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  Rules Change Discussion 1.1, 2.1, 2.2, 2.4
Posted by: EisenSeele - 05-21-2025, 06:13 AM - Forum: News and Announcements - Replies (78)

The attached link is a copy of several larger scale rules and rule explanation changes that have passed discussion with the staff team. We're now currently accepting public comment via this thread for discussing the proposed changes - we hope that opening up feedback to a much larger pool of eyes will help us catch potential unintended and otherwise unforeseen issues. The document will be updated going forward based on good feedback until the staff team is satisfied that we can implement the changes.


  [Official Event] The Grand Fiesta
Posted by: Chronicron - 05-11-2025, 12:12 PM - Forum: Official - Replies (55)


The Grand Fiesta
Global
RP Event


Corsairs v Golden Chrysanthemums v The Coalition


DATE & TIME

May 17th - June 8th

OVERVIEW

Every descendant of Crete who is still loyal to their heritage, be they far from home or tending to its ports, be they friends with their families or at odds with them - all flock back to Crete to take part in The Grand Fiesta. A Cretan national celebration, established in memory of their surviving ancestors from Hispania and the first settlers of their harsh homeworld. All of them gather round and fill their brims with rum and plundered food, “until their guts explode in a fiery salute”. The key factor of this celebration is the date itself - given the fickle nature of the Cretan history, the exact date of their ancestors landing on Crete, other than the year, has faded into obscurity. Thus, the date of this celebration is randomly chosen at the end of every Grand Fiesta. Traditionally decided by a dice throw from a chosen Council Elder, this year’s celebration landed on the month of May.

However, this year, the Elders, being the true gentlemen of fortune that they are, have agreed to extend the celebration of The Grand Fiesta beyond Crete - to the rest of the Sirius Sector. Every resident of the colonies and beyond is implored to toss a drink in the name and memory of Crete’s ancestors, whether out of grudge or admiration, while the Cretans themselves set on a pilgrimage across the Sector to share their joy with the rest of humanity - in a form of their infamous Cretan Rum.

Of course, the rumors of such a movement organized by the Corsairs have spread rather swiftly, some even saw this as their way of “warming up” to the rest of the Sector. Their arch nemeses from Malta were the first to take note of such development. Utterly insulted by such a tactic, the Council of Dons has dispatched a directive to the Golden Chrysanthemum matriarch - to eclipse the encroaching Cretan Rum threat with as much Shigeakiki as possible and increase their efforts in spreading the teachings of Yuyu Matsuda.

Yet Malta was not the only player to notice a change in the air. An increase in Corsair traffic has also been noticed by His ever vigilant Watchful Eye. A few successful interrogations about the Corsairs plans, as absurd as they sounded, have in the end been adapted by the Ministry of Truth as a method to advertise the Coalition's ideals. The decision has been made to extend an open arm invitation to the rest of the Sirius Sector, through Volgograd’s finest production - Vodka. With slogans of “Peace, Labour, May”, entire convoys of the Coalition have been dedicated to giving away surplus alcohol produce as a gesture of goodwill along with a courteous invitation to join the Coalition's cause.

The first Global Grand Fiesta has turned from a jolly celebration into a melting pot of benevolent never-do-wellers, with their sworn enemies or simple bystanders caught in the middle.


DETAILS


RULES - READ THEM CAREFULLY

This is an RP focused event which implores players to interact with one another. Players from each faction will have to persuade others into willingly receiving at least 10 units of their designated alcohol while celebrating their cause.
  • Be original with your roleplay. Excessive copy-pasting will not be appreciated.
  • Pre-arranged roleplay encounters will not count. Don't beg players ooRP to come and see you.
  • Set messages will not count, nor will demands of piracy.
  • Each delivery by each player is to be submitted IN ONE POST USING THE PROVIDED BBCODE TEMPLATE AFTER the Event’s conclusion. Quality of submissions will be reviewed and judged accordingly to high quality roleplay standards.
  • Each successful delivery will grant a reward of 500,000 credits and one Event Point. Each player may only submit up to 12 submissions.
  • Players from the same group may score a point only once per every encountered player. As an example: if a group of five Coalition players encounters one Daumann player, only one Coalition player out of that group may claim the Encounter.

Corsairs:
  • Corsairs must trade at least 10 units of Rum per interaction.
  • Factions exempt from roleplay interactions - Corsairs, Unioners, Hogosha, The Order.

Golden Chrysanthemums:
  • For the duration of the event, Shigeakiki will be available for purchase at Morioka Base, Shikoku.
  • Golden Chrysanthemums must trade at least 10 units of Shigeakiki per interaction.
  • Factions exempt from roleplay interactions - Golden Chrysanthemums, Blood Dragons, Outcasts, Lane Hackers.

The Coalition:
  • The Coalition must trade at least 10 units of Vodka per interaction.
  • Factions exempt from roleplay interactions - The Coalition, Mollys, Blood Dragons, The Order, Red Hessians.

SUBMISSION RULES
  • One full screenshot of an open chat window with roleplay exchange (not all of it, just the part where your character gives the alcohol to the recipient).
  • One full timestamped screenshot (use /time to apply a timestamp) of delivered alcohol in the recipient’s cargo hold.
Submission Template:
Code:
[spoiler]
Your character's name: here
Recipient's name: here
Roleplay Exchange: [link]
Delivery evidence: [link]
[/spoiler]

Rewards

Custom User Title
Requires 4 event points.

Custom Contrails
Requires 4 Event Points. Full list is available here

Capital Ship Codename
Requires 8 Event Points. Options are as following:
Code:
Battleship Mass Driver Battery
Battleship Kinetic Turret
Battleship Heavy Railgun
Battleship Gale Cannon
Battleship Plasma Mortar
Battleship Corruptor Turret
Battleship Zulfikar Turret
Battleship Volley Cannon
Battleship Rocket Battery
-------
Battlecruiser Hailfire Turret
Battlecruiser Breaker Turret
Battlecruiser Dual Railgun
Battlecruiser Novaspear Turret
Battlecruiser Moonfire Turret
-------
Cruiser Blaster Turret
Cruiser Crimson Blaster
Cruiser Hybrid Turret
Cruiser Wraith Cannon
Cruiser Defense Mortar
Cruiser Ion Blaster
Cruiser Mauler Turret

Custom Capital Ship Engine
Requires 12 Event Points. Same as it was with Krampusnacht - provide the engine of your choice, your ship's name and its class. The engine of your choice must be the same as your ship's class. (Mako Engine to Murmillo, Obstinate Engine to Hurricane). For balancing purposes, Nomad engines are exempt from the rewards (for now).


Q&A Section
Any questions related to the concept or the rules of this event will be answered here. Highly recommend to take a look if you're unsure of what you can and can't do.

Code:
Q: Can my character claim an encounter with multiple characters belonging to the same player?

A: Of course!

Code:
Q: Can my character claim an encounter outside of their ZoI?

A: Yes!

Code:
Q: Why is there no PvP part / rewards?

A: Given the tense atmosphere of all the latest official events, this one is aimed to give the server a more casual vibe.

Code:
Q: When do I post my submissions again?

A: After the event has ran its course. Which is any time after June 8th.

Code:
@Sand-Viper: Let's say the Mrs. and I are on our Gaelic.Wyvern.Inn and Innkeep.Ozei characters. We interact with Alcohol Runner #1; spend a good 20-30 min interacting, and each accept 10 units of event alcohol a piece. Runner #1 then departs, leaving us either alone again or still chatting with a non-event participant. Along comes Runner #2 several minutes later, trying to do the same thing as Runner #1. As this is a separate encounter. Will we still be able to count as 1 point a piece, for Runner #2, provided they are a separate player?

A: Yes. It will count as two separate encounters for each players. The receiving side may receive multiple instances of alcohol delivery from different players.

Code:
@Phyte: I forgot on a trade to do the /time when taking a screenshot of the cargo. but there is an in chat timestamp because a player logged of in space. Does this also count?

A: Though such an alternative to a timestamp will do, a player that logs off in space after receiving the delivery will not count as a valid encounter, unless they'd stated why in the DISCONNECTED thread and reconnected shortly after.


  [Official Event] Even Chance
Posted by: Barrier - 05-06-2025, 01:09 PM - Forum: Official - Replies (101)


Even Chance
Dublin
Combat, PvE, Convoy, & Siege Event


Mollys, Coalition | BAF/BPA/BIS, BMM



DATE & TIME


May 7-10: Siege (Invasion)
May 11: Convoy (Fireships)
May 12-16: PvE (Attrition)

OVERVIEW

The long months, and for some - years, of waiting have finally come to an end. What appeared to be yet another routine refueling stop to maintain opsec was at last the real deal: the loading of the technological wonder which would make it all possible. The command staff of the Somerset were given extensive briefings about the capability of the new devices - for there were indeed TWO new technologies at play. They have gamed multiple scenarios over and over, still not fully believing that this moment would ever come to pass. But two days later, when the captain gave the order to jump into Dublin, they did not take the disabled jump gate. The vessel punched a hole directly in the fabric of space, and went through.

The jump itself did not take much longer than one with a standard configuration. The worst fears of all on-board were NOT realized - after all, even a completely forewarned Molly contingent could not cover billions of kilometers of empty space. The egress into Dublin proceeded as a barely organized chaos, as two small supply ships deployed pre-arranged drops and feverishly began mounting weapons platforms. But for the Somerset, an even more important duty lay just ahead. After a brief delay resulting from a power surge that made everyone below the rank of captain shit their pants, the tactical officer enabled the outgoing connection. And, using the last vestiges of the hole in reality, it engaged. In a burst of power and signals which could be termed "otherwordly", the jump bridge, a stable artificial two-way jump hole, was established.

After the brief excitement of the initial ingress, normal training re-asserted itself. The newly arrived Achilles and Founder Task Groups confirmed combat readiness, and proceeded towards their assigned sectors. By this time, their presense in-system was definitely known, but their main opponents were staying ominously silent. In fact, Arranmore detected the Somerset and the resulting gravitational anomaly mere light-minutes after its ingress. After a series of orders, the Mollys executed a pre-arranged operational war plan. Multiple couriers were sent into Omega-48, pilots kissed their partners goodbye, and technicians escorted by a large group of hard men and women began loading two standard-looking Hegemon-class vessels. The invasion had arrived, and the veterans of Arranmore would not be caught unprepared.

While the Mollys and any erstwhile allies they could enlist prepared for their own strike, the Santander instead shifted to a fully defensive footing. Burrowing deeper into the Hood field, the Corsair battlecruiser recalled all but the lightest of its picket patrols, and attempted to exit the Shillelagh's sensor envelope. The aging destroyer, tasked with a slew of new orders from Arranmore, noted and logged the departure, but did not bother pressing an attack. It seemed that the Corsairs would be content to sit this one out, but only the ghost of Ian Carew could truly say when they would strike. Their job was now making sure the Mollys were still in the game when the Corsairs "grew some stones" and challenged the Bretonian aggressors. But until that moment, their enemy was clearly defined: the illegal invaders of the new Molly home.

DETAILS



The Invasion (May 10, 6-10PM)
  • Multiple overlapping 2-hr siege windows will be enabled every day during the event time. Detailed info below:
    [+]Siege Windows
    • Bretonian Achilles Task Group: 6-8 PM (D4)
    • Molly Southern Sector Command: 7-9 PM (D5)
    • Bretonian Founder Task Group: 8-10 PM (E5)
  • All siege targets can be damaged by any weapon, have the regular base shield, and will repair 20% of max hp per day
  • Respawn timers for event ids are reduced to 30 mins during this time
  • Event ids will earn points for kills of the other sides' ids, and credits for contributing to the destruction of the targets

The Fireships (May 11, 6PM)
  • The Mollys will escort two reinforced Hegemons outfitted as massive nuclear bombs towards the blocking battlecruisers deployed by the BAF to attack the gold field and blockade the jump hole
  • If the fireships reach within a certain distance of their target, they will explode, destroying it and everything else in the vicinity
  • Respawn timers for event ids are rescaled to 15 minute intervals. At x:00, x:15, x:30, and x:45, all currently dead combatants may respawn and rejoin the fight
  • Event ids will earn points for kills of the other sides' ids, with the Molly side earning credits for the destruction of the BCs, and the BAF side earning credits for the early destruction of the fireships

The War of Attrition (May 12-16, 12pm-12am)
  • Both sides of the conflict will grind each other down in a never-ending series of engagements across the system
  • Event ids will earn points for kills of the other sides' ids, and both points and credits for destroying the other side's NPCs (and BHG npcs for Molly side).

Rule Changes:
  • During the invasion and the fireship convoy, all event participants are limited to Cruisers and below. (Hegemonsters and Archons are always allowed).
  • The following heavy capital ships are allowed - BAF/BPA/BIS/BMM: BAF|HMS-Hellbound, BMF|Mob.Office, BRF|HMS-Wren, GF:MHQ)-Lough.Neagh, Reserve: BAF|HMS-Matilda| Molly/Coalition: RPA|PRW-Noblesse.Oblige, =ALF=CPC-Balalaika, CPW-Zamok, CV-Lindwurm, Reserve: Sabers|CPW-Kaspiysk
  • During the event, all event ids have the following line added:
    - Can attack any ship in Dublin.
  • During the Fireship convoy, only event ids and approved characters may participate in the event.

Rewards:

Custom Title
Requires participation in the event and an inrp write-up from your character's POV.

Codenames
Requires at least 6 player kills. Can select any combination from the list below:
[+]Codename Reward List
4 for 6 kills
  • AHRIMAN
  • ASURAS
  • ARCHANGEL
  • BLOODSTONE
  • BLUE BLAZE
  • CERBERUS
  • CLAYMORE
  • DARK BLOSSOM
  • DEFILER
  • DELUSION
  • DIAMONDBACK
  • DULZIAN
  • EXCALIBUR
  • GARNET
  • GOLDEN BLADE
  • GUARDIAN
  • HAMMERFALL
  • HEIMDALL
  • HELLION
  • IRON HAMMER
  • JADE
  • KINTANO
  • LAZURITE
  • MALACHITE
  • MEDUSA
  • ONYX
  • PHOENIX
  • PROMETHEUS
  • RAGNAROK
  • SILVER FIRE
  • SOLARIS
  • TANZANITE
  • TARANIS
  • THORS HAMMER
  • TWILIGHT

1 for 8 kills
  • THUNDERWAVE
  • TDGWM5K
  • SUPERSONIC
  • ACROBATIC
  • FEUERBALL
  • QUASAR
  • TREMOR
  • MELES
  • BEOWULF
  • FROSTBITE
  • LAMIA
  • ROSETHORN
  • TRIPLETTE
  • WILD FIRE
  • STELLAR
  • HOWLER
  • SURIEL

1 for 12 kills
  • DOOM
  • QUAKE
  • IFRIT
  • Gunboat Railgun

1 for 16 kills
  • Cruiser Blaster
  • Cruiser Ion Blaster
  • Cruiser Mauler
  • Cruiser Repeater
  • Cruiser Railgun
  • Cruiser Crimson Blaster
  • Cruiser Heavy Autocannon
Commodities
Requires at least 300 NPC kills. Can select any combination from the list below:
[+]Commodity Reward List
each for 300 NPC kills
  • 10,000 Ablative Armor Plating
  • 40,000 Basic Alloys
  • 20,000 of any Black Market item
  • 10,000 Gold
  • 15,000 H-Fuel
  • 15,000 Light or Side Arms
  • 5000 Military Surplus
  • 30,000 MOX
  • 80,000 Scrap Metal
  • 100 of any Shipyard Components
Faction Rewards
Kills by tagged ships on the config will be summed, allowing people to request various asset, mechnical, and/or flavor rewards. Faction leaders should pm @Barrier with the final details. All faction rewards require inrp write-ups from the relevant faction, and accumulation of event points in relation to the magnitude of the reward. For a rough rule of thumb, each player kill is worth 500k, and each NPC kill is worth 10k - but the rp is what really counts.
Factions currently eligible for this reward (must be on the tracker and have an info page by event end): BAF|, BMF|, CDI), RPA|, =ALF= (=NWI= & CIS|), SCRA|, Noth-

Character Rewards
Established characters have access to a "lesser" version of the above faction reward, with only a participation & rp requirement. Players should pm @Barrier to figure out the final details - think of it as a lighter version of an SRP. You are encouraged to register your character in-advance, but this isn't necessary assuming you're eligible.
Characters currently eligible for this reward (must be named and have existed for at least two months by event end): Abdul Waahid al-Sami; Bessie "Bison" Bishop; Noth-4; Paul McKinley;

RESULTS

[+]Story Writeup

Despite the fears of the Somerset’s crew, the jump bridge was deployed successfully, and the beachhead was formally established mere hours later. However, this meant that a far bloodier fate awaited the invasion taskforce, and the mercs brought along for the ride…

In the opening salvo of the strategic engagement, the BAF taskforce quickly gained ground towards its critical objectives. With only minor skirmishes thus far, some of the greener enlisted were already starting to talk smack about the puny Molly resistance that only needed a sharp shove to get sorted. But such overconfidence was short-lived after a brutal surgical strike by the Molly defense force and their well-armed Coalition allies. With the Achilles blocking cruisers lost, and even some prisoners taken, the humorous atmosphere evaporated as if during a hull breach.



The more modern Founder force provided a bloody counter, splashing multiple ships of a blocking force hastily assembled from Arranmore. The resulting pursuit resulted in substantial damage, but the overeager Molly assault craft were held back by their cooler brethren who feared the reserves pouring in through the jump bridge. With a new anchorage being constructed by the BMM, the damaged vessels would soon be back to threaten the “honest prospectors” wildcatting’ out among the asteroids.



As the BAF prepared for a long-term offensive despite its bloody nose, the Mollys revealed the reason for their earlier caution. The sunward pickets of the invasion force detected a fleet of asteroid miners, aimed not for a last run at the Founder booty, but at the beachhead itself. After pulling all available ships into the fray, the commanders on scene realized the worst: the acceleration advantage of the fireships ensured that no evasion was possible. Only overwhelming firepower would save the Somerset and the jump bridge from certain disaster. But as the engagement inevitably moved towards the beachhead, the BAF realized that only a fraction of the vessels were actually reinforced and geared for this mission profile. And they were not targeted at the Somerset… As the hapless miners sacrificed their livelihoods to buy mere thousands of kilometers for the Hope and Fortune, the refitted bombs entered their terminal acceleration.

Turning sharply, the Fortune accelerated past human tolerance towards the command battlecruiser for the Founder offensive, the HMS-Adlington. In the final moments of the all-volunteer bridge crew, the acting captain and first officer of the Fortune armed the charges with a proximity detonator. The result of their actions was spectacular, but they were no longer alive to see it. The separation of the fireships gave the BAF its other key target, the Hope, burning hard for the glacially retreating HMS-Bracknell. Although eager to follow in the footsteps of her successful comrades the Hope’s captain realized the fate would not allow for such a complete victory. A sustained barrage to the starboard engines robbed the Hope of the final moments it needed to close the gap. At the moment when another engine failed, the captain knew that one last chance remained. At a nod from the XO, both Mollys thumbed their access panels and became a rapidly expanding sphere of deadly particles.



With the Adlington out of commission and the Bracknell requiring substantial repairs, the predicted impenetrable Armed Forces blockade has failed to materialize thus far. The Bracknell’s screening cruiser force suffered a similar fate of the Adlington, leaving a hole in the beachhead defenses that has yet to be filled. With the heavier assets relegated to other guard duties and repairs, this hole has thus far been plugged with lighter units, resulting in a bloody series of engagements against endless Molly raids. But after the all-out nature of the fireship assault, the Mollys themselves are scraping the last of the reserves, with the Coalition delegation requesting additional reinforcements in no uncertain terms.



With the exit from the system secured for the time being, Arranmore is at least confident of being able to sustain the war financially. But as the BAF reconstitutes the remains of its broken taskforces, it is only a matter of time until one of the key objectives in Dublin will again witness a pitched battle for its control. In the meantime, the disputed Founder's field continues to be the site of continuous low-intensity clashes, which may be mere weeks away from developing into another battlefield.



[+]Player Kills
Bretonian Invasion Molly Defense Force
HMS-Royal.Hand 10
GF:SEC)-Carrigaline 5
BAF|A-HMS-Hermione 4
BPU-Barrington 4
GF:SEC)-CIara.Langley 4
GF:SEC)-Ightermurragh 4
BAF|A-HMS-Camelot 3
GF:LOG)-Beann 3
GF:SEC)-Caherbarnagh 3
GF:SEC)-Knockboy 3
Washyoursister.Sauce 3
BMF|Mob.Office 2
BRF|Proud.Queen 2
HMS-Everton 2
HMS-Excalibur 2
HMS-Gipsy 2
HMS-Mercy 2
HMS-Needle 2
HMS-Vainglorious 2
Insp.Sarah:McKinley 2
Templar-17 2
Arthur.Bailey 1
BMF|Fs-Dual.Holster 1
BMF|Fs-Lancelot 1
BMF|Fs-Maddog 1
BRF|HMS-Wren 1
GF:LOG)-Lyracappul 1
GF:SEC)-Devilsmother 1
GF:SEC)-EmiIy.McIntyre 1
GF:SEC)-James.McCarthy 1
GF:SEC)-Susan.Winters 1
HMS-Alberni 1
SIS|Agt.Marcus.Reed 1
PRS-Hope 8
CPW-Zamok 7
Noth-14 7
Noth-25 5
(--SV-Kosatka 3
=ALF=CPC-Balalaika 3
=ALF=CPG-Smertnik 3
CPW-Omsk 3
Golden.Crow 3
Noth-1 3
The.Fun.Destroyer 3
=ALF=CPW-Metrosh 2
=ALF=CPW-Zhongwei 2
DublinDebonair 2
MRS-Letterkenny 2
Noth-6 2
Noth-7 2
RPA|Fox-13 2
RPA|Saoirse,Keane 2
[(-Maguire 1
{LSOT>Abdul 1
{LSOT>Husam 1
{LSOT>Maalik 1
{LSOT>Salaam 1
Auburn.Flight 1
CPW-Oleg.Popov 1
Forgive 1
Fuath 1
Goldrausch 1
Gold-Sniffer 1
J.O.Donell 1
Jeff. 1
Mollystule 1
Noth-11 1
Noth-16 1
Noth-2 1
Noth-26 1
Noth-9 1
PRW-Londonderry 1
Radiant 1
RPA|Andrew.Granger 1
RPA|Banshee-9 1
RPA|PRW-Belfast 1
RPA|PRW-Cyhyraeth 1
Rytsar 1
Sabers|CPW-Kaspiysk 1
SCRA|Alexei.Abdulov 1
Starry.Plough 1
Invader Total: 93 Defender Total: 78

[+]NPC Kills
Bretonian Invasion Molly Defense Force
GF:LOG)-Beann 588
GF:LOG)-Lyracappul 399
GF:SEC)-Susan.Winters 140
GF:LOG)-Moanbane 132
GF:SEC)-James.McCarthy 119
GF:SEC)-Jack.O`Sullivan 62
GF:SEC)-Adrian.Foster 54
Tammy.Edwards 37
BAF|HMS-Kent 35
GF:SEC)-Knockboy 21
BAF|HMS-Victory 19
HMS-Excalibur 17
GF:SEC)-EmiIy.McIntyre 12
SIS|Agt.Marcus.Reed 12
HMS-Speer.Of.London 10
Kiss.the.Bucket 9
GF:SEC)-Lexx.Whitmore 6
BAF|HMS-Brilliant 4
Insp.Sarah:McKinley 3
BMF|Fs-Dual.Magnum 2
HMS-Iron.Constitution 1
RPA|Andrew.Granger 227
RPA|Fox-13 142
Noth-25 138
Jo_Mcde 110
RPA|PRW-Cataphract 91
{LSOT>Salaam 63
Noth-14 42
(--SV-Kosatka 40
Kerosene,Anne 39
PRW-Clurichaun 39
RPA|Derek.Kustov 36
Noth-16 26
CV-Lindwurm 21
Shaun.Davidson 16
Sabers|CPW-Rock 15
Stanislav.Vikov 14
Noth-12 13
Noth-26 11
SCRA|Alexei.Abdulov 11
Patrick_Trevan 10
RPA|PRS-Idris 8
Noth-22 4
Big.Kong 2
Noth-7 2
RPA|Banshee-7 2
Noth-11 1
Radiant 1
Invader Total: 1682 Defender Total: 1124


Players of the following characters are eligible for the codename rewards:
  • HMS-Royal.Hand (10)
  • PRS-Hope (8)
  • CPW-Zamok (7)
  • Noth-14 (7)

Additionally, players of the following characters are eligible for the commodity rewards:
  • GF:LOG)-Beann (588) - can take 2x
  • GF:LOG)-Lyracappul (399)
  • RPA|Andrew.Granger & RPA|PRW-Cataphract (318)

(please reply if the total among all of your characters makes you eligible for either of the above rewards)

Eligible factions scored the following points below. These are relevant if claiming from the codename or commodity lists, and as a general sense of faction involvement in the event. Faction leaders should pm @Barrier to discuss any RP, story, or tech-exemption rewards. Just a reminder that all faction rewards require extensive RP by the faction, which should be provided.
  • =ALF= : 10/500
  • BAF| : 8/400
  • BMF| : 5/250
  • CDI) : 0
  • GF: : 58/2900
  • Noth- : 29/1450
  • RPA| : 26/1300
  • SCRA| : 1/50

Finally, any of the established characters should also pm @Barrier with details of their proposed rewards. These rewards must be in line with the character's RP developed during and after the event.


  Trade routes search is enhanced. Darkstat becomes live web backend
Posted by: darkwind - 04-28-2025, 01:47 AM - Forum: News and Announcements - Replies (8)



(sun) Darkstat accomplishes its effort in migrating to become Live Web Backend behind cloudflare CDN for caching
instead of being only Static Site Generator deployed to Github Pages.
That's kind major move since initial design of the app is having significant changes to meet new challenges necessary for Freelancer Discovery.
At the same time it remains usable as Static Site Generator for not Discovery freelancer mods. That helps to make more live updating to data, instead of facing github pages limits to how much often the site can be updated.

PoBs, PoB goods, Best Trades, Trade From, Trade To, Ore Routes tabs now show data within 10-20 minutes delay.
To confirm things even further, pages and their subparts print Page Time of its render just in case.

That effort was done to provide in a sensible new features regarding Trade Routes searching.

  • Best Trades, Trade From, Trade To tabs show now new parameter: Kilo volumes, how many thousands of cargo volumes it is possible to buy from base and to sell to the target base on the trade route in question
    • This value accounts present money on bases if the bases expose their money, encouraging to show this value for more precise feature work
    • Also this value accounts for Quantity of cargo on base obviously, the base min stock, max stock params and how much space cargo is left on the base
    • The trade routes (at "Best Trades", "Trade From", "Trade To") are filtered away if they offer less than 5k kilo volumes of cargo to deliver
  • PoBs, PoB Goods tabs show kilo volumes too for how much you can sell or to buy from base. (To simplify comprehension of data)
  • New tab "Best Trades", which shows best 800 trade routes sorted by formula: 50% of profit/v/s + 50% time weight (linear, 0 at 0min, max at 10min).
    • Excluded routes with less than 5k volume of cargo, and with not sufficient money at pobs to buy or to sell cargo (if base shows its money)
    • If the trade route is beyond the 800 limit of routes, they aren't shown. I can't show more due to browser performance reasons at this point, unless will be done some more backend magic.
  • New tab "Trade To", shows all trade routes to specific base. (trade routes with less than 5k volume of cargo (kilo volumes) to buy and to sell are excluded)
  • previous tab "Trade Routes" is renamed to "Trade From". and has excluded routes with less than 5k available volumes of cargo (kilo volumes) to deliver on its way.
  • Multiple tabs acquired documentational page hint regarding what is this tab about and lifehack how to use them to their full potential
    • Like hint how to find compatible Engine for your ship, or hint onto how to find compatible Gun, Missile, Shield and etc. with link to docs
  • previous https://darklab8.github.io/fl-data-discovery/ links become redirected to new url https://darkstat.dd84ai.com

So shortly summarizing, darkstat is now able to provide nearly real time much more useful trading data with accounting for pob goods having limited amount of cargo to buy and to sell.
All those new features should make darkstat significantly more useful than flcompanion for trade route searching, since pob related goods participate now comfortably in trade routes shown

Future plans: the remaining tabs still have update only once in 4 hours, i will convert them to same real time update later. Trade routes were the most difficult part and it was already handled Angel The rest is just minor stuff to polish later.







P.S. full feature availability in terms of quick update, should become available since 7 AM UTC 28-04-2025 for sure, at this time old cache should expire and new settings to take place. Until then u are free to purge cache on your own in order to access it earlier.


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