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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Future dev time estimate

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Future dev time estimate
Offline Nadir
05-18-2007, 11:15 AM,
#1
Member
Posts: 166
Threads: 9
Joined: Jan 2007

I'm working (very part time) on a Junker capital ship (I think I've hijacked a ship dev topic on that - sorry) and could easily include several other fighter class ship projects (about 1/10th the poly count and much easier)... so what I'd like to know is an estimate on how long it will be before a new beta appears - very roughly. Is it a matter of a week or two, a month or two, months or longer?

Just some guideline as to when I should have this *&#)!!! model ready for testing.

I'd also like people familiar with ship stats (ie Igiss) to have a look at the 'Junker cruiser stats and weapons' thread and let me know if they think something is really wrong.

copied from that thread is

"
Some suggested real stats for comments for those who are familiar with this kind of thing:

. Gun/Turret Mounts: 0/8 cruiser turrets == shouldn't be as powerful as liberty cruiser (at 1/7) so may make it 0/7... arcs of fire pay critical role... will take some testing to get right. Stick a battleship turret on the front? I like the idea.
. Armor: 28800 == liberty cruiser + 20%
. Cargo Space: 1200 == battleships usually have 1600 and cruisers 8-9 hundred.
. Max Batteries/NanoBots: 800/800 == same as a repair ship or lib dred
. Power Output: 112000 == liberty cruiser -20%: managing power on this wreck is going to be an art form. This figure will take some testing.
. Max. Impulse Speed: 80 == same as lib cruiser
. Equipment Mounts: M, CM == no cruise disruptors
. Mass: 700 == cruisers always 700, battleships always 1500: this ship is cruiser class even though it's mass is much higher.
. Steering: 120000 120000 300000 == half the turn speed of a lib cruiser
. Angular: 150000 150000 150000 == seem to be constants
. Rotation: 30000 30000 30000 == seem to be constants
. Nudge-Force: 30000 == constant
. Strafe-Force/-Powerusage: 20000/2 == constant
"
The ideas I've had as feedback tend to promote the Junker ship as stronger than I would like. Suggested is one battleship turret. I'd like to know what you, Igiss, thinks about mixing turret classes. The balance issues could be 'interesting'. I don't want to make this ship particularly powerful. In fact, the opposite. The Junker cruiser should have rather weak firepower but a strong hull (thinks: Russian space programme vs US space programme - US=high tech and potentially amazing yet flimsy and prone to mistake, Russian=low tech but reliable and actually works).

ex [Image: kusari4-small.jpg] Smile
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Offline Dab
05-18-2007, 01:14 PM,
#2
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Usually 1.5 months +

[Image: DFinal.png]
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Offline Igiss
05-18-2007, 03:44 PM, (This post was last modified: 05-18-2007, 03:45 PM by Igiss.)
#3
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

3 months + before the earliest beta, if there will be no urgencies. And if there won't be a need for a transitionary content release, which might be if I'll receive many systems/ships during this summer.
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supernova
05-18-2007, 03:47 PM,
#4
Unregistered
 

3 Months? That seems like a long time...Will you add the Junker Cruiser in the next Beta Igiss?
*crosses fingers*
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Offline Malaclypse 666
05-18-2007, 04:33 PM,
#5
Member
Posts: 3,634
Threads: 87
Joined: Sep 2006

' Wrote:3 months + before the earliest beta, if there will be no urgencies. And if there won't be a need for a transitionary content release, which might be if I'll receive many systems/ships during this summer.

Please, Master Igiss, sir, can we get our payment accepted for Hiroshima, and get the deed?

The money has been stuffed in Hexagram-23's cargo hold so long that it's beginning to get mouldy. ..and heavy.

Thanks awfully,
Mal

[Image: malsig_alt1.png]
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