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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Community Input: Experimental Jumpgate Animation

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Poll: Would you like to see the experimental Connecticut jump animation applied to all jumpgates?
You do not have permission to vote in this poll.
Yes, apply this to jumpgates and jumpholes.
32.26%
10 32.26%
Yes, apply this only to jumpgates.
19.35%
6 19.35%
Only apply this to specific scenarios (write below).
22.58%
7 22.58%
No.
25.81%
8 25.81%
Total 31 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
Community Input: Experimental Jumpgate Animation
Offline Antonio
01-10-2025, 10:10 PM,
#1
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Quite a few of you have already seen the experimental jumpgate in Connecticut. For those who didn't, you are free to go through the Connecticut minefield in sector B3 and dock with the jumpgate. When you dock, the jumpgate has a different jump exit animation than usual jumpgates. Instead of spending the entire 2nd half of the jump animation in the jump tunnel, you exit a bit earlier, giving your ship a perception of literally "flying into the jumpgate".

The question to the community is: Would you like to see this new jump animation applied to all jumpgates? Would you like jumpholes to be affected as well? This is purely a visual change, you cannot take environmental damage.



Below is an example of the New York - California jumpgate:



The Connecticut jumpgate in question:


[Image: BMdBL0j.png]
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Online Emperor Tekagi
01-10-2025, 10:15 PM,
#2
Niemann's legacy
Posts: 2,843
Threads: 267
Joined: Jun 2015

Kinda feels more like a Jumphole only thing to me.
No idea why, just my brain telling me that Jumpholes are more random in their behavior including the place you're dropped out.
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Offline TheKusari
01-10-2025, 10:17 PM,
#3
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Posts: 2,668
Threads: 448
Joined: May 2020

I like this, however it feels the sequence is extended somewhat.

If the timings were a bit tighter, I'd like this a lot more Smile

Nice work!

EDIT: My vote if this were to be a thing is Jump Holes only.



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Offline The_Godslayer
01-10-2025, 10:22 PM,
#4
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Posts: 810
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Joined: Mar 2019

I'd actually like to only see it apply to Jumpdrives.

My primary idea/internal fantasy of jump drives starts at Star Wars destroyer jump-ins, and continues with the Freelancer opening cutscene with Coalition ships jumping in and the Colony Ships jumping out. Ship-mounted jump tech has had a place of the long jump-ins (and the stretched out ship unstretching on arrival, but I don't think that's possible with this engine).

But that's just my opinion.

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Offline TheSauron
01-10-2025, 10:26 PM,
#5
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Joined: Aug 2013

I think the animation will immediately fall flat the moment the jumpgate is not in open space. While of course gameplay mechanics stop us from slamming into a rock behind said jumpgate, in-setting they're capable of operating safely even in fairly congested nebulas precisely because you do not reenter normal space until the gate itself. Plus, it will just look jank to spend a few seconds phasing through rocks/mines on arrival to the gate. You can already see it with the Connecticut gate hosing you down with mines like it's peak mosquito season.


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Offline Kauket
01-10-2025, 10:30 PM,
#6
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(01-10-2025, 10:22 PM)The_Godslayer Wrote: I'd actually like to only see it apply to Jumpdrives.

My primary idea/internal fantasy of jump drives starts at Star Wars destroyer jump-ins, and continues with the Freelancer opening cutscene with Coalition ships jumping in and the Colony Ships jumping out. Ship-mounted jump tech has had a place of the long jump-ins (and the stretched out ship unstretching on arrival, but I don't think that's possible with this engine).

But that's just my opinion.

this personally.

It's too jarring otherwise, also we don't have a view of what it looks like from another player perspective

[Image: kauket.gif]
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Offline Stewgar
01-10-2025, 10:51 PM,
#7
Member
Posts: 568
Threads: 43
Joined: Mar 2013

It looks cool and smooth but I could take it or leave it. Won't hurt me any if it's put in or not.

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Offline Lord Caedus
01-10-2025, 10:59 PM,
#8
Malta's Bane
Posts: 635
Threads: 57
Joined: Jun 2013

I tend to agree with the sentiment about this making more sense for jump holes, or perhaps drives, than it does for gates. It's a very nice animation though, so I think it should be added to the game in some capacity. I also would like to see the animation from the other end, and I'm sure enough people looking at this thread would be interested in seeing it to the extent that it would be a good idea to post it here.

[Image: eHPLi2z.gif]
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Offline Petitioner
01-11-2025, 01:16 AM,
#9
a e s t h e t i c
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Absolutely not for jump gates. Possibly for jump holes. Would definitely be cool for jump drives.

Edit: Ruairi raises a good point. Should definitely go in for atmospheric entries!

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Offline Ruairi
01-11-2025, 02:19 AM,
#10
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Posts: 360
Threads: 65
Joined: Apr 2016

For jump drives and atmosphere entries, sure. All others? I don't think so. Looks too weird.

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