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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Size of a system

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Poll: Do you like what system size (example of a system)?
You do not have permission to vote in this poll.
Small (Omega-7, Chugoku)
6.93%
7 6.93%
Medium (Magellan, Omega-5)
41.58%
42 41.58%
Large (New Tokyo, Houston)
35.64%
36 35.64%
Huge (Omega-47, Newcastle)
15.84%
16 15.84%
Total 101 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): 1 2 3 4 Next »
Size of a system
Offline looqas
03-17-2009, 07:37 AM, (This post was last modified: 03-17-2009, 10:30 AM by looqas.)
#1
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Most probably everyone has noticed that some systems are bigger than others. And some feel huge, but that's just a perception of it, for example New York is vast, but feels quite ok because it's full of stuff. Whereas the notorious Omega-47 or Newcastle seem very big. Even tradelanes do not save Newcastle IMO.

What's this gotta to do with anything? First I, for one, like to avoid systems that I don't like. And one quite big factor is the size of the system (or rather the perception how big it feels) in deciding if I like it or not. I just don't whoop for joy when I have to travel distances of over 50k be that in cruise or over the tradelanes. Conversely I like objects being spaced so that you can interdict someone if you want (Chugoku anyone?)

On the other hand some systems feel tiny. Like Omega-7. You get to places too quickly. I personally need time and space to prepare myself for eventualities (RPing, docking, taking care of things) and I just get irritated that those travel times are so short. Everything seems to blow up into your face too quickly.

Personally I like them medium sized, Dresden, New Berlin, Manchester, New London. While the absolute size of the system might be bigger or smaller in my examples the distances between the objects of interest are spaced nicely. So they all feel medium to me. It has more to do with overall feel of the place than the actual size of the system.

My opinion of a good system is it to have 3-4 bases spaced about 31k-40k apart from each other. The spacing can be a bit bigger if there're TLs in it and a little less if there are just holes.

Flying under radar.
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Offline tazuras
03-17-2009, 07:39 AM,
#2
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Posts: 2,179
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Joined: Feb 2008

I like variety, that is not an option so I did not vote. Variety is the spice of life, variety keeps you from knowing what to expect, variety is the lifeblood of any game, monotony is death.

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Offline looqas
03-17-2009, 07:45 AM,
#3
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Posts: 1,830
Threads: 170
Joined: Feb 2008

Good point tazuras. I didn't even think about adding it.

It just highlights how differently people see and feel things. To me those system that offer too great a variety in terms of Disco are the ones I dislike most.;)

Flying under radar.
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Offline Tenacity
03-17-2009, 07:49 AM,
#4
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Posts: 9,496
Threads: 635
Joined: Apr 2008

When I'm playing police or military characters, I like medium systems, so small the enemy cant hide for long but cant get away too quickly either.

When I'm playing trader / smuggler characters, I like small systems, so it doesnt take long to get across them.

When I'm playing a pirate/unlawful character, I like large systems so it's easier to hide.

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Offline fpsdoug
03-17-2009, 08:51 AM, (This post was last modified: 03-17-2009, 08:52 AM by fpsdoug.)
#5
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I kinda had an idea just now. Don't know if anyone suggested it but could we make improved engines? To keep it from getting to imbalanced it would not be able to be mounted with an armor upgrade. This allows people to explore faster but also not be able to survive as well in a fight. Just a little idea that popped in my head, shoot it down or expand on it if you want.

I thought if this because it often gets tedious flying in large - huge systems with 350 cruise engines. Maybe more like 400-450?
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Offline tansytansey
03-17-2009, 09:18 AM,
#6
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It's all to do with context, really. I like large systems because it has a sense of realism, but flying 100k+ from one JH to the other across Colorado or California is not fun. I don't use tradelanes on my Rogues unless I'm in a hurry...

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Offline looqas
03-17-2009, 09:38 AM,
#7
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Posts: 1,830
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Joined: Feb 2008

' Wrote:I kinda had an idea just now. Don't know if anyone suggested it but could we make improved engines? To keep it from getting to imbalanced it would not be able to be mounted with an armor upgrade. This allows people to explore faster but also not be able to survive as well in a fight. Just a little idea that popped in my head, shoot it down or expand on it if you want.

I thought if this because it often gets tedious flying in large - huge systems with 350 cruise engines. Maybe more like 400-450?


The speed modding detector is tied to cruise speed, so I think it's a no-go, but interesting idea to toy with. Tha cap currently is 420, so engines up-to that are ok I guess?

Flying under radar.
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Offline Cyberanson
03-17-2009, 09:53 AM,
#8
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I like the size of huge systems quite much. The problem, especially with Newcaslte is the large vacuum between potetnial action points. (Action point is my name for areas, where the action may go on: mining fields, bases, trading routes)

If action points would be closer together even huge systems would attract more players. This could be achieved in different ways: adding bases or minefields, moving jump gates in order to create intercept points of trade routes and pirating routes.

Any comments from the developers on that?

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Offline Friday
03-17-2009, 09:54 AM,
#9
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Posts: 1,897
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Joined: Aug 2007

Yes, and increasing max engine speed also mucks around with the economy (as it is based on profit vs. time).

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Offline Rudo
03-17-2009, 10:23 PM, (This post was last modified: 03-17-2009, 10:24 PM by Rudo.)
#10
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Posts: 1,411
Threads: 55
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I'd like Newcastle more if it were better patrolled. But as it is there's no risk smuggling in there.


...scratch that. There's plenty of risk. I've been flying the same shipment of Light Arms to Cape Wrath from the Manchester JH for two days now, the server keeps bloody crashing when I get to around the 20-25k mark.


(EDIT: I tested this in Open SP just to be sure. It's not the cause.)

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