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Pirate ID Limited Weaponry?

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Pirate ID Limited Weaponry?
Offline Traxit
05-07-2016, 03:52 PM, (This post was last modified: 05-07-2016, 03:54 PM by Traxit.)
#11
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Let me clarify:

The only thing I'm asking is for the unnecessary 90% tech nerf for House Civilian weaponry to be removed(bumped to 100%).
That's the most simple request and not a buff to the Pirate ID. It just adds in more variety to the selection of guns that are alternatives to Flashpoints and PGs.

(05-07-2016, 03:36 PM)sindroms Wrote: If you were using this ID as it was intended, you would be asking for changes relating bombers or transports.
Irrelevant.

I don't see how is there a problem with using Bombers with this ID. You have all civilian bombers including Roc, Cutlass, Waran and Touketsu(If anyone uses that).
As for Transports, you have access to all civilian transports.

Pirate ID is okay at its current state, except with the Fighter gun variety.

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Offline Croft
05-07-2016, 04:16 PM,
#12
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There'll be a reason for it burried deep in the PvP balance section but I think for the most part its to make the generic ID's less appealing, even if it is only slightly.

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Offline Durandal
05-07-2016, 04:29 PM,
#13
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(05-07-2016, 04:16 PM)Croft Wrote: I think for the most part its to make the generic ID's less appealing, even if it is only slightly.

Pretty much this. It's been a running trend since .85, there's no legitimate balance reason for doing so. I'd like to see civ house weaponry get 100% on all the generic IDs. After all, it is civilian weaponry. House or not. Using "pirates aren't civilians" as an excuse not to let them use them is merit enough for nerfing flashpoints rofl.
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Offline Karst
05-07-2016, 04:34 PM,
#14
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(05-07-2016, 04:29 PM)Durandal Wrote: Pretty much this. It's been a running trend since .85, there's no legitimate balance reason for doing so. I'd like to see civ house weaponry get 100% on all the generic IDs. After all, it is civilian weaponry. House or not. Using "pirates aren't civilians" as an excuse not to let them use them is merit enough for nerfing flashpoints rofl.

100% agree. House Civilian = Civilian = available unrestricted on the open market = why in Sirius would anybody not be able to operate these things.
In fact I'd go so far as to give all Sirius IDs 90% at the lowest on house civilian weapons, with all those being 75 or 90 currently being 100%.

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Offline Traxit
05-07-2016, 06:11 PM, (This post was last modified: 05-08-2016, 02:58 PM by Traxit.)
#15
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(05-07-2016, 04:34 PM)Karst Wrote: House Civilian = Civilian = available unrestricted on the open market = why in Sirius would anybody not be able to operate these things.
Exactly. On the Infocards it say "Guns manufactured by X company used by Y House companies on their security ships"
And what ships do these companies use as their security ships? Civilian. So why the heck is my Sabre isn't able to use these ships when a house corporation flying the same ship as I am can? It doesn't make any sense.

It would be lovely if we could get a Green considering this minor change.

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Offline Antonio
05-07-2016, 06:38 PM,
#16
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(05-07-2016, 04:34 PM)Karst Wrote:
(05-07-2016, 04:29 PM)Durandal Wrote: Pretty much this. It's been a running trend since .85, there's no legitimate balance reason for doing so. I'd like to see civ house weaponry get 100% on all the generic IDs. After all, it is civilian weaponry. House or not. Using "pirates aren't civilians" as an excuse not to let them use them is merit enough for nerfing flashpoints rofl.

100% agree. House Civilian = Civilian = available unrestricted on the open market = why in Sirius would anybody not be able to operate these things.
In fact I'd go so far as to give all Sirius IDs 90% at the lowest on house civilian weapons, with all those being 75 or 90 currently being 100%.

I'd even put everything mentioned above on 100% to be honest. It's a good suggestion, as long as they also get any other tech cell that's on 75% and isn't included in the buff list down to 10%.
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Offline Traxit
05-07-2016, 06:45 PM,
#17
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(05-07-2016, 06:38 PM)Antonio Wrote: I'd even put everything mentioned above on 100% to be honest. It's a good suggestion, as long as they also get any other tech cell that's on 75% and isn't included in the buff list down to 10%.
Seems like a fair trade.

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Offline Hannibal
05-07-2016, 07:10 PM,
#18
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why complain about weapons available for a fighter with that id when you should not have a reason to fly a fighter on that id?


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Offline Shiki
05-07-2016, 07:17 PM,
#19
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Who pirating in a fighter anyway?

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Offline Traxit
05-07-2016, 07:23 PM, (This post was last modified: 05-07-2016, 07:31 PM by Traxit.)
#20
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(05-07-2016, 07:10 PM)Hannibal Wrote: why complain about weapons available for a fighter with that id when you should not have a reason to fly a fighter on that id?
(05-07-2016, 07:17 PM)Sheekochan Wrote: Who pirating in a fighter anyway?
Because I want to be a Pirate IDed Fighter?
Because I'm better with a fighter instead of a bomber, transport or gunboat?

Please you're not adding anything with these posts of yours.

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