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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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suggestion

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Offline grego
05-11-2007, 05:33 PM,
#1
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Posts: 2
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Joined: May 2007

is it possible in the nbext discovery to get it so the asteroids when you hit them bounce off you not the other way round adn is this possible with the metal debree as well like in TNG but instead of putting it in an average mod put it in the best mod out there for FL. i dont know about everyone else but bouncing off asteroids is just plain annoying.

Grego

everyone dies some day............ make one day today with the one account
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Offline BestFlyerHere
05-11-2007, 05:55 PM,
#2
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Posts: 1,409
Threads: 21
Joined: Sep 2006

This issue has been attempted before. The FL engine states that asteroids are immovable objects, so we can't change that. Sorry.

I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.


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http://discoverygc.com/forums/index.php?sh...=5439&st=20


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Offline Denelo
05-11-2007, 06:10 PM,
#3
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Posts: 1,816
Threads: 77
Joined: Feb 2007

Well, actually you can, but it's VERY time-consuming.

It would help with mining problems too, so it might be good... basically, you go in and turn all the asteroids into the little flying minable things, but with the normal asteroid models. And you have to do it to every. Single. Last. Field.

Not fun.

But anyways... I might research this some when I have time.
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Offline Doom
05-11-2007, 07:38 PM, (This post was last modified: 05-11-2007, 07:39 PM by Doom.)
#4
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Posts: 1,694
Threads: 29
Joined: Apr 2006

and what happens when two players meet at same place in asteroid filed and server must calculate and send info on rocks and their bouncing to both players?...add to that few npcs in area and rocks bouncing of them with processor time and bandwidth needed and u will most probably get very laggy server...

or am i wrong?
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Offline Korrd
05-11-2007, 07:50 PM,
#5
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Posts: 3,714
Threads: 241
Joined: Aug 2005

If we made the asteroids independent objets, so they can interact, the server would have to calculate their movements and inform all the players on line of sight of its condition. That would take a big computational power to be done, hence, the lag would be so high, that the game would be unplayable. Our server lacks the processing power to do that. Unless someone wants to donate U$S 10.000 so i can put together an 8 core OC'ed behemonth with 4GB of RAM....:rolleyes:

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Offline Denelo
05-11-2007, 08:27 PM,
#6
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Posts: 1,816
Threads: 77
Joined: Feb 2007

Ah well, was worth a thought:)
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