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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Advanced Equipment

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[Guide] Advanced Equipment
Offline Lord Chaos
07-08-2025, 11:27 PM,
#11
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Posts: 356
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(07-08-2025, 11:12 PM)TheKusari Wrote:

.
.Updated Jump Drive "How To" to include generating a jumphole into Earhart.
.
.

/jump Blind, B must be capital letter
Cloak disruptors (can have a keybind on settings tab)
If fuel is present = cloak batteries it will activate
Once activated it releases a EMP wave from the origin ship outwords.
The EMP wave is visible and will de-cloak any ship within the range of the Disruptor Mk1 8km 100 batteries, Mk2 10km 75 bateries, Mk3 10km 50batteries.

The decloak ranges on the cloaks mean that the cloak will de-activate autonaticaly if you get too close to any ship (i think ships in the same group do not turn off the cloak but im not sure)
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Offline TheKusari
07-08-2025, 11:30 PM,
#12
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(07-08-2025, 11:27 PM)Lord Chaos Wrote: /jump Blind, B must be capital letter

Case sensitivity in my experience isn't a requirement for /jump blind.

Thank you for the remainder of the details, I'll put them in when I'm next free.



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Offline TheKusari
07-09-2025, 12:08 AM,
#13
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Pretty please confirm these things in-game before letting me know.

I just did a test and you can use these commands in lowercase.



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Offline hribek
09-29-2025, 03:12 PM, (This post was last modified: 09-29-2025, 06:23 PM by hribek.)
#14
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I think the guide is incorrect or outdated when it comes to cloaking devices

Edit: see here for further information: https://discoverygc.com/forums/showthrea...pid2378472
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Offline TheKusari
09-30-2025, 04:53 AM,
#15
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.
.As per my comment on the thread, the infocards need to be reworked to clearly state what shiptypes they can be used on. As it's a bit nebulous right now, the guide will remain as-is because it gets the point enough across. Will update it once some work on the infocards is done.
.
.



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Second Best: Liberty Navy 46th Fleet



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