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  Discovery Gaming Community The Community Real Life Discussion
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Knights and Merchants: The Shattered Kingdom

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Knights and Merchants: The Shattered Kingdom
Offline hribek
02-08-2011, 06:42 PM, (This post was last modified: 02-10-2011, 02:13 PM by hribek.)
#1
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

Game: Knights and Merchants: The Shattered Kingdom
Released: 1998
When it started becoming popular: 10 years later

Hardware requirements: low
Epicness: high
Packed game size without music and videos: 25MB
Fun per megabyte: off scale

Links:
- how to make it work under Win7/Vista
- strategy guide

Hamachi network name: dsy_kam
password: kam

Gameplay style: Temporary alliances. There can be only one winner.
Maximum number of players per 1 session/game: 6
Most likely time for new games to begin: 23:00 GMT

To thy weapons!
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Primitive
02-08-2011, 08:00 PM,
#2
Unregistered
 

Approved :cool:
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Offline hribek
02-08-2011, 11:34 PM, (This post was last modified: 02-08-2011, 11:37 PM by hribek.)
#3
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

There will be a medieval tactics session in about 30 minutes from now. Whose kingdom will prevail?

Hamachi network name: dsy_kam
password: kam

Gameplay style: Temporary alliances. There can be only one winner.
Session starts at 2300 GMT.
Number of slots expected to be free: 2 out of 6.
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Offline Ebon
02-08-2011, 11:51 PM,
#4
Member
Posts: 689
Threads: 26
Joined: Apr 2009

I've played 1st K&M and really enjoyed its SP:)But for now the only MP game I play is FL.

[Image: Ebon.gif]
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Primitive
02-09-2011, 05:22 AM,
#5
Unregistered
 

Since Knights and Merchants: The Peasants Rebellion has some problems with multiplayer, mainly sync problems which practically makes it unplayable in MP we're going to test out The Shattered Kingdom which should work properly.

There are 5 of us currently on Hamachi network playing last couple of days..or trying to. Feel free to join.
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Offline hribek
02-10-2011, 02:27 PM, (This post was last modified: 02-10-2011, 02:28 PM by hribek.)
#6
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

The test was a success.

Primitive lost a scout to one of my scout trios as we were exploring the map with starter troops. Then I got distracted by construction and he managed to ambush those three scouts as well as my lance carrier group. So yeah, nice revenge. I was left with half a dozen bowmen and three scouts. Fortunately I managed to build a tower before Paco's troops found my village, and the noob recruit at its top scored some headshots with stones thrown at the pikemen, my bowmen between rocks and the village finished the rest. Phew.

His remaining scouts tried to get to the bowmen from the other side where a tower was still under construction, but they tripped over a dead serf. By that time they had a cloud of arrows raining down on them and 3 scouts hitting them from the side.

As I was exploring the rest of the map and preparing to enter the area where the enemy encampment had to be (because my scouts have been everywhere else), we have learned that sending bowmen without support against cavalry is not a very good idea. All got slaughtered.

Since archers have longer range than rocks thrown from towers, Primitive's subjects were almost at my mercy...

If only my troops didn't get so damn hungry.

To be continued...
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Offline Enoch
02-10-2011, 02:33 PM,
#7
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

This game is officially approved by the Discovery GC Conspiracy, Gold Ores and Kittens in the pie.

(sun) (sun) (sun)
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