No not flak. Flamethrower.
Flak is itty bits of metal going all over the places and looks like a shiney sparkly space coin collection.
Flamethrower is that green gas that comes out of the bottom of New Yorks Bush.
Also flak can only go on bigzschipz. I wants the flamethrower to be on My Starflea or Eagle.
' Wrote:Lag?
I wouldn't think so. The effect is already in the game. (actually there are quite a few "flamey" effects.
The damage would come from an invisible projectile that only goes to the range of the Jet.
I wouldn't expect there to be much or any lag from this idea, however that's
something for Silent and/or Loh to answer as it's not my department.
I'm actually not even concerned if this is a serious weapon.
It's the builtin game effects I'm after. Ahaha. imagine someone pushing ' at random angle.
""eep! me flamers did a backdraft!"
This is a serious suggestion btw. Just in case Loh's was wondering.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
' Wrote:I wouldn't think so. The effect is already in the game. (actually there are quite a few "flamey" effects.
The damage would come from an invisible projectile that only goes to the range of the Jet.
I wouldn't expect there to be much or any lag from this idea, however that's
something for Silent and/or Loh to answer as it's not my department.
My suggestions, some based on others already mentioned:
1) A single 'ZAP' beam weapon. Speed up to 1400 with a long projectile is quite adequate for this (saw one in Rebalance Mod). Or really just up the speed on small ship guns generally to speed up combat compared to fighting caps!
2) Short range 'flame' weapon. Use the max refire rate (I think 8.33 is the desired cap?), and a nice reddish plasma-puff effect, the one that is already in use for Rheinland plasma guns.
3) New Capital ship forward guns. Use a power-up system the same as starting Cruise Engines! In fact use the exact same effect (all other guns offline), only with a mega-blast out of the forward gun...and give one to the Mon'Star;)
4) Long-range cruise/interceptor missile. Better speed and tracking than a Nova - but with more delayed tracking activation and lower acceleration.
5) Crossfire Mod has a system for giving guns lighting effects on the projectile - looks quite interesting!
6) Rather than invent new missiles - increase the tracking and speed of lower level missiles.
7) CMs that spurt out multiple objects in different vectors - same with minelayers. Brightly coloured CMs that look like flares.
8) As opposed to CMs that are short-lived 'flares', longer lived decoys that actually fly away on a vector - could even draw away NPCs for a short time...MAYBE at long range (outside scanner, but within visible sensor or even clickable sensor range) it mimics the name and IFF of the person who launched it! I would give this a cargo space requirement as it is pretty sophisticated...