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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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So how are those HFs holding up?

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So how are those HFs holding up?
Offline kikatsu
11-19-2013, 04:56 PM,
#1
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Posts: 2,199
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Joined: Jul 2008

It has been a bit of time since the mod version changed. I am wondering what people think of the performance of some of the 4 gun HFs, the ones with seperate CD and torpedo/missile mounts like the Hyena, Phantom, the new Outcast HF, and the Gladiator. How are those performing, and what job do you think they are supposed to be doing?
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Offline Swallow
11-19-2013, 05:10 PM,
#2
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Posts: 4,493
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Joined: Jun 2010

Gladiator with cl9 guns back in .86 was fine, so the things must be the same for those three ships as well.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Scumbag
11-19-2013, 06:48 PM,
#3
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You feel the lack of damage and you are dependent on the missiles/torpedo.
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Offline Ursus
11-19-2013, 06:50 PM, (This post was last modified: 11-19-2013, 06:52 PM by Ursus.)
#4
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HF has always been the pointless class, and they look like they are still there to me. The devs really missed an opportunity to make HFs the expert shooter ship, where you get more agility and energy weapon potential in exchange for less hull and loadout flexibility. Take the missiles and torpedoes off and give them VHF power core, and let them be the advanced ship.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Swallow
11-19-2013, 07:19 PM,
#5
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Actually they are quite agile ships.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Highland Laddie
11-19-2013, 07:34 PM,
#6
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Posts: 2,082
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I've always loved how agile the Chameleon is. The only crappy thing about it in 4.86 was the general weakness of Gaian tech.
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Offline Ursus
11-19-2013, 08:17 PM, (This post was last modified: 11-19-2013, 08:18 PM by Ursus.)
#7
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(11-19-2013, 07:19 PM)Swallow Wrote: Actually they are quite agile ships.
Agility wasn't their problem, it was the lack of firepower. You could get right behind a heavy bomber and then ... run out of power before doing any real damage.

Give them 6 guns with a VHF powercore, take away the other hard-points. Then they can exploit the agility, but will still be fragile enough to be brought down with mines and missiles if they are not flown expertly.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Swallow
11-19-2013, 10:23 PM,
#8
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Posts: 4,493
Threads: 213
Joined: Jun 2010

Never had such a problem since I am in general a LF pilot.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Kazinsal
11-19-2013, 10:55 PM,
#9
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Posts: 4,541
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Four Debs and a missile is death incarnate.

Retired, permanently.
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Offline Ursus
11-20-2013, 12:24 AM,
#10
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

One trick pony that is less effective than a light bomber with 4 EMP and a SNAC?

Why cant we have a shooter vehicle?

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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