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4.86 Event Three Thread

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4.86 Event Three Thread
Offline Cannon
07-07-2010, 10:09 PM,
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Based on the discussion on this poll the proposal for next event is OC vs Corsair fight in Eta.

It was on 2nd place in the poll and is by far the easiest to set up, hopefully requiring no control after starting.

Background

Messina Freeport was originally built by the Zoners in 770-780 A.S. Shortly after Omicron Eta system has become a site of constant battle between the Outcasts and the Corsairs, those few zoners who stayed here abandoned the station. In 805 A.S. it was been populated by a group of Corsairs who used it as a supply depot for their fighters, but only a year later an Outcast raiding party attacked the station while most of the local Corsairs were on patrol duty. Poorly defended with only a few low-power turrets, the station could not stand long against Outcast bombers and was completely destroyed. Most of the Corsairs who were onboard by the time of the attack managed to escape in remaining fighters.

Now some corsair are manning the wreck and use it to explore possible weaknesses in Outcast defenses. They have been able to map hidden paths in the minefield and intend to use them in a sneak attack. Unfortunately for them the ship transferring those maps to corsair space was intercepted by an outcast patrol, who this way learned about both the hidden paths and about the corsair listening post.
Outcasts are now launching an attack to destroy the listening post, Corsair forces are called by the crew for defense, leading to escalation

Outcasts

- start in Omicron 85
- their reputation is full green to OC guard, full red to everything else (including normal Outcasts)

Corsairs

- start in Omicron 74
- full green to Corsair Guard and Zoner Guard, full red to everything else (including normal Corsairs)

Equipment/Ships

- restart for each shiptype will be provided with some loadout which doesn't really matter as both sides will have all equipment available on their starting bases (fighters start on the closest base - Freeport XV/Bastia, capital ships at Corsica/Livadia, but they can respawn also on the other base)
- corsair characters will have full choice of own faction guns in their hold as these are not sold in O-74
- outcast characters will have some debilitators in their hold for the same reason
- all zoner guns/ships/ids sold in O74 will be blocked from sale
- all capital ships armors will be blocked from sale (so ships only use the armor they start with)
- each ship will have more than enough cash to freely change loadouts (20 mil for fighters, 50-100 for capitals)

Feedback, suggestions, comments and proposals welcome.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Offline Dusty Lens
07-07-2010, 10:23 PM,
#2
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

An important note is that ambient NPCs will be turned off.

Before anyone expresses concern about that.
Offline Tenacity
07-07-2010, 10:24 PM,
#3
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

uh, how does it make any sense at all for the corsairs to be spawning in a zoner guard system?

[Image: Tenacity.gif]
Offline Not Espi
07-07-2010, 10:28 PM,
#4
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

not that i wouldnt like the idea, but the question is - how is this related to events in the next mod? i understand there may be spoilers and therefore the question will not be answered, but i dont see the relevance.

other than that, great. finally some movement on the front.

edit: tena i think its to prevent people from spawning from bases in case the battle comes near a base. it would be stupid if the corsairs were spawning in 94.
Offline mjolnir
07-07-2010, 10:29 PM,
#5
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007




It is possible to run mini sub-events during the main event.

Ex. Corsair freighters trying to bring supplies to Messina. Some corsairs will get freighters and get cargo (by admin/mod online) the admin/mod then sits at the port and counts how much cargo gets transferred to him.

(just an example)

Suggestions welcome, official factions have priority in them.

=====================================

' Wrote:uh, how does it make any sense at all for the corsairs to be spawning in a zoner guard system?

In RP it doesn't. Just like it doesn't make sense that people respawn all the time etc etc.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Offline Switchback
07-07-2010, 10:29 PM,
#6
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

Finnaly a chance to fly Outcast Ships :yahoo:

Hopefully this has some ingame Main Server impacts...

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
 
Offline Cond0r
07-07-2010, 10:31 PM,
#7
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

I might even re-install Freelancer 'cuz of this. Everything sounds right.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
 
Offline Dusty Lens
07-07-2010, 10:31 PM,
#8
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:uh, how does it make any sense at all for the corsairs to be spawning in a zoner guard system?

Mutual distance to the fight zone.

Quote:(fighters start on the closest base - Freeport XV/Bastia, capital ships at Corsica/Livadia, but they can respawn also on the other base)

Please read the thread you are responding to before you respond. It will really aid in your understanding of the subject matter and keep the thread free of clutter.
Offline Death.RunningVerminator
07-07-2010, 10:32 PM,
#9
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

Looks good! But uh. When is it?

' Wrote:Corsairs
- full greed to Corsair Guard and Zoner Guard, full red to everything else (including normal Corsairs)
Green, not greed.

:P
Offline DAnvilFan
07-07-2010, 10:34 PM,
#10
Member
Posts: 1,250
Threads: 64
Joined: Apr 2009

Question: Corsairs spawning in O-74 is not going to have any effect on roleplay, will it?

Let me rephrase the question. After the mod gets updated, should the Zoners expect messages from the Outcasts along the lines of, "You allowed our enemy to base from your Guard system. You shall all die."
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