ART / MODELS
- Changed: Better performance for fuse explosions.
BALANCE
ECONOMY / POBs
- Removed: restock module recipe (this is a core POB functionality, no module required).
ENCOUNTERS / NPCS
- Changed: Consul encounter in Omega-43 balance changed.
- Changed: Balance of Deep Omega Anomalies.
- Changed: Pelican added to Freelancer faction spawn pool.
- Changed: Pirate Transport updated to spawn in Armored Trade encounter types.
FLHOOK / CODING
- Changed: DSLauncherV2: Will allow the player to launch the game/switch accounts when patch server is unreachable.
- Removed: borderless checkbox in FLUF settings, the main suspect in the 'Black Screen' era.
- Removed: shield color customization in FLUF until shield on/off toggle is moved into FLUF itself.
INFOCARDS
- Added: Infocards to Planet Veracruz's two moons.
- Fixed: GCSW HQ typo.
SERVER ADMINISTRATION / CONFIGS
SYSTEMS
- Added: Patrol paths leading to the Deep Omega entrances.
- Added: Narrow exclusion zones around the patrol paths leading to the Deep Omega entrances.
- Added: Exclusion zones around the Deep Omega entrances in normal Omegas.
- Added: Mining zone markers to the Deep Omega spots that should have them.
- Added: Copernicus battle music.
- Added: Deep Omega Encounters' infocards.
- Changed: Farmable wrecks' timers increased.
- Changed: Removed all tradelane disruptions for the time being. Some of them will be re-added in the future in specific places such as the border worlds once the concept is more polished.
- Changed: Fischer starsphere background stars.
- Changed: Omicron Delta:
- Changed: Durban Station model updated.
- Changed: Yaren Base fully converted into Orbital Terminal / mooring fixture for Nauru.
- Changed: Nauru local area NPC spawn composition adjusted.
- Changed: Dabadoru Base model updated.
- Changed: Kiribati Field density increased, fog added.
- Changed: Delta Battlezone adjusted to improve NPC spawn composition, and allow endless spawns.
- Fixed: Planet Timbuktu jumphole too close to the planet, sometimes unintentionally killing players.
- Fixed: Restored gravity to intended zones in Omega-97 and Timbuktu, which were accidentally removed in the previous hotfix.
- Fixed: Deep Omega NPCs' density reduced by half. Wild IFF spawn ratio increased compared to other valid spawns.
- Fixed: Intrepid Maiden spawning hostile cruisers on top of players.
- Fixed: Missing Tau-23 ambient radiation zone.
- Fixed: Incorrectly referenced station piece on Arranmore.
- Removed: King Charles dancing entry screen.
- Removed: Jammi.
ENCOUNTERS / NPCS
- Added: New threats to Fischer, dropping valuable Rydberg Matter.
- Changed: Cruise Disruptor fire delay increased for Deep Omega NPCs.
- Changed: Deep Omega NPC equipment and weapons.
- Fixed: Deep Omega bomber NPC thrusters.
- Fixed: Deep Omega NPCs now use powercores.
- Fixed: Deep Omega Gallic Wild NPCs have been sent home to Tau-61.
FLHOOK / CODING
- Added: Add exit button to the FLUF config menu
- Fixed: Prevent crashing when using ALT-Enter
- Fixed: (Hopefully) fixed the "black screen crash".
INFOCARDS
SERVER ADMINISTRATION / CONFIGS
SYSTEMS
- Added: Entry points to the Deep Omegas. Three entry points exist, with one being active on any given day.
- Added: A shortcut in Omega-97 leading to Fischer, which was temporarily removed for the event.
- Added: Omega-2 unique music.
- Changed: Fischer starsphere and ambient lighting.
- Changed: Omega-97 nebula view distance reduced.
- Fixed: Battlecruiser Akhetaten invisible LOD.
- Fixed: Coronado -> Cortez Jump Gate voice line.
- Fixed: Omega-2 northeast asteroid field rock type corrected.
- Removed: Event specific wrecks and salvage zones from the Deep Omegas.
As part of the 20th anniversary, we had a special opportunity to talk to @Igiss and show them some of the cool new features of the Mod all these years later.
Igiss asked if we could make a forum thread so that they can reply to any questions that they weren't able to answer during the live Q&A on the Discord Stage call (or people didn't get a chance to ask at the time).
ART / MODELS
- Added: Gun animations activated for all vanilla weapons that had them, and added animations for some that didn't like the Kusari Civilian Guns.
- Added: NEW animations for: Battlecruiser Arcfire Turret, Bretonia Destroyer Defense Turret, Bretoina Destroyer Heavy Turret, Cruiser Autocannon, Gunboat Solaris Turret, Kusari, Liberty and Gallic Gunboat Forward Guns, Thunderbolt Bomber Gun.
- Changed: Battleship Sledge Projectile FX updated.
- Fixed: Invisible Akhetaten damage models.
BALANCE - Changed: Range of all battleship heavy turrets (except missiles) buffed by 500.
- Changed: Seeker Mine: Top Speed increased from 100 to 120, and Acceleration decreased from 350 to 150.
- Changed: Wardog Mine: Explosion Radius decreased from 72 to 52. Mine hitpoints increased from 320 to 640.
- Changed: Removed rotation restrictions on all turrets using the light mortar model. 360 light mortars are back.
- Changed: Thunderbolt is now dual-barrel.
- Fixed: Cruiser Particle Bolter sellpoints removed. The weapon will be obtainable via the Deep Omegas.
ECONOMY / POBs
- Added: Oxygen to Beaumont Base
- Added: Oxygen and Water to Bornholm Base
- Added: Oxygen, Synth Paste and Water to Brixton
- Added: MOX to Corsica Shipyard
- Added: Synth Paste to Invergordon
- Added: Water and Oxygen to Kreuzberg Base
- Added: Water and Oxygen to Trafalgar Base
- Added: Oxygen to Rochester
- Changed: Water from reseller to producer logic on Planet Malta.
- Changed: Kamakura Base now purchases Artifacts.
- Fixed: Basel Rock now sells Rheinland and Red Hessian equipment rather than Liberty.
ENCOUNTERS / NPCS
- Fixed: Shikoku NPC crash fix near Junyo.
- Fixed: Coronado NPC crash.
- Fixed: Orkney GNI NPC crash.
- Fixed:Roussillon Royalists NPC patrol crash.
- Fixed: BIS and BAE now use the same lawful voiceset as BAF and BPA.
FLHOOK / CODING
- Added: Skyline Parallax dll. Parallax effect in Freelancer.
- Changed: Restore localhost listserver in freelancer.ini, game hang resolved via FLUF.
- Fixed: TargetScreen disabled due to technical issues.
- Fixed: FLUF window snapping / sliders not working
- Fixed: Some FLUF patches not persisting
- Fixed: FLUF sometimes crashing when device context lost
INFOCARDS
- Fixed: Missing space in Primus infocard.
- Fixed: Typo in Optical Chips infocard.
- Fixed: Zhejiang Orbital infocard duplicate entry.
- Fixed: Cairo infocard referencing 824 instead of 834 AS.
- Fixed: Zeta southeast nebula missing infocard.
SERVER ADMINISTRATION / CONFIGS
- Changed: Jump Drive map regenerated.
- Fixed: Several racetrack configs.
SYSTEMS - Added: The Deep Omegas. A self-contained remote cluster of five new Omega systems. The entrance to the cluster will rotate between one of three nearby systems each day. The Deep Omegas contain exploration content, as well as deadly hazards and lucrative rewards. - Added: Leeds VR.
- Changed: Cambridge improvements. Omega-3 hole and Lisburn relocated. More patrol paths added.
- Fixed: Omega-55 maze made deadlier.
- Fixed: Gammu mooring fixture orientation angle.
- Fixed: False docking entry in Omicron Zeta.
- Fixed: Dromedary wreck LODs.
- Fixed: Omega-47 Corsair Stilettos.
- Fixed: A bunch of duplicate entries.
- Changed: Dagger Outpost model and infocard.
- Fixed: Kusari Destroyer weapon platforms no longer believe they are Asteroid Miners.
- Fixed: Crash near Planet Junyo.
- Fixed: Planet Marseille mooring fixture name error.
- Fixed: Hesione bar NPC name.
- Fixed: Wild missions on Apeiron changed to Wendigo.
- Fixed: Incorrect rep removed from various Dagger Outpost objects.
- Fixed: Barrier ambient music added to ice fields in Newcastle.