• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Portal

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Forum Statistics
» Members: 32,280
» Latest member: Cingelis
» Forum threads: 166,624
» Forum posts: 2,132,764

Full Statistics

Online Users
There are currently 1920 online users.
» 13 Member(s) | 1904 Guest(s)
Applebot, Google, UptimeRobot, Deity, DiscoveryGC Moderators, Goliath, Interspace Commerce Exchange, Krmloo, Reno, The Lane Hackers

Latest Threads
To: Independent Miners
by Deity
Less than 1 minute ago
ROCK
by ROCK CORPORATION
12 minutes ago
[Infocard] Golden Dragon ...
by Krmloo
22 minutes ago
[Economy] Frigate Keyston...
by Krmloo
1 hour ago
The Bamburgh Company Doss...
by Dejavu
5 hours ago
To: Bamburgh Company || F...
by Dejavu
6 hours ago
DISCONNECTED
by Dejavu
7 hours ago
>>>: "Fusei"; "Ayakashi"
by Pheasant
7 hours ago
Contract for OSI
by Koshi.Inaba
7 hours ago
Krampus Inc. Focus Group ...
by Ktulha pervie
8 hours ago
Presenting the Freelancer...
by Solo Wing Sagume
8 hours ago
Bristol Constructions - R...
by Bristol Constructions
9 hours ago
New Independent Miners Gu...
by StellarViss
10 hours ago
To: Eclipse Vanguard High...
by ROCK CORPORATION
11 hours ago
Uplink: A/)-ACV-Titania -...
by Lolipop12
Yesterday, 08:38 PM
>> Sanae Miyasu | Ayakash...
by Emperor Tekagi
Yesterday, 05:41 PM
Discovery Unofficial Fact...
by The Syndicate Leagues
Yesterday, 04:37 PM
ATTN: All Kusari Field Op...
by Eternal.Journey
Yesterday, 03:47 PM
Betelgeuse
by Lusitano
Yesterday, 03:16 PM
The Unioners - Message Du...
by Fish
Yesterday, 02:33 PM

 
  Server Rules Update: 2.3
Posted by: EisenSeele - 04-25-2025, 01:41 PM - Forum: News and Announcements - Replies (4)

Rule 2.3 has been updated so that:
'All IDs can Attack Alien IDs'

is now

'All IDs can Attack Alien IDs, except while flying Cruisers, Battlecruiser, or Battleships.'

Random caps can no longer wander outside of ZOI to attack aliens unless in self defense.


  [Official Event] Need for Speed II
Posted by: Barrier - 04-22-2025, 01:46 PM - Forum: Official - Replies (39)


Regulancer - Need for Speed II, Sirian Drift
Pennsylvania & Provence
Racing Event


Open participation





DATE & TIME


Apr 26, 5PM UTC (likely 2-3 hour commitment)

OVERVIEW

As part of our Freelancer community initiatives, we have partnered with the Freelancer Community's recurring Regulancer event series.

This time around, the competition is fierce, the prizes are substantial, and the rules are tighter! Welcome to our best attempt to simulate a competitive racing event!

Racing engines are special Light Fighter mounts that allow you to travel at the Ludicrous Speed of 1,000ms. They have near instantaneous charge times, and function like a temporary speed boost - they burn your power, and once it's depleted, you'll be forced out of cruise again. They also affect your thrusters, boosting your speed to approximately 600ms.

To make good use of this pair of mechanics, you'll need to engine kill and maneuver precisely to preserve your momentum and slide around tough corners. In addition, Aingar's magic means we now have FLHook supported racing that'll track your lap times and add waypoints to each ring. This also tracks the top times for each track using a local leaderboard. We will make use of these and potential other mechanics to continue to improve your racing experience.

As we want everyone to be able to participate and this is a part of a wider pan-community event, roleplay requirements will be removed in proximity to the races. This is an opportunity to come together and have a good time, regardless of faction or ID. Staff will be hosting the event on the main Discord server's stage as well, with Regulancer's organizer Sarge streaming on Twitch. Please join us if you want to listen in to commentary!

DETAILS



Racing Overview
  • This time around, the races will be split into three parts: Warm-up, Qualifiers, and the Main Event. The first race will occur in Pennsylvania at Valley Forge (6 laps), and the second in Provence at Monte Carlo (4 laps).
  • Warm-up (20 mins): any ships can race to get used to the track and shake off the rust.
  • Qualifiers (20 mins): only registered players/teams can race to set the best time they can. Anyone can register on the spot for the individual competition, but only 2+ players together can register as a team.
  • Main Event (up to 30 mins): only players and teams that finished the Qualifiers may join the staff-hosted race. The order of joining will be strictly enforced based on Qualifier times.
  • Points are earned both by individuals and teams. The structure is outlined below. Remember, 6 laps at Valley Forge, 4 laps at Monte Carlo.
    [+]Point Structure
    Qualifier
    • 1st (player & team): 3 points
    • 2nd (player & team): 2 points
    • 3rd (player & team): 1 point
    Main Event
    • 1st (player & team): 8 points
    • 2nd (player & team): 7 points
    • 3rd (player & team): 6 points
    • 4th (player & team): 5 points
    • 5th (player & team): 4 points
    • 6th (player & team): 3 points
    • 7th (player & team): 2 points
    • 8th (player & team): 1 point

      Points are averaged across the two tracks. Team points are based on the average of the top 2 performers.

Racing Mechanics
  • To use some of the commands, you must select the first racing ring solar or one of the racers. This will display the track's name.
    [+]Racing Commands
    /race solo <lapCount> [raceNum] - immediately starts a solo race. Must have the first ring of the track selected. If there is more than 1 route for the track, specify the number.
    /race host [raceNum] - host a race lobby. The host is also a racer. Must have the first ring of the track selected. If there is more than 1 route for the track, specify the number.
    /race join [spectator] - joins the lobby of the targeted player (participants work as well as host) as racer(default) or spectator(if specified)
    /race setlaps <lapCount> - sets the lap count for the race. Host only
    /race start - begins the race. Host only
    /race disband - disbands the lobby if the race hasn't started yet. Host only
    /race withdraw - removes you from the race and forfeits your standing
    /race status - prints real-time stats of the race (times, checkpoints), triggers automatically when the leading player finishes a lap.
    /race info - prints info about the race (host name, loop count, participants)
  • Remember that racing engines are necessary to participate in the races.
    [+]Racing engine purchase locations
    • Allentown Base, Pennsylvania.
    • Golden Dragon Casino, Shikoku.
    • Heisenberg Research Station, Cologne.
    • Monte Carlo Freeport, Provence.
    • Noshima Freeport, Shikoku.
    • Trafalgar Base, New London.
    • Valley Forge Station, Pennyslvania.
    • Waterloo Station, New London.

Rule Changes
  • Drone ships are banned from setting times in the event.
  • All racers have unlimited respawns.
  • Interfering with ongoing races is forbidden. This includes deliberate bumping by the racers.
  • PvP around the racetracks is forbidden during the event.
  • RP is not required around the racetracks during the event.
  • Temporary unstable jump holes will be spawned to connect the racetracks during the event. They do not exist in the roleplay environment.

Rewards
The top 3 players and the top team are invited for an extra-special award ceremony at the end of the event. The awards are separate for each player and the team.
  • Winning team: ultra-value item (up to 40mil) & 20mil cash prize.
  • 1st place player: high-value item (up to 20mil) & 10mil cash prize.
  • 2nd place player: medium-value item (up to 10mil) & 5mil cash prize.
  • 3rd place player: low-value item (up to 4mil) & 2mil cash prize.


Betting
Each of the teams below will have an in-game account where players can send money to bet on the team. The total bet amounts will be updated daily to represent the perceived odds of them doing well. Betting will close before the start of the first race.

Payouts will be sent to the accounts that sent the money, with the amount determined by the latest odds. Odds will be generated based on the bet on each team out of the combined total bet amount across all teams. E.g. if team 1's account receives 10% of all submitted bets by closing time, their odds of winning will be 1/10. The second-place team pays out half of their first-place odds, and the third place team pays out 1/4th.

In the above example, if you bet 1mil on a team with 1/10 odds, you will get 10mil if they win, 5mil if they get second place, 2.5mil if they get third place, and nothing if they place lower.

TEAMS

Teams must have between 2-4 players. Unique names are encouraged!

Fine Pilsener Racing
Gaelic Tornadoes
Sandstorm
Men in Black
FPR-"XxSARGExX" @XxSARGExX
Ozei.Ruousha @Sand-Viper
Dune-Monsoon @Gaduka
Kilo-3 @TheSauron
FPR-"Eagle"
Jade.Tornado/Barcode @JadeTornado
Dune-Khamsin
Juliett-7
Bets to: fpr-bet (0)
Bets to: gt-bet (0)
Bets to: ss-bet (0)
Bets to: mib-bet (0)

RESULTS


TEAM
Men in Black (1st)
Gaelic Tornadoes (2nd)
Sandstorm (3rd)
Fine Pilsener Racing (4th)

INDIVIDUAL
Kilo-3 @TheSauron (1st)
Barcode @JadeTornado (2nd)
Juliett-7 (3rd)
Ozei.Ruousha @Sand-Viper (4th)
Dune-Khamsin (5th)
FPR-"Eagle" (6th)
Dune-Monsoon @Gaduka (7th)
FPR-"XxSARGExX" @XxSARGExX (8th)


  [Official Event] Weekend Getaway
Posted by: Barrier - 04-18-2025, 11:59 AM - Forum: Official - Replies (62)


Weekend Getaway
Gallia & Rheinland
Trade & RP Event


OS&C, Imperial Shipping, Ile-de-France Shipping, and Unione Corse.
Brigands v Gendarmerie, LWB v RFP, and MORE
.


DATE & TIME

Apr 19 - Apr 25
(RP threads active until May 5)


OVERVIEW

Late last year, Ile-de-France Shipping announced the sale of Versailles Station in orbit of New Paris. This had followed months of negotiations and bidding rounds, with Imperial Shipping eventually taking ownership, backed by the Rheinland government. This came after a potential domestic buyer - the Gonzaga Society representing the wealthy aristocratic estates of Nevers - balked at the price and withdrew. While OS&C were also unsuccessful in their bid to acquire the station, IDFS was impressed by their proposed business model and has agreed to lease the operator license for Cannes Resort to the Sirian tour firm.

Owing to travel restrictions and economic embargoes, OS&C is primarily focusing on cultivating tourism links between Rheinland and Gallia, hoping to open new revenue streams in Provence, while bolstering its flagging Baden Baden resorts. Imperial Shipping is also now prepared to launch its first major initiative at Versailles, introducing a temporarily subsidized shuttle between Ile-de-France and New Berlin in an attempt to encourage business leaders, trend-setters and thought-leaders to visit the so-called "Sirian diplomatic enclave". Rheinland officials have the perhaps naïve hope that they will be the ones to integrate Gallia into the Sirian market, profiting immensely in the process.

Of course, the entry of Imperial and OS&C into the Gallic tourism trade has ruffled feathers. While IDFS appears to be slowly shuttering Bouvet Space Entertainment and transitioning away from the market, the Unione Corse are considerably less sanguine. While the Corsican gangsters are careful to keep their own hands scrupulously clean in this affair, the Brigands they have hired to interrupt their competitors have no such concerns. Similarly in Rheinland, the LWB intend to target passenger liners in an attempt to take hostages that can be used in their battle against the two Houses' trade treaty.

Both Rheinland and Gallia are conscious of the diplomatic and economic benefits that could arise from a thriving tourism trade, and have ordered their police units to high alert to ensure the liners' security. RFP and Gendarmerie patrols have accordingly been stepped up across the region.


DETAILS


Inter-house Tourism:
  • Passengers (Gallia) will have their profits boosted by 25% at Planet Baden Baden, Planet New Berlin, and Wildau Station.
  • Passengers (Rheinland) will have their profits boosted by 25% at Cannes Resort Station, Planet Marseille, and Versailles Station.
  • Please note that not all stations that sell passengers are included in the config, though most are. Watch for the "registered into the event" message when buying to make sure.
  • Descriptions of cultural landmarks and other shenanigans which may occur during the meticulously engineered state tours are encouraged in a new event story thread. The best submissions will earn rewards and potentially a place in future lore about each House.
  • Reminder: Passenger Cabins take up 1000 cargo space, reduced to 500 for liner type vessels.
Hostages and hellraising:
  • Beaumont and Darmstadt Depots will serve as drop-off points for Passengers whose tour package has been forcefully amended to an exciting, unscheduled alternative.
  • Brigands and LWB can claim additional rewards by documenting the piracy of Passengers and their sale to Beaumont or Darmstadt (respectively). Roleplay from successful hostage-taking may be used for future events, or incorporated into lore.
  • Brigands and LWB do not receive bounties or points for killing players - their interest is specifically in abducting Passengers.
  • RFP, Gendarmerie, and other approved House lawfuls are incentivized to keep the peace via established bounty boards. We will sponsor any rewards handed out for event-related claims (at the current reward levels).
Rule changes:
  • The Trade Ship exemption in rule 2.2 does not apply to ships carrying Passengers in Gallia, Rheinland, and bordering systems for the duration of the event. Docking during a hostile encounter with one of these ships counts as a PvP death.
Event rewards:

All prizes require relevant roleplay about the event. This can be submitted as a report within a relevant faction channel, as part of a comm / story thread, or in an appropriate event thread.
  • Custom title: A user title of your choice applied to your forum account.
  • Engine effects: Liners with event IDs scoring at least 160 points can request an appropriate replacement engine effect.
  • Ship contrails: For each valid post in the Tour Compendium, Corsican Job, or LWB Priority Targets threads you can request replacement contrails for a ship.
  • Misc: Additional rewards are available for participating factions on a case by case basis. The more effort you put into your roleplay, the greater the potential reward.

RESULTS


After the latest annual Travel Industry Conference hosted by OS&C on Baden-Baden, representatives of both Gallic and Rheinland departments of state can report a qualified success to their superiors. The provided incentives brought a much sought-after increase in travel between the Houses, with even additional entities registering their vessels to help meet the increased demand. While the keynote speaker glossed over the challenges associated with the program, these remain to be solved by the respective governments of each House.

In Gallia, the growing unrest and the increased boldness of Brigand raids resulted in minor losses of crews and even tourists, somewhat souring the appeal of the trip for many others. But with OS&C rumored to formally take over Cannes in the coming months, government oversight over certain routes can be offloaded onto corporate security, resulting in significant savings to the local policing budgets.

On the other hand, the firmly secured Rheinland destinations have seen little interference from criminal elements. In those quarters, the problem is more of information control. The newly reforged state apparatus is sensitive to the recently healed wounds of the civil war, and telling apart a bumbling tourist from a deliberate agitator is an exercise in futility. Government commissions have already began surveying focus groups about the need for increased surveillance of not only the various touring groups, but the organizations currently registered to provide them. Only time will tell whether OS&C investors will appreciate the increased scrutiny, as a parallel situation with Synth Foods has developed negatively.

Grants for the analysis of the massive amounts of observational and survey data are already being developed to induce research into the impacts of such a large-scale sponsored cultural exchange program. While the conclusions of partisan outlets such as JNBU will likely closely mirror the governments' terse statements, the social scientific community is eager to discover whether interhouse population dynamics can be improved by similar programs. Cambridge University is expected to both produce and publish the flagship work on the topic in the coming years.



[+]Event Transportation
All Passengers
Orion.Majestic 602
Astronome 480
La.Vie.En.Rose 415
Yvette 338
Rayonner 288
OS&C|TE~Red~Velvet~Club 265
GAMMA_6-12 216
Reject 192
'\S/'SRV-Sol 182
H|PX-"Odyssey" 170
OS&C|Aestheta 168
Yvette_le_Baguette 120
Wayward.Wanderer 88
Le.Grande.Piano 72
OS&C|TE-Santorini 72
UC/-Larissa 50
VLX-Nantes 48
OS&C|WSL-La-Reunion 42
Celestial_Harmony 40
Concord.Voyager 40
OS&C|Reverie 35
Snowflake 32
Hanazuki 24
IDF|B-Trebbiano.Marche 24
IDF|B-Petrus.Pomerol 16
La_Normandie 16
Vernic 16
OS&C|Queen.Britannia 12
Bellatrix.Esperanza 8
L-Enterprise 8
ISL-Rhein.Prinzessin 7
Uragiru 5
Mesdames.Nue 4
Total: 4095


Players of the following characters are eligible for replacement engine effects:
  • Orion.Majestic 602)
  • Astronome (480)
  • La.Vie.En.Rose (415)
  • Yvette (338)
  • Rayonner (288)
  • OS&C|TE~Red~Velvet~Club (265)
  • GAMMA_6-12 (216)
  • Reject (192)
  • '\S/'SRV-Sol (182)
  • H|PX-"Odyssey" (170)
  • OS&C|Aestheta (168)

Additionally, the following players are eligible for the ship contrail reward (1 per post):
  • @Ramke (5)
  • @Frostpfote (2)
  • @Lord Helmchen (2)
  • @Coliz (1)
  • @TheKusari (1)
The above numbers may increase if additional RP posts are made in the dedicated threads.

Finally, the Orbital Spa&Cruise official faction (OS&C|) will be receiving a currently unspecified reward for their participation and RP around the event. I will update this once we finalize the details.

Remember that all rewards require RP to claim.


  Consultation: Shipyard bonuses for Gallia and Rheinland
Posted by: jammi - 03-27-2025, 01:47 PM - Forum: News and Announcements - Replies (16)

Hi everyone, I'm opening a consultation to discuss the bonuses and recipes that are offered for Shipyard Components in Gallia and Rheinland. Factions receive bonuses on two Components, with each Component being produced by factions from two regions and featuring a blend of ingredients from those regions. Currently these are distributed as follows:

  • Avionics Systems (Kusari / Liberty)
  • Interior Systems (Gallia / Liberty)
  • Propulsion Systems (Kusari / Rheinland)
  • Reactor Systems (Bretonia / Gallia)
  • Superstructure Systems (Bretonia / Rheinland)
Currently there are issues where certain regions are disadvantaged due to the allocation of ingredients, incentivising production in certain Houses over others. Rheinland and Gallia are particularly affected by this, as the recipes for Interior Components and Propulsion Components are currently weighted more towards Liberty and Kusari respectively, while Superstructure Components favour Bretonia.

Given that the viability of Component production is a core part of the location and operation of many shipyard POBs, I'm raising the proposals for discussion before implementing anything.
  • Interior: Current.
    consumed = commodity_industrial, 100
    consumed = commodity_titanium, 100
    consumed = commodity_copper, 100
    consumed = commodity_xenobiotic, 100

    Interior: Proposed.
    consumed = commodity_industrial, 100
    consumed = commodity_diamonds, 100
    consumed = commodity_copper, 100
    consumed = commodity_xenobiotic, 100

    Notes: Production bonuses to be swapped from Gallia and Liberty to Liberty and Rheinland. This means the ingredients will have one mined product from each region, a non-HRC product from directly between the two regions, and a non-HRC product that is produced locally in both.

  • Propulsion: Current
    consumed = commodity_high_temp_alloys, 100
    consumed = commodity_ship_hull_panels, 100
    consumed = commodity_engine_components, 100
    consumed = commodity_niobium, 100

    Propulsion: Proposed
    consumed_dynamic_alt = commodity_cryocubes, commodity_high_temp_alloys, 100
    consumed = commodity_ship_hull_panels, 100
    consumed = commodity_engine_components, 100
    consumed = commodity_niobium, 100

    Notes: Production bonuses to be swapped from Kusari and Rheinland to Kusari and Gallia. This means the ingredients will have one mutually mined product, a HRC trade commodity from each region, and a non-HRC product that is produced locally in both.

  • Superstructures: current
    consumed_dynamic_alt = 100, commodity_gold, commodity_pirate_gold
    consumed = commodity_ship_hull_panels, 100
    consumed = commodity_ablativearmor, 100
    consumed = commodity_super_alloys, 100

    Superstructures: proposed
    consumed_dynamic_alt = 100, commodity_gold, commodity_pirate_gold
    consumed = commodity_molybdenum, 100
    consumed = commodity_ablativearmor, 100
    consumed = commodity_super_alloys, 100

    Notes: Rebalances recipes to use one mined product from each region, and one HRC trade commodity from each region.

Result:
  • Avionics Systems (Kusari / Liberty)
  • Interior Systems (Liberty / Rheinland)
  • Propulsion Systems (Gallia / Kusari)
  • Reactor Systems (Bretonia / Gallia)
  • Superstructure Systems (Bretonia / Rheinland)
Some of these changes may also require some commodity availability adjustments to facilitate access, so feedback on that point would be useful. Particularly in respect of Propulsion Systems, which would require Kusari and Gallic groups to acquire items that are mutually embargoed.


Pages (245): « Previous 1 … 8 9 10 11 12 … 245 Next »


Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode