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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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[JumpDrive] Cruisers

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Poll: Is it good idea?
You do not have permission to vote in this poll.
Yay (+1)
48.57%
17 48.57%
Nay (-1)
40.00%
14 40.00%
*Shrugs*
11.43%
4 11.43%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
[JumpDrive] Cruisers
Offline darkwind
10-29-2020, 09:06 AM, (This post was last modified: 10-29-2020, 09:09 AM by darkwind.)
#1
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Intro:: There was voiced idea, to create JD1 for cruisers.

Details:: New device with 2 minutes cooldown and 1400000 power requirement to ignite

[jumpdrive]
nickname = dsy_hspace_jump_drive_1
can_jump_charge = 6000
charge_rate = 50
power = 1400000

Preparations:: It is preferable to do before that pob-recipe rework for easier recipe adding to jump drive pob factory.

Comments:: Thoughts? Opinions? What about Civilian Explorer, at the moment it has a cruiser power core and unjumpable.


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Offline Nika
10-29-2020, 09:16 AM,
#2
Armed to the Teeth
Posts: 1,712
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Joined: Mar 2018

Battlecruisers can already use jump drives up to Mark 4, and cruisers and below can always be subject to fleet jumps. Additionally to randomly jumping dreadnoughts and battlecruisers we will now have cruisers, too. Do we really want that to happen?
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Offline sasapinjic
10-29-2020, 09:35 AM,
#3
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Posts: 1,693
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Joined: Apr 2015

I am against, heavier ships are meant for Jump drive.
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Offline TheShooter36
10-29-2020, 09:37 AM,
#4
Guardian of Oaths
Posts: 1,970
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Joined: Jul 2014

Yes, do it

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Offline Groshyr
10-29-2020, 09:42 AM,
#5
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Posts: 3,803
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Dew it
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Offline Dark.Star
10-29-2020, 09:59 AM,
#6
[RM] - Rheinland Military
Posts: 775
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Joined: Nov 2017

Dew it

[Image: unknown.png]
[Image: yelol.png]
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Offline Lythrilux
10-29-2020, 10:28 AM,
#7
Edgy Worlds
Posts: 10,356
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Joined: Jan 2013

I'm against this idea, but I am for every class having access to some kind of consumable jump drive.

[Image: Lythrilux.gif]
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Offline Switchback
10-29-2020, 01:19 PM,
#8
Son of Malta
Posts: 1,623
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Joined: Mar 2010

Yes. Once someone brought up making a cruiser JD range limited, like 4-5 systems. Might need a recode in flhook but could be a good way to balance it.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
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Offline kokek
10-29-2020, 01:37 PM,
#9
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Joined: Jul 2020

good but what i saw here is more interesting

Quote:"Preparations:: It is preferable to do before that pob-recipe rework"

w000t,, what rework and when any info anywhere?

not rly
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Offline darkwind
10-29-2020, 03:19 PM, (This post was last modified: 10-29-2020, 03:19 PM by darkwind.)
#10
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(10-29-2020, 01:37 PM)kokek Wrote: good but what i saw here is more interesting

Quote:"Preparations:: It is preferable to do before that pob-recipe rework"

w000t,, what rework and when any info anywhere?

de hard coding pob item crafting, which is at the moment can be only specific 12 or something items, exactly only one at docking factory, four items at cloak factory and e.t.c.

the planned change will add GM ability for any factory to be easily modified what it can craft

I plan to do it when my already opened Pull Requests will be processed by receiving people. Or at least decreased in amount.


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