' Wrote:I got it now. When the engine is red, it should be visible, but the wireframes are transparent so it doesn't have to be when they're facing the viewer... dunno. It's your call anyway:P
So ... here's the first one, is that quite like you've imagined it? Preview-Link
I wasn't sure about the blinking speed, the engine (left or right) and the color (you mentioned orange).
' Wrote:Imagine like seeing the wire frame form, say from front to back, then the texture over that. and then just in reverse. All while rotating;)
This sounds like this which I already did ... or you mean instead of the texture I should make it completely transparent, right?:D
' Wrote:basic turrets... i will explain in RP story originally armed.. but need some turrets to be visible on your pictures.
I took the liberty to install Outcast Destroyer Turrets onto your model, could've been the Cruiser Turrets, too:D
' Wrote:If you're still doing free animations, perhaps you could do one of a Bayonet?
Can you make it about 210 x 210, making sure that the bayonet itself rotates with 200 x 200? I'd like this so that the ship doesn't come too close to the edge of the image as it spins.
Being Lane Hacker it would be best coloured blue.
Make the spin speed about as fast as the Bactrian you have on the first page.
Why should I stop making free animations? ^^ If it's too much it will just take a bit longer, and I'll inform you here about that;)
If that's all, then I'll do your Bayonet request as soon as possible along with the other request that might pop up here:D
Preferably a blue wireframe and the same size and rotation speed as the Bactrian in your original post?
Noted;)
' Wrote:Not exactly mate.
I mean go from NOTHING, to a mesh, to a texture, then back.
Ah, okay, NOW I get it:D
Yeah, that's possible. Might require a 200 frames animation with 25 frames per second, to have it turn twice probably.
Alternatively, the change would be very quick;)
I'll see what I can do.
The cycle was: nothing, mesh, texture, mesh, nothing. Right?
I see you do objects now. Very interesting. Now, i have a new, rather large request. Barrier gate station. Known as thae largest freelancer station, a good challenge, don't you think? We would like it in the form of this. I.E: Going from wireframe the texture. The wireframe is requested to be orange, and it should have a rotationspeed that makes it so it is a smooth rotation. Preferably without a background, but could you make one with just in case? Well, I hope you can handle this and that I have not over exagerated it too much, the Vagrants thank you.
' Wrote:I see you do objects now. Very interesting. Now, i have a new, rather large request. Barrier gate station. Known as thae largest freelancer station, a good challenge, don't you think? We would like it in the form of this. I.E: Going from wireframe the texture. The wireframe is requested to be orange, and it should have a rotationspeed that makes it so it is a smooth rotation. Preferably without a background, but could you make one with just in case? Well, I hope you can handle this and that I have not over exagerated it too much, the Vagrants thank you.
Phew ... that'll require way more work. I'll have to look up the Coronado system file in order to get the objects there (Barrier Gate Station is a mess, even ingame:D) ... I'll try it anyway, but I want you to know that THIS will take longer;)
Smooth rotation, you mean something like this?
The background will be black then.
' Wrote:Michael, also note I changed my mind to have it textured? Sorry if it's an inconvenience...
Yep, it's noted, and no, it's not an inconvience as it even speeds up the rendering process:D
' Wrote:Noted;)
Ah, okay, NOW I get it:D
Yeah, that's possible. Might require a 200 frames animation with 25 frames per second, to have it turn twice probably.
Alternatively, the change would be very quick;)
I'll see what I can do.
The cycle was: nothing, mesh, texture, mesh, nothing. Right?
I do some rendering of my own, but in blender. Im thinking 3 rotations would work best. Also, can you create a custom texture. Or is there a UVW perhaps? If so i'll do that part myself.
This would be for a Kusari Explorer. but with a an almost black texture and covered in blood splatter.
' Wrote:So ... here's the first one, is that quite like you've imagined it? Preview-Link
I wasn't sure about the blinking speed, the engine (left or right) and the color (you mentioned orange).
Yes, that's exactly what I wanted. Only thing that could be changed would be to make it blink faster, if it's possible.
And a little addition: Could you make me static one? Not gif and at a bigger resolution (640x480); Same ship, without a damaged part so all green. the angle should be like this:
' Wrote:I do some rendering of my own, but in blender. Im thinking 3 rotations would work best. Also, can you create a custom texture. Or is there a UVW perhaps? If so i'll do that part myself.
This would be for a Kusari Explorer. but with a an almost black texture and covered in blood splatter.
I tried Blender. Three times. We hate each other now:D
Anyway, I just extract the Freelancer textures and apply them to the model in Cinema4D. I know that there are some problems with the Border Worlds Transport, for example. The texture is not in the right place like in every other model so far.
Err ... but I can't create special textures like that, sorry!
' Wrote:Yes, that's exactly what I wanted. Only thing that could be changed would be to make it blink faster, if it's possible.
And a little addition: Could you make me static one? Not gif and at a bigger resolution (640x480); Same ship, without a damaged part so all green. the angle should be like this:
[... dromedary wiki picture ...]
Is it possible?
I'll double the blinking speed.
A single wireframe image of the Dromedary, right? Or a full green model? :D