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dunkirk rendering

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dunkirk rendering
Offline evanz
06-15-2015, 07:40 AM,
#1
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Posts: 1,951
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[Image: g2YIlRZ.jpg]

when rendering bretonian battleship, the redish/pinkish parts dont show in the textures

anyone know how to sort it?
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Offline Swallow
06-15-2015, 08:59 AM, (This post was last modified: 06-15-2015, 08:59 AM by Swallow.)
#2
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This may be caused by the fact that in-game lighting has strong influence on how model looks.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Oldum
06-15-2015, 09:15 AM,
#3
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That, plus the bretonian textures are actually all grey with a little gold added to it, so you need to add an overlay color to some parts before rendering. This applies for all Bretonian capst as far as I remember.
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Offline evanz
06-15-2015, 09:44 AM,
#4
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(06-15-2015, 09:15 AM)Oldum Wrote: That, plus the bretonian textures are actually all grey with a little gold added to it, so you need to add an overlay color to some parts before rendering. This applies for all Bretonian capst as far as I remember.

i was thinking that also, ill have to colour mask a texture a bit, see how it goes
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Offline Oldum
06-15-2015, 10:02 AM,
#5
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(06-15-2015, 09:44 AM)evanz Wrote:
(06-15-2015, 09:15 AM)Oldum Wrote: That, plus the bretonian textures are actually all grey with a little gold added to it, so you need to add an overlay color to some parts before rendering. This applies for all Bretonian capst as far as I remember.

i was thinking that also, ill have to colour mask a texture a bit, see how it goes

When I was doing renders, I actually made a duplicate of the textures with the overlay colour needed, so I could just change it on each ship I wanted to render. But that can work as well Big Grin
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