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Ships & Systems Classification Proposal Feedback

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Ships & Systems Classification Proposal Feedback
Offline Squad
03-22-2021, 03:27 AM,
#1
Member
Posts: 2,413
Threads: 171
Joined: May 2013

Ships & Systems Classification Feedback



We've discussed making some changes to the Systems & Ships Classification system under the current rules and would like community feedback on what we have been considering. This is part of a simplification process that would include changes to law enforcement IDs allowing them to continue enforcing laws in House Space while opening up RP opportunities/gameplay in border worlds and connecting systems. Engagement rights against hostiles in the current Zone of Influence ("ZOI") for those IDs would remain. The proposal does away with Yellow and Red systems and may lead to further simplification of the ΤΩΣO systems, though additional ID changes would need to be made. The full proposal is below with an examplar ID for comparison, review, and comment.



[+]Proposed Classification
Ships & Systems Classification

For the purpose of server rules, the following ship categories are defined:
  • Fighters: Light Fighters, Heavy Fighters, Very Heavy Fighters, Super Heavy Fighters and Bombers
  • Freighters: Trader ships with cargo holds smaller than 650 units
  • Transports: Trader ships with cargo holds larger than 650 units, including Liners
  • Cruisers: Destroyers, Cruisers and Battlecruisers
  • Battleships: Battleships, Dreadnoughts, Juggernauts and Carriers
  • Capital Ships: Gunboats, all Cruisers and all Battleships

For the purpose of Zone of Influence ("ZOI") rules, systems are classified in the categories below.


Liberty
House Space: New York*, Alaska, California, Colorado, Ontario, Texas, Virginia.

Bretonia
House Space: New London*, Cambridge, Dublin, Leeds, Manchester, Newcastle.

Rheinland
House Space: New Berlin*, Frankfurt, Hamburg, Munich, Stuttgart, Thuringia.

Kusari
House Space: New Tokyo*, Hokkaido, Honshu, Kyushu, Shikoku.

Gallia
House Space: Ile-de-France*, Burgundy, Champagne, Languedoc, Orleanais, Picardy.

*House Capital
See above for House Space defined for specific Houses only.

Independent Worlds
Cortez, Hudson, Bering, Coronado, Galileo, Kepler, Magellan, Inverness, Puerto Rico, Unknown, Vespucci, Zurich, Kansas, Cologne, Pennsylvania.

ΤΩΣO
Taus: Baffin, Edinburgh, Orkney, Roussillon, Tau-23, Tau-29, Tau-31, Tau-37, Tau-44, Tau-53, Tottori. Provence, Lorraine.

Omegas: Omega-3, Omega-5, Omega-7, Omega-11, Omega-41, Omega-47, Omega-49, Omega-52, Omega-55, Dresden, Poole.

Sigmas: Chugoku, Okinawa, Sigma-13, Sigma-15, Sigma-17, Sigma-19, Sigma-21, Sigma-59, Tohoku

Omicrons: Omicron Alpha, Omicron Beta, Omicron Gamma, Omicron Delta, Omicron Epsilon, Omicron Theta, Omicron Iota, Omicron Kappa, Omicron Major, Omicron Mu, Omicron Nu, Omicron Xi, Omicron Rho, Omicron Zeta.

Uncharted Space
Uncharted I, Uncharted II, Uncharted Liberty, Uncharted Bretonia, Uncharted Rheinland, Uncharted Kusari, Uncharted Gallia, Uncharted Tau, Uncharted Omega, Uncharted Sigma, Uncharted Omicron

Definitions
House Space
House Military, Police, and Intelligence factions may enforce roleplay consequences upon any players, factions, and POBs found breaking House Laws within House Space.

Uncharted Space
Factions with ZOI in systems bordering an Uncharted System have their ZOI extended for the duration of the connection.

All Systems
All Factions remain bound by their respective ID restrictions and allowances. In case of a conflict, the ID overrides server rules. Exceptions to this are listed in the server rules. The allowances of your ID are only valid within the listed ZOI unless specifically stated otherwise.?



[+]Current Exemplar Law Enforcement ID
The Kusari Naval Forces are the military of Kusari. They maintain state control in systems claimed by Kusari, patrol border systems and assist in law enforcement.

This Kusari Military ID is used by members of the Kusari Naval Forces who:

- Can attack combat ships belonging to Bretonia and Gallia within Taus.
- Cannot use ships with more than 4300 cargo space.

Within Zone of Influence (Kusari, systems directly bordering Kusari, Sigma-17, Tau-31):

- Can attack ships belonging to factions considered hostile by Kusari.
- Can enforce Kusari laws.

[+]Proposed Exemplar Law Enforcement ID
The Kusari Naval Forces are the military of Kusari. They maintain state control in systems claimed by Kusari, patrol border systems and assist in law enforcement.

This Kusari Military ID is used by members of the Kusari Naval Forces who:

- Can attack combat ships belonging to Bretonia and Gallia within Taus.
- Cannot use ships with more than 4300 cargo space.
- Can enforce Kusari laws within Kusari House Space.

Within Zone of Influence (Kusari, systems directly bordering Kusari, Sigma-17, Tau-31):

- Can attack ships belonging to factions considered hostile by Kusari.
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Offline Miaou
03-22-2021, 03:33 AM,
#2
Cat Pilot
Posts: 1,642
Threads: 131
Joined: Mar 2009

first

Characters & Stories
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Offline Venkman
03-22-2021, 03:33 AM,
#3
Fellow Junker
Posts: 3,496
Threads: 222
Joined: Jun 2011

I'm all up for it. The Borderworlds would feel more like Borderworlds.

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Offline Lemon
03-22-2021, 03:38 AM,
#4
The Legendary Lemon
Posts: 2,367
Threads: 114
Joined: Apr 2020

- Can enforce Kusari laws within Kusari House Space.
Yes, Finally this is taken from Laws and into ID. It was causing massive confusion and many people still disagree.

I have 2 systems that will cause issue in my opinion
- Orkney and Pennsylvania. Both systems have tradelanes and are "normal", imo the lawfuls should be able to enforce laws there

(yet at the same timee.g. Pirate ID should be able to shooti
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Offline Wire
03-22-2021, 03:45 AM, (This post was last modified: 03-22-2021, 03:46 AM by Wire.)
#5
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Posts: 4
Threads: 0
Joined: Feb 2021

I was Smile when I saw Kusari navy in New Berlin so I believe that's why admins made this post. Seems some people just don't read what their ID says Smile and where they can go. Or one time my friend meet Kusary Navy in Liberty near LN base, the guy wanted to shot him on Liberty zoi Smile
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Offline Saronsen
03-22-2021, 03:57 AM, (This post was last modified: 03-22-2021, 04:12 AM by Saronsen.)
#6
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

gunboats have never been considered caps as far as rules and pretty much all law enforcement has gone

youre shrinking law enforcements ZoI even further, while factions like the Outcasts and Corsairs can bring battleships to and attack people and pobs in something like 80% of all systems in the game

pennsylvania is literally a liberty system, considering its all liberty factions, has a battleship in the system, and has a liberty controlled planet, has been in our laws since its inception, so im not sure why youre excluding that

honestly doesnt seem like much of an improvement. more of a net loss for houses and more of the same for everyone else

par for the course with the current development process though

EDIT: supposedly not shrinking ZOI, seems like a nothingburger rewording to me then
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Offline Lythrilux
03-22-2021, 04:02 AM, (This post was last modified: 03-22-2021, 04:04 AM by Lythrilux.)
#7
Edgy Worlds
Posts: 10,358
Threads: 737
Joined: Jan 2013

(03-22-2021, 03:33 AM)Venkman Wrote: I'm all up for it. The Borderworlds would feel more like Borderworlds.

Agreed. This looks like a good revision.

Chi no longer exists and Zeta is missing from that list btw.

Please lock Capital ships to ZoI whilst you're at it too.

[Image: Lythrilux.gif]
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Offline Kauket
03-22-2021, 04:11 AM,
#8
Dark Lord of the Birbs
Posts: 6,549
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

I suppose Intel IDs would be made more attractive with this since they might be able to interdict smugglers in House borders?

[Image: kauket.gif]
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Offline Miaou
03-22-2021, 04:16 AM,
#9
Cat Pilot
Posts: 1,642
Threads: 131
Joined: Mar 2009

For an actual response, I like this system except for the edge case systems.

Orkney in the case of Gallia.
Poole for Bretonia.
Dresden for Rheinland.
Pennsylvania for Liberty.
Tottori for Kusari (maybe?).

These are systems that are heavily controlled by the main house with gates, stations, and tradelanes in each. Some have heavier unlawful presence in them like with Tottori, Poole, and Dresden, but they are still heavily in the house's favour for who controls the most space. I feel like they should be added to their respected houses, possibly removed later on if story develops to throw the political power hold in the future.

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Offline Kalhmera
03-22-2021, 04:22 AM,
#10
Sadistic Tentacle
Posts: 3,205
Threads: 546
Joined: Nov 2015

(03-22-2021, 04:16 AM)Miaou Wrote: For an actual response, I like this system except for the edge case systems.

Orkney in the case of Gallia.
Poole for Bretonia.
Dresden for Rheinland.
Pennsylvania for Liberty.
Tottori for Kusari (maybe?).

These are systems that are heavily controlled by the main house with gates, stations, and tradelanes in each. Some have heavier unlawful presence in them like with Tottori, Poole, and Dresden, but they are still heavily in the house's favour for who controls the most space. I feel like they should be added to their respected houses, possibly removed later on if story develops to throw the political power hold in the future.

+1

[Image: iytffEd.png]
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