' Wrote:Well I my time of pirating I've always given and been given time periods at least for an hour up to a full day....so yea..he should have not pirated you consecutively..but im not exactly sure its just what ive been seeing and doing
Well i give them a full day alright for 10M they get it muahahaaa
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I will always negotiate for safe passage for the next X-hours, depending on how many hours they are willing to give me, or I will just do another route.
As for pirating , my Rogues should hit you every time they see you unless you can negotiate with them. My Xeno will demand your cargo each and every time, there is no negotiation.
All in all perfectly legal, vary your route.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
Well, if my guy Hector Norweb was dumb enough to return to a route he got pirated on 5 minutes after being pirated on it (which he isn't!), all you pirates have my full and happy permission to pirate me again, as long as you can stop me running!
Lets put it this way. Traders have a habit of not paying and in many cases will tell the pirate to just kill him. If we treated pirate/trader encounters the same as PVP (with the 4 hour rule) then the trader would not be allowed to return to the system they were killed in for 4 hours. Since most traders at some point go through Sigma 13 and get pirated there ... that would mean you'd need to find some new route that does NOT pass through Sigma 13. Traders don't role play much so they're not really likely to pay attention to a rule such as this. Heck ... we already have problems with traders that F1 while pirating.
Here's a clue for you traders that don't like being pirated more than once (by the same person) ... change your route to one less dangerous. Oh ... and try role playing.
Now ... as to receiving a grace period where you do not get pirated ... here's a clue ... the more you pay the pirate ... the more likely you'll get a grace period. I usually only ask for 500k if you stop and don't make me chase you. If you make me chase you ... I up my price to 2 mil. If you want a 24 hour pass ... give me the 2 mil voluntarily. If you want longer ... give more. I've accepted 10 mil for lengthy passes before. Permanent passes usually are fairly expensive ... and rare.
Shhh ... here's a secret ... I don't pirate those with Zoner or Smuggler ID's.
While the 4-hour-death rule doesn't apply to traders, if a trader gets killed by a pirate, then tries the same route again, the pirate can shoot him on sight without saying anything.
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' Wrote:While the 4-hour-death rule doesn't apply to traders, if a trader gets killed by a pirate, then tries the same route again, the pirate can shoot him on sight without saying anything.
What?!
"Shoot" : Yes.
Destroy : No.
You can "shoot" on sight any commercial vessel even if you haven't already destroyed them, so the quoted statement makes no sense.
Destroying a commercially ID'd ship under any circumstances before making a cargo or financial demand is a violation of the server rules. NOTHING gets you around that.
And don't pull out the "self-defense" card for an occasion when the trader fires on the pirate first. Such a thing is completely unprovable, and is therefore a useless defense from any practical standpoint.
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And the second a pirate becomes a pirate, the trader is able to fire in self defense. The pirate still needs to make a monetary demand before making the trader go boom.
I have been informed the one and only way is if their are two pirates that are grouped. In that instance, only one of the groups members needs to make the demand, it can be assumed that all in the group are also pirates.
Hmm, where have I come? Why does it seem so familiar to this one?
Well, the demand has been made. The trader refused, and died.
Seems kinda silly to have to remake that demand, especially if you know the trader isn't going to pay.
You start shooting, the trader OBVIOUSLY knows what's going on. If he doesn't say 'stop i'll pay ya', I guess he's ignoring your demands again..
So doesn't this still comply with the rules in a roundabout way? The demand has been made, just that the traders died in between? This doesn't make much sense in terms of RP, but a trader going the same route doesn't either, so nothing can be done there..
' Wrote:The rules say that Xoria is correct.
And the second a pirate becomes a pirate, the trader is able to fire in self defense. The pirate still needs to make a monetary demand before making the trader go boom.
I have been informed the one and only way is if their are two pirates that are grouped. In that instance, only one of the groups members needs to make the demand, it can be assumed that all in the group are also pirates.