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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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Scanner messing with roleplay for newbies

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Scanner messing with roleplay for newbies
Offline sindroms
04-29-2016, 07:16 AM, (This post was last modified: 04-29-2016, 07:26 AM by sindroms.)
#1
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Yo.
New players start off with the Scanner.
8000m
4000m


Now imagine this, when they are sitting in the helium field, their range is cut to 4k.
It means people talk to them, but - since local chat is sent to people within YOUR scanner range, the newbies' replies get lost to the void.

It should be suggested to replace the default scanner for all newbie ships sold in Penny with the Deep Scanner.


EDIT: You should probably add a tutorial message just like the "disconnecting during a player interaction" etc, but one regarding chat types. Deep blue for local chat, bright blue for system, green for PMs and such. Otherwise we already see people talking in system, but some newbie replies in local.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline HuggieSunrise
04-29-2016, 08:35 AM,
#2
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

When the local chat was implemented a long time ago wasn't it set to like a default of 10 000M?

I mean im sure the old announcements long gone but cant it be set to a static value?
Offline Sol
04-29-2016, 08:41 AM,
#3
Member
Posts: 805
Threads: 51
Joined: Sep 2005

Didn't know that.

The minimum range should be 10k to be playable I think.

So +1 for the idea.
Offline Langolier
04-29-2016, 09:06 AM,
#4
Member
Posts: 208
Threads: 8
Joined: Jan 2016

I agree, the basic scanner is practically useless, especially in nebulas. Scrap it and go with the deep scanner.
Offline Jack_Henderson
04-29-2016, 06:18 PM,
#5
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Good call, Spazzy.

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Offline Lythrilux
04-29-2016, 06:26 PM,
#6
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

I've always thought it's dumb how we have 99999999999 million 'basic' scanners and then only two decent moneysink scanners (that are the same, but eh). We really should just have one single, universal, cheap scanner that meets the needs of the players and then the Spyglass/BS Scanner that does more for more credits.

[Image: Lythrilux.gif]
Offline Antonio
04-29-2016, 07:08 PM,
#7
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(04-29-2016, 06:18 PM)Jack_Henderson Wrote: Good call, Spazzy.
Offline Ichiru
04-29-2016, 07:12 PM,
#8
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

+1. Really don't need things confusing + frustrating newbies.

Acolyte of NoMe
 
Offline Reid
04-30-2016, 12:19 AM,
#9
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

I thought local was autoset to 14K no matter what scanner you used, because I see messages from people not within my scanner range when I'm not using advanced deep

[Image: bNOgUUq.png]
Offline Skorak
04-30-2016, 12:21 AM,
#10
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

You can see these messages because the people have good scanners. So you see the people with battleship scanners from everywhere and your group even further.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]


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