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Unlawful in Liberty

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Unlawful in Liberty
Offline NonSequitor
02-03-2013, 10:37 PM, (This post was last modified: 02-03-2013, 10:38 PM by NonSequitor.)
#1
Member
Posts: 911
Threads: 116
Joined: Dec 2007

I'd like to set up an unlawful character in Liberty. And I'd like some input about the character's faction and ship.

I'm no PvP ace, but it would be fun to ocassionally pew-pew and act all piratey for the sake of variety.

Option 1: Going (Liberty) Rogue: What's the best all-around ship, the Werewolf or the Blaaarghest?

Option 2: Going redne - er..., I mean Xeno: What's the best all-around ship for a psychotic xenophobe?

Keep the input classy, folks.
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Offline Hone
02-03-2013, 11:14 PM,
#2
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Joined: Jan 2010

Id say werewolf is a better all round ship than barghy, you really only wanna be shootin trans/caps in a bargy.

Xenos, Im not so familliar with. Eagle is the classic, but you could try the Arrastra, SHFs often make good all round ships.

Dont forget lane hackers are lib unlawfuls too.

User was banned for: Griefing others
Time left: (Permanent)
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Offline NonSequitor
02-03-2013, 11:19 PM,
#3
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Posts: 911
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Joined: Dec 2007

(02-03-2013, 11:14 PM)Hone Wrote: Id say werewolf is a better all round ship than barghy, you really only wanna be shootin trans/caps in a bargy.

Xenos, Im not so familliar with. Eagle is the classic, but you could try the Arrastra, SHFs often make good all round ships.

Dont forget lane hackers are lib unlawfuls too.

Good point - forgot about those gentlemen.
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Offline Vrabcek
02-03-2013, 11:24 PM,
#4
Your honest Angel
Posts: 1,283
Threads: 39
Joined: Jul 2009

I would say you get more love with your rogue...

But xenos are also having their magic, its just that nobody likes them Q.Q

In the end its still your decision based on your taste

[Image: Vrabcek.gif]
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Offline sindroms
02-03-2013, 11:28 PM,
#5
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Posts: 9,437
Threads: 985
Joined: Feb 2008

Hmmm, Rogues get their PVP fun mainly from wrecking and being wrecked by the liberty military forces.
The Xenos, on the other hand, menace the traders, since they can treat any non liberty trader ID as a combat target, killing them without having to issue cargo demands.




*Cough* Torpedoes *cough*

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline NonSequitor
02-03-2013, 11:32 PM,
#6
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Posts: 911
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Joined: Dec 2007

(02-03-2013, 11:24 PM)Vrabcek Wrote: I would say you get more love with your rogue...

But xenos are also having their magic, its just that nobody likes them Q.Q

In the end its still your decision based on your taste


I may just go Xeno, since the Rogues seem to be sufficiently represented. Won't be going with the boring Eagle though - an SHF might be the ticket. I wish the SHF's weren't so assymetric, but you can't have everything.
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Offline NonSequitor
02-03-2013, 11:46 PM,
#7
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Posts: 911
Threads: 116
Joined: Dec 2007

Okay, just to clarify some things...

1.) Is Xeno piracy the same as typical pirate piracy, i.e. credits and material? I seem to recall that they weren't allowed to pirate for credits at some point.

2.) Apparently the capital ship entries in the Xeno shipline may be take with a shovel full of salt.

***

Pilot carrying this ID is a member of the Xenos who:
May treat non Libertonian trade vessels as combat targets. Give them hell, a taste of hell before you send them there.
May engage in piracy.
Can engage pirates, terrorists and lawfuls within Liberty and the Independent Systems bordering Liberty
Cannot ally with any military, police, or corporate players.
Cannot use any transport with more than 4,300 cargo.

Allowed ships: Fighters, Bombers, Freighters, Transports, Venator, Lost Battlestar.
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Offline Talesin
02-03-2013, 11:48 PM,
#8
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Posts: 748
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Joined: Jan 2010

Greetings.

A Xeno combat freighter or pelican can be fun too.

Regards,
Talesin
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Offline Hone
02-04-2013, 12:31 AM, (This post was last modified: 02-04-2013, 12:33 AM by Hone.)
#9
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

(02-03-2013, 11:46 PM)NonSequitor Wrote: Okay, just to clarify some things...

1.) Is Xeno piracy the same as typical pirate piracy, i.e. credits and material? I seem to recall that they weren't allowed to pirate for credits at some point.

2.) Apparently the capital ship entries in the Xeno shipline may be take with a shovel full of salt.

***

Pilot carrying this ID is a member of the Xenos who:
May treat non Libertonian trade vessels as combat targets. Give them hell, a taste of hell before you send them there.
May engage in piracy.
Can engage pirates, terrorists and lawfuls within Liberty and the Independent Systems bordering Liberty
Cannot ally with any military, police, or corporate players.
Cannot use any transport with more than 4,300 cargo.

Allowed ships: Fighters, Bombers, Freighters, Transports, Venator, Lost Battlestar.


As you can see, xenos MAY pirate normally, or MAY just treat non-lib trade vessels as combat targets, - Kill without a demand. Its up to you, but if you know Xeno Backstory, you know they are more into Eliminating foreign trade, than letting it live.

User was banned for: Griefing others
Time left: (Permanent)
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Offline Govedo13
02-04-2013, 04:32 PM,
#10
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Posts: 4,663
Threads: 97
Joined: Jul 2009

http://discoverygc.com/forums/showthread.php?tid=5085

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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