplayer game;)