My map of discovery, so I know what systems to avoid and which routes not to take. (Or the opposite as a bounty-hunter, police officer or criminal).
The different colors represent the percentage of bases of lawful factions. Green means there are more lawful bases inside the system than unlawful. Red is the opposite and gray means it's balanced. Black/white means there are no bases inside the space. Any corrections are welcome.
The map is being rendered on-the-fly from my discovery installation, it makes some random variations of the system positions so the system areas don't look like rectangles.
Every suggestions are welcome! Including some nice background pictures for the map, or some icons for system points.
TODO:
Figure out how to color factions. Make a faction color map. (this is though.. maybe need to work with numbers, or symbols! Are there any faction symbols I could use?)
Find symbols for systems, some nice star icons like on the original navmap ingame.
Find nice backgrounds which are similar to the sirius sector. Nebulas with the corresponding colors. Best would be if it can be generated by giving parameters (So I could include the algorithm inside my program).
Make everything vector based so you can save it as SVG. (This allows to zoom out/in as much as you wan't without loosing any detail).
Version 3:
[attachmentid=4437]
UPDATEv3:
Made everything bright, you might be able to print this one out. (havn't looked at aspect ratio though)
Used alot of outlining to make alot of things better to read.
Version 2:
[attachmentid=4435]
UPDATEv2:
Different color intensity to reflect lawful/unlawful power.
Maybe you could adjust the color intensity a bit, to indicate how much different the numbers are. Like having a pale red/green for systems that have one extra of the appropriate type, and a bolder color for systems that are heavily in favor of one side or completely to one side (eg. Omicron Alpha/Beta/Gamma or the guard systems)
Also, how about having blue for the systems that are primarily neutral, such as for Zoners.
Now that I think of it, this map only reflects the lawful/unlawful relationship. It doesn't necessarily reflect whether you're in hostile territory or not. Take Omega-5, for example. Two bases, each from an opposing faction. Unless you're a Junker, chances are you're in hostile territory at some point in there.
If someone really wanted a spoiler map, there are programs that will give you a detailed map of everything. They are really discouraged here, however, as they go against the very name and essence of the mod.
Then again, there's always the map Igiss includes with the mod...
Very nice, Superfly. Much better than that rubbish Datastorm gives you.... not that I ever use Datastorm! Nope, never heard of it.... heard of what?:mellow:
Anyway your version 2 is definitely an improvement.
:dry:What's DataStorm. Never heard of it, never would think of using it, whatever it is.:dry:
Nice map!
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.