(09-30-2016, 05:47 AM)Mercury Wrote: Great idea sindroms!
Wasp only for anti-cloak duty. I'd love to see that implemented!
We could have Hornet against Jump Drives!
^ Yes this will be fair .
Player will have to choose to be able to equip either Train/Reinforced CD to be able to efficient in stop anybody cruise away or Wasp/Hornet to be less efficient but be able to CD cloakers/jumpers !
(09-30-2016, 01:36 PM)Black Smoke Wrote: People could still put two CDs on bombers like Waran and still have a snac or torpedo
Yes , but at least they have to choose , either limited disruptive abilities and full firepower or reduced fire power and ability to disrupt all , which is better than current " i can disrupt all 500 M worth equipment with a cheap tiny little CD " !
Slight necro (25 days dead) here, but since we're having a gameplay update appearantly in a few months, I thought this would be good to to discuss now.
But anyway, I'm on board for this, CDs were not meant to disrupt cloaks --- infact all missiles disrupt cloaks. I don't know why, they just do. It's somewhat annoying, although cloaks in this case might be slightly overpowered, as you can just cloak midfight unless the opponent has a cloak disruptor...it's two sided.
gonna get this up to the top
i hate it when cloak or not when your shields are dead for a while you get CD'ed anyway as a precaution
its like,i bought this for 400-600mil i want it to work dam it!
why does the CD do a cloakD's job but better in stopping it before it even does anything?
buying a cloakD is nearly a waste of money unless you commonly fight cloaked vessels
Not to mention CD abuse bug when you DO manage to cloak , but opponent keeps CD you cause CD still has a lock on you , thus preventing you to cruise away .
I suppose it's threads like this that prove you cant crowd-source good ideas.
Then again, how the current system is organised is damaging enough already. To buff a cloak when it is still clearly the best option to avoid interactions and, in the case of those with no time limit, infiltrate an area to begin a RP interaction without ever having to expose oneself to the threat of retaliation should that interaction be poorly received, would be insulting.
A better change might be to buff cloaks so that they all have unlimited duration, while moving it from the CM slot to the mine slot. That actually solves a lot of problems, at least as far as those ships with mine slots to begin with. Then, having one would be an exchange of offensive firepower for defensive ability, instead of the preferable (and highly priced) option as it is now. This would also eliminate most of the issues with the CD "bug", as they would simply be wasting CDs, because you would never uncloak unless they would have a cloak disruptor close at hand. Such a change would also put the cloak-equipped ship at a combat disability, which would reduce the effectiveness of cloaking briefly to avoid fire, then decloaking and continuing the engagement, which is something I have experienced previously on my incursions into systems that have now been renamed. As for capital ships, they are already part of any standard capital ship loadout, and transports already have to deal with a justifiable cargo trade-off.