there was some discussion about the csv. - and we had some brainstorming. - so thats the result sort of. - by the looks / size of it - its more a SHF based strongly on the CSV chassis.
the textures do not match the currnt CSV ones ( i simply don t get them to work - so i had to draw my own ones again ) - its bigger, but in a way less massive than the current CSV. a non symetrical shape, small toolarms, a small airlock ( bottom of the mainbodyframe ) and modelled hardpoints for 4 guns next to the cockpit ( its right side ) protected by an armor plate, 2 hardpoints on the mainframe and 2 more on its left wing. equipment hardpoints on its tail. ( well, modelled places, - so more a suggestion for hardpoints )
suggestion for engines are - the center engine should be the main engine ( with the engine trail ) the module should be the thruster.
this ship looks as agile as a tortoise, but might be quite well armoured ( typical SHF ) ... i found it hard to model a light fighter for junkers... the CSV just doesn t look like it - and all effords i had to make it look agile ended up looking like a helicopter.
the model was posted to dusty_lens first, and we agreed to put it into an official thread to get it evaluated. - there is still plenty of time till the next update happens... so it cannot hurt to hear more opinions.
so - suggestions are:
4 lvl10 guns ( 90 degrees front arc ), 2 lvl 8 guns ( 180 degrees front arc ), 2 lvl 5 turrets ( full 360 degrees arc ), CD/Torp, CM
30.000 armor
agility similar to the spatial ( or equal )
would be nice to mount a low level freighter shield - but i think igiss likes to have lvl10 HF shields on SHF.
350 bats/bots
this would make it an OK fighter with a good punch, something between a bomber and a bunboat agilitywise / sizewise ... so basicly, still an oddity among fighters, and most probably unpopular to fight with.
oh, and modelling capital ships are so much easier than fighters.....
edit: the front intake thingy is a bit bright - will darken it.
edit2: the barrels of weapons would stick out behind the armor plate near the cockpit - filling up the emptyness there - ... so if there were guns attached, it would look much more massive.
point of view is : threequarter front front top
threequarter rear side
Actually, if this were fleshed out quite a bit I'd suggest a Junker Gunboat...they don't need much larger than that, but in that capacity a model would be good. Either way, good work with this one, but I think it needs mass. A lot of it, especially in the tail region.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Wayyyy too skinny and spindly IMO. Even though Junkers don't have the best ships, they are at least all symmetrical. I think it would be best to make this more of a combat vehicle than a...(you'll have to fill in the blank for me).
Apologies if any of that was offensive or hurtful.
yea - i reckon its too skinny - especially from the front / top. - and on second thought it looks more like a CSV 0.5 than a CSV 3. ( maybe a bit too much like made out of junk )
it is most certainly no "beauty". - ...... you sure that junker ships should be symetrical? ... of course it looks "better" then its symetrical.
One main thing, it looks awesome. (typo in main post. "bunboat"?)
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.