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battlecruiser cargo hold (admin or devs?)

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battlecruiser cargo hold (admin or devs?)
Offline NoMe
08-23-2014, 08:45 AM, (This post was last modified: 08-23-2014, 08:46 AM by NoMe.)
#1
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

hello

i have a suggestion about it!

Jump Drive Series II

Cargo Requirement: 900
Jump Type: Single ship
Powercore Requirement: 3,600,000
Charge Time: 60 seconds
Fuel Consumption Rate: 6 MOX or 7 Oil or 7 H-Fuel or 8 Deuterium or 8 Helium-3 per second.
Ships that can use: Battlecruisers and light carriers & Battleships, dreadnaughts, and heavy carriers

i built a jd2, but i can't use it in a battlecruiser because not enought place for fuel. could you add 300 or 350 or give 1400 cargo hold for all battlecruisers?

if you can change it for only one, choose this one who have actually the bigger cargo hold please Wink for all the powercore seem sufficient

IMG Battlecruiser ...............1,100
Liberty Battlecruiser ............1,000
Bounty Hunter Battlecruiser ...950
Kusari Battlecruiser ...............950

stats come from player base guide and disco wiki

thanks for time and attention

NoMe

PS if it is not the right place, move it please
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Offline Alvin
08-23-2014, 09:15 AM, (This post was last modified: 08-23-2014, 09:16 AM by Alvin.)
#2
20yrs & I Only Got This Title
Posts: 375
Threads: 20
Joined: Jun 2010

I can tell you without a doubt, its very highly unlikely to happen. All the modules are deliberately balanced for this kind fitting.

Edit : If the dev / admins wanted the Jump drive to be fitted on a Battlecruiser, the jump module won't be set to 900 in the first place.
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Offline |nfrared
08-23-2014, 10:38 AM,
#3
Member
Posts: 588
Threads: 62
Joined: Jan 2014

Find a friend to drip-feed you fuel while its charging.

Shard - The Faceless One
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Offline NoMe
08-23-2014, 11:55 AM,
#4
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

Really very practical !

you buy a ship who can't jump alone, same for the big with the multi jump, you buy the multy at a hight and it is useless, in fact all is useless.

it's to much work for nothing, and the place in the bs are useless too, tge bs are useless all is useless in this case

or you wait that your friend who is in omicron delta back in t23, very practical after 2 hours you can jump Wink

more with a jump drive you can't mount an armor etc etc

with these restrictions i've never jumped.

it's not fun! you lose your time in building or in making money for nothing

but Cool
Reply  
Offline NoMe
08-23-2014, 11:58 AM,
#5
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

(08-23-2014, 09:15 AM)Alvin Wrote: I can tell you without a doubt, its very highly unlikely to happen. All the modules are deliberately balanced for this kind fitting.

Edit : If the dev / admins wanted the Jump drive to be fitted on a Battlecruiser, the jump module won't be set to 900 in the first place.

do you know an error?

Jump Drive Series II

Cargo Requirement: 900
Jump Type: Single ship
Powercore Requirement: 3,600,000
Charge Time: 60 seconds
Fuel Consumption Rate: 6 MOX or 7 Oil or 7 H-Fuel or 8 Deuterium or 8 Helium-3 per second.
Ships that can use: Battlecruisers and light carriers & Battleships, dreadnaughts, and heavy carriers
Reply  


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