Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
If any of you have played World of Warcraft in the battle grounds, you'll know why i say this.
3, 4, and 5 boxing different characters played by one person is pvp spam, in the battlegrounds, it would take a whole raid group to take down a 5 boxer. They completely off set the fun in any battle a 5 boxer showed up at.
Now, from a discover freelancer point of view, its no RP at all, pure pvp whoring. The only reason one would wish to do this in my opinion, is to easily donminate any battle they encounter. Forgetting skills and drowning the fun out of any pvp engage for other players. But, that is my personal opinion.
Koolmo Wrote:I don't like it, mainly because I suspect they'll be abused, and because the lag adding something like in would likely be incredible...
Darth_Malak Wrote:Now, from a discover freelancer point of view, its no RP at all, pure pvp whoring. The only reason one would wish to do this in my opinion, is to easily donminate any battle they encounter. Forgetting skills and drowning the fun out of any pvp engage for other players. But, that is my personal opinion.
I repeat myself again it seems
Raisu Wrote:A few balance ideas:
*-Available only to Player Faction members at its leader's approval
*-Obtained through Admin approval of RP
*Watered down versions of the single ship equivalent.
Lower class weapons to make damage capability only Slightly higher or Equal to that of the single ship equivalent
Another few im not too certain of would be:
No Turret (if ship originally has one)
No CM
No CD (so people who choose to fight these ships have a chance to flee (everyone knows how annoying it is never being able to flee cause Someone, Somewhere, in that fight has a TCD locked on you.)
!-No Torp (last thing anyone wants to see is someone controlling the strength of 3 Mini Razors on VHFs
Theres quite a few things to focus at here...
The only way to aquire them is by being a player faction member with leader's authorization AND approval of RP from admins. (see example RP post)
The removal of Torps, CDs, CMs, and Turrets from Squadron ships.
Meaning:
They cant cause a crapload of damage by firing torps.
They cant lock you into the fight by spamming TCDs.
They lose a weapon, which more often than not, is a forward firing turret.
They have less turning speed in comparison to a solo fighter model.
They have lower-class weapons that either balance their max output damage to that of what a solo fighter could put out, or place it at slightly less or slightly more damage.
-----See quoted statement below.
So Malek, //sarcasm// if making yourself seemingly weaker than another is PvP Whoring... Let me sanction report any and all starfliers that opens fire on a higher class ship.//sarcasm//
Yes I said Squadrons would Output the same, if not slightly more or less damage, in regards to GUNS. However, they will also be at a disadvantage in turning, and if you bring Torps such as Mini-Razor or SN (Or hell, the Nova Torp if anyone uses it...) into the subject, Solo Fighters would outdamage Squadrons by far.
Raisu Wrote:...........Neither do the statements that completely go against what has already been stated previously.
ex: Posting that "3 VHFs would be two strong being able to use 3 CMs 3 Mines 2 Razors and a TCD along with 4 Class 10 guns a class 9 gun and a class 5 turret" after its been said they have no Mines, no Torps, and more than likely, no CD or CM.
Sidenote: if the ideas do go through....RC Layout for that RP post would be (Estimation):
Lead Ship - 4 Class 8 Vengeance Mk IV, 2 Class 7 Debilitators, 2 Class 6 Vengeance Mk III
Wing Ships - 4 Class 6 Vengeance Mk III, 2 Class 5 Vengeance Mk II
Max Output: 9670.11/s hull, 7708.26/s shield, 3408.29/s energy use
(Lead ship outputting the most at a Grand: 4402.22 damage/s compared to a normal RC's 9496.28/s hull, 8600.14/s shield, 3518.88/s energy use if equipped with 6 Class 9 Vengeance Mk V and 2 Adv Debs)
Supported by what I would estimate: 1.05 turning speed, and possibly an 8000/800 powerplant on each ship
(each ship having its own powerplant, if the powerplant could be destroyed by component damage (being that what it was hardpointed to was destroyed) the last ship standing in the squadron wouldnt have the power of 3 powerplants)
I'd love to see this being experimented with, this has huge potential. And it doesn't seem impossible either. Great idea! I'm amazed noone else came up with it before.
Quote:From - Elder Gentle. Pirate King of the OPG.
"Your actions have demonstrated once more the common sense and cunning diplomacy that the Junkers have become accustomed to applying in these delicate situation. I have been much encouraged by what you have said."
We like Feedback just like everybody else. Word has it everybody dislikes us, yet no one ever tells us why. I hope you could.
Can people please actually READ what Raisu posts before nattering on about how unfair it is or how it is simply PvP whoring? Not directed at Tyler Durden here (Fight Club is a great film btw) but at others who simply can't read.
There would be NO added lag. The ship is the exact same except it has 2 extra 'components' (Which just happen to be fighter shaped) with gunmounts in different places (IE, on the other fighters too). Plus balancing would take place for agility etc.
Kambei, you seem to be going with the argument of 'It doesn't work this way, so it can never ever ever work in any other fashion and if you dare try change it, I'll argue some more'.
That is what your argument is coming off as basically, since Raisu has addressed all your concerns yet you still argue the same points. Nothing against you personally, just wanted to point out something.
Doom Wrote:3 LFs balanced to match one VHF. It looked fun and it wasn't abused.
However, it may not fit well in disco...
Not sure about matching 3 LFs to the strength of one VHF but...
The ships, could be implemented instead of all at once, in series.
Opening out with .... the LF Squadrons for Police Factions could bring more attention to them, as many people iv seen are more inclined to join the Military group of each house. Or if they choose pirate, its usually a gunboat or a bomber.
I'm going to work on other Squadron models as an escape from boredom over time and will probably add more screens.
Also another thing that kind of weakens the squadrons vs other ships.....
3x Larger hitbox (until the two side ships, as components, are destroyed. But then the last ship alone is going to be weaker than a solo Light Fighter)
Liberty Modeled Raven Claw (first time I even messed with the texturing of a ship..) (well, If everythings accepted I do plan on trying to get that "Example" RP done in full....)
Weapon Slots, Turning Speed, Armor, Regens, Cargo, etc are all pending decision on how to balance each squadron ship.
Options:
Slightly Weaker / Equal / Slightly Stronger damage output.
Slower / Slightly Slower / Equal Turning Speed
Equal / +5-10 / +10-20 Regens
Equal / +5-10 / +10-20 Cargo (if it even matters...)
Armor depends on how the hitboxing can be done. But regardless... Slightly Weaker / Equal
Note: Do remember, if its accepted, Squadron Ships wont be available freely.....I'd say maybe 2....maybe 3 (with the exception of the LSF Raven Claw above, limited to 1 with it the actual ship itself being moved to Phantoms) would be a decent limit for each faction as its mainly for people who play more for RP than PvP.
VHF Squadrons
All Ships
2x Class 8
3x Class 6
Total: 15 Guns, Vengeance III and IV on Class 6 / 8 = 9048.88 Hull Damage per second
Solo VHF Equivalent: 5 Guns 1 Turret, Heavy Flashpoints on Class 9 / 10 slots and Vengeance IV as Turret = 9346.26 Hull Damage per second
LF Squadrons
Main Ship (Center)
2x Class 7
2x Class 6
Wing Ships
2x Class 6
2x Class 5
Total: 12 Guns, Imp. Flashpoints on Class 7 slots and Vengeance II and III on Class 5 / 6 slots = 5024.66 Hull Damage per second
Solo LF Equivalent: 4 Guns, Heavy Flashpoints on Class 9 slots and Vengeance IV on Class 8 slots = 5097.96 Hull Damage per second
Raven Claw Squadron (might need change)
All Ships
2x Class 8
2x Class 6
2x Class 5
Total: 18 Guns, Vengeance II, III, IV on Class 5 / 6 / 8 = 10365.84 Hull Damage per second
Solo VHF Equivalent: 8 Guns, Heavy Flashpoints on Class 9 / 10 slots and Vengeance IV on Class 8 slots = 11895.24 Hull Damage per second
**Guns only, Solo VHFs also have Mines and Torps over Squadron VHFs
Current Turning Speeds
Turning Speed for LN Squadron: Around 1.0610 vs Solo Avenger's 1.1220 -- Model Done, Hardpointed, tested in OpenSP
Turning Speed for LPI Squadron: 1.2000 vs Solo Liberator's 1.4667 -- Model Incomplete
Turning Speed for Raven Claw Squadron: 1.0244 vs Solo Raven Claw's 1.1463 -- Model Done, Hardpointed, tested in OpenSP
**Anything thats done still of course needs a hitbox to be made
Sorry for the gravedig, but I for one am still wondering about your results.
Besides, it's still an interesting thought that should be allowed to be raised from the dead.
Quote:From - Elder Gentle. Pirate King of the OPG.
"Your actions have demonstrated once more the common sense and cunning diplomacy that the Junkers have become accustomed to applying in these delicate situation. I have been much encouraged by what you have said."
We like Feedback just like everybody else. Word has it everybody dislikes us, yet no one ever tells us why. I hope you could.