. .Updated Jump Drive "How To" to include generating a jumphole into Earhart. . .
/jump Blind, B must be capital letter
Cloak disruptors (can have a keybind on settings tab)
If fuel is present = cloak batteries it will activate
Once activated it releases a EMP wave from the origin ship outwords.
The EMP wave is visible and will de-cloak any ship within the range of the Disruptor Mk1 8km 100 batteries, Mk2 10km 75 bateries, Mk3 10km 50batteries.
The decloak ranges on the cloaks mean that the cloak will de-activate autonaticaly if you get too close to any ship (i think ships in the same group do not turn off the cloak but im not sure)
. .As per my comment on the thread, the infocards need to be reworked to clearly state what shiptypes they can be used on. As it's a bit nebulous right now, the guide will remain as-is because it gets the point enough across. Will update it once some work on the infocards is done. . .