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Battleship Shock Ray?

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Battleship Shock Ray?
Offline Trogdor
09-19-2013, 07:56 AM, (This post was last modified: 09-19-2013, 07:57 AM by Trogdor.)
#1
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Posts: 1,236
Threads: 64
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Battleship Shock Ray Stats:
Class 8
140k/70k dmg
.08 refire = 1 shot every 12 seconds
1500m range
2000m/s speed

So you're doing 140k damage every 12 seconds?

Vs. Cerberus Battleship Turret:
Class 8
45k/22.5k dmg
1.00 refire
3575m range
650m/s speed

Does 400,000 more damage over 12 seconds... almost 4x as much...
And, yeah, I realize this is meant to be a short range battle-razor type weapon but...

Let's look at the Class 10 Zapper turret. About the same range and higher projectile speed, 4k dps. Meaning over 12 seconds, 48k damage. But you can mount MANY of these turrets on a battleship.
Even if you can only aim 6 of them at a target at once, that's still double the damage of the shock ray over 12 sec, in the same application, and they don't take up your precious class 8 slots.

Am I missing something? This gun seems extremely underpowered unless it has some special effect I'm unaware of.

[Image: i4h0ll.gif]
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Offline Flash™
09-19-2013, 08:03 AM,
#2
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Posts: 1,701
Threads: 144
Joined: Jul 2012

Lets just say this.

" There are no more BRs for Crusiers and Battleships, its not called a gun that makes absolute no sense, a Shock Ray "

[Image: r2ArfxY.png]

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Offline Trogdor
09-19-2013, 08:05 AM,
#3
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Posts: 1,236
Threads: 64
Joined: Feb 2009

I'm confused. Sad

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Offline Total.Absolution
09-19-2013, 08:14 AM, (This post was last modified: 09-19-2013, 08:15 AM by Total.Absolution.)
#4
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Posts: 551
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Essentially the battle-razors for cruiser/battleships (not sure about gunboats) are replaced with the shock rays, which are completely useless compared to their old counterparts. The smaller zappers are also rather terrible, compared to Solaris. Since the beam effect isn't actually where you're hitting, its a major pain to try and hit anything compared to Solaris or even secondary turrets. And the large shock ray is just as bad, even worse because it takes up a heavy turret slot, and takes quite a bit of energy, whilst still have mediocre accuracy, and here's why.

All the shots from these "beam" weapons follow -exactly- where the gun is pointing. And you'll probably notice that with any other gun, projectiles can come out of the weapon at a slight angle, making it much easier to hit things and making the game, imo more playable. This effect is also the same that the battlerazor had, however its replacement doesn't have this, so you have to be very lucky to hit anything with it. At the moment, they have a misleading effect (whilst the actual projectile is completely invisible), and have to be facing directly at the target or they miss.

tl;dr Yes, the large shock ray is very underpowered, borderline useless compared to what it's trying to phase out (Battle razor).
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Offline Lythrilux
09-19-2013, 08:17 AM,
#5
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Posts: 10,369
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Joined: Jan 2013

As stated before, zapper are anti torpedo.

[Image: Lythrilux.gif]
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Offline Trogdor
09-19-2013, 08:19 AM,
#6
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Posts: 1,236
Threads: 64
Joined: Feb 2009

Isn't that what flak turrets are for?

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Offline sindroms
09-19-2013, 08:29 AM,
#7
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Posts: 9,438
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(09-19-2013, 08:17 AM)Lythrilux Wrote: As stated before, zapper are anti torpedo.

Why do transports have them then?

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Offline Kazinsal
09-19-2013, 09:34 AM,
#8
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Because nova'ing transports is entertaining.

Retired, permanently.
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Offline Trogdor
09-19-2013, 09:52 AM,
#9
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

Um.. let me be frank. Is anyone actually going to use any of these laser turrets with the intent of shooting torpedoes?

And... really? You gave us a torpedo swatter that takes up a heavy battleship turret slot?

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Offline Kazinsal
09-19-2013, 10:01 AM,
#10
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Zappers are anti-torpedo. Shock Rays are anti-cruiser.

Both are awful and have awful names.

Retired, permanently.
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