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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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What you like the most in Discovery?

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Poll: What you like the most in Discovery?
You do not have permission to vote in this poll.
Storyline
1.49%
1 1.49%
Gameplay
43.28%
29 43.28%
Community
49.25%
33 49.25%
Graphics and/or Design
5.97%
4 5.97%
Total 67 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): 1 2 3 4 5 6 Next »
What you like the most in Discovery?
Offline Snak5
04-11-2012, 09:07 PM,
#1
Banned
Posts: 1,165
Threads: 60
Joined: Aug 2011

Well, not sure if such question was ever asked, but I think it would be interesting to hear people's opinions.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=128275
Time left: (Permanent)
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Offline Madvillain
04-11-2012, 09:16 PM,
#2
El Presidente
Posts: 2,690
Threads: 195
Joined: Apr 2010

I chose community.
Without it Disco would be a empty shell of boredom.

[Image: zElBwT7.png]
Baila Morena | Toilet Trouble | Elder Presidente[TBH] | The Titan Combat Manual | Confession
♰ Join the Corsair Brotherhood ♰
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Offline Tachyon
04-11-2012, 09:20 PM,
#3
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

Community.

Not only on the forums, but also because you get a great time on, for example, skype, if you want to.

[Image: vJQQbhu.png]
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Camtheman
04-11-2012, 09:40 PM,
#4
Unregistered
 

LOL... Community.

Rofl. Joke.

LOL... Storyline...

Again, rofl, Joke.
A huge house nearly 2x the size of any others going undiscovered for hundreds and hundreds of years?

Please. Do better.

Gameplay? Getting better, my 2nd choice.
It gets slightly better with every update but in some other area it gets worse. So its about even every update...

Graphics/Design? Again, a lot of the system links don't make sense, for example 2 entries into Gallia? Neither of which are Jumpgates? Please. That's unrealistic to freelancer lore that there are only 2 entrances to a whole house. How many entrances are there to Kusari to systems it doesn't control?

Lets see... Tau 23, Tau 29, Kepler, Galileo, Oita, Sigma 13, Sigma 19, Okinawa, Tau 42, Tottori, Omicron-92.

That's 11 different entrances to Kusari.

Little ridiculous.

On the other hand, the graphic additions are very nice... Like the Background in Omicron Delta, the backgrounds in various Gallic systems... etc.

So thar.

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Offline alphadog
04-11-2012, 09:41 PM,
#5
Member
Posts: 680
Threads: 35
Joined: Apr 2010

So Cam, what DO you like?
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Camtheman
04-11-2012, 09:43 PM,
#6
Unregistered
 

Graphics, Music is pretty nice...

The ships.

That part of the design I appreciate.

The ships are impeccable.

Except for the texturing job on the Liberty Carrier.

That's why I picked the design one.

Even if, again, the system links are stupid.

Humboldt - Omega-7 JH ftw.

There needs to be more links around.

It's a great way to create system activity as well.

Reply  
Offline Junes
04-11-2012, 09:48 PM,
#7
Member
Posts: 929
Threads: 32
Joined: Aug 2010

Actually, all of these four options are around the level of awesome in disco. However I believe that it is the community which makes it all stick together, and what I like most.
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Offline Stefan
04-11-2012, 09:54 PM,
#8
Member
Posts: 626
Threads: 51
Joined: Sep 2009

Community. This is a mod, without people wishing to make it different and have fun Disco wouldn't exist on the first place.

There will always be some rotten apples in the basket, but they'll only remind us how tasty the good ones are.
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Offline Ursus
04-11-2012, 09:57 PM,
#9
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

I logon for the gameplay. Commerce, mining, piracy, fleet combat, there is a lot of variety in the overall encounters. The combat system is pretty rich too. There are ships of all kinds, some big and slow, some fast and nimble, firing pattern variety, etc. There are lots of little things to mess with like EK and turret steering and mines and CDs. It's not as broad as other games but its intricate enought that two ships in the same class can be completely different.

Role-play keeps the environment going, so community is very important. After you've shot everybody and done every trade route, RP is all you have left. I'm not a big RP'er by any means either.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Camtheman
04-11-2012, 10:04 PM,
#10
Unregistered
 

Quote:I logon for the gameplay. Commerce, mining, piracy, fleet combat, there is a lot of variety in the overall encounters. The combat system is pretty rich too. There are ships of all kinds, some big and slow, some fast and nimble, firing pattern variety, etc. There are lots of little things to mess with like EK and turret steering and mines and CDs. It's not as broad as other games but its intricate enought that two ships in the same class can be completely different.

That.

The sheer variety of combat encounters...

A lot like Battlefield 2, actually.

When you meet a player...

They could either be on foot...

In a heavy, slow tank.

in a nimble humvee...

You know.
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