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Fighters and loadouts used for slamming gunboats?

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Fighters and loadouts used for slamming gunboats?
Offline Huhuh
03-23-2011, 05:03 AM,
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What fighters are particularly choice for challenging gunboats on their own?

Also what sort of loadout would one use?

I was thinking a Neph with four debs, two codes, MR, nuke mines and Reaper turret.

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Offline A1t
03-23-2011, 05:26 AM,
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I saw an IMG guy, who was able to kill even a turret gunboat on the eagle. He used 3x debs, 3x vampires, MR and ,if I am not mistaking, the screamer mine.

tech chart
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Offline Veygaar
03-23-2011, 06:07 AM,
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' Wrote:I saw an IMG guy, who was able to kill even a turret gunboat on the eagle. He used 3x debs, 3x vampires, MR and ,if I am not mistaking, the screamer mine.
Tell him to come find Rorry:Di just ran off 3 Freelancin bombers who thought i was an easy bounty;)(although i've had inferno/kraken VHFs give me a run for my money)

and about that Eagle winnin... that wont work anymore because of the 'run away and come back' rule.

With no CD on a ship now.... 1v1 fights will never end... unless the guy decides to stay n die....?

Veygaar for Admin Moderator 2013!!!
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Offline tansytansey
03-23-2011, 08:04 AM,
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The most important thing is skill.

There is no loadout for killing Gunboats solo in a fighter, because fighters simply weren't meant to. But people with enough skill are capable of doing so, against cocky or bad gunboat pilots.

Inferno makes it a whole lot easier, because the hardest part is stripping a Gunboat's tank of a shield. If you're not an Outcast then it's a lot harder.

You could always use a pseudo-bomber loadout with 6 debs and a MR...

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Offline Soul Reaper
03-23-2011, 08:24 AM, (This post was last modified: 03-23-2011, 08:24 AM by Soul Reaper.)
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' Wrote:The most important thing is skill.

Although, it wouldn't hurt to have a Screamer Mine and a MR around just incase.

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Offline tansytansey
03-23-2011, 08:41 AM,
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' Wrote:Although, it wouldn't hurt to have a Screamer Mine and a MR around just incase.
Don't even need a Screamer.

But IMO if you're seeking to specifically kill Gunboats, get a bomber.

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Offline SeaFalcon
03-23-2011, 08:41 AM,
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Inferno, full krakens + nuke worked well enough on my outcast.
It would even work against cruisers with pathiance.

However 1 miss of the inferno need you to hit 2 extra shots to have the same result.
So every shot counts.
Having screamers too against gunboats would work better.
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Offline Soul Reaper
03-23-2011, 08:48 AM,
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' Wrote:Don't even need a Screamer.

But IMO if you're seeking to specifically kill Gunboats, get a bomber.

True and True.

Although, the topic was about fighters killing gunboats, and it's easier to dodge a gunboat's turrets with a fighter, especially if the gunboat pilot is good, although, that would mean the gunboat also has the advantage of high skill, you'd have to be a pretty damn good skilled fighter to kill a gunboat like that..

un-related note: imo, Gunboats die too easily in group fights.

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Offline Huhuh
03-23-2011, 09:31 AM,
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What brought this on was when my Bastet (6 excals, MR and a nuke) came across a pulse razor Orca in Omicron Minor. Now I could dodge his shots easy enough, but I couldn't deal damage back without relying on the npc snubs for support.

If I were to pick a ship for hunting gunboats, I would pick a bomber, but I want to be able to fight fighters effectively as well.

I could get support, but sometimes my characters find themselves in a position where they need to dish out the hurt by themselves.

So, what is a good balance between hull busting and shield busting when you need to be able to deal with gunboats?

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Offline AeternusDoleo
03-23-2011, 09:47 AM,
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Simple. Full pulse on the guns or on the torp slot. Preferably with either an inferno or Tizzies for energy efficiency since you'll need to deal a large continuous stream of shield damage. Standard civvy pulse guns are probably not going to cut it.

3 loadouts:
- Tizonas/MR/Nuke
- Inferno/Hullbusters/Nuke - Use energy efficient code guns.
- Debilitators/MR/Screamer

All of these will require patience to pull a kill off - and you'll only be able to do it against a lesser skilled gunboat pilot ('cause if you shieldrun, the gunboat will also be shielded again)

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