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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Weapon ideas

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Pages (11): « Previous 1 … 7 8 9 10 11 Next »
Weapon ideas
Offline Elsdragon
07-17-2009, 05:26 AM,
#81
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Whait Wut?

No longer a slave to the man!
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Offline chovynz
07-17-2009, 06:39 AM,
#82
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

Quote:QUOTE(Hyung Soong @ Jul 17 2009, 01:40 PM) *

No not flak. Flamethrower.
Flak is itty bits of metal going all over the places and looks like a shiney sparkly space coin collection.
Flamethrower is that green gas that comes out of the bottom of New Yorks Bush.

Also flak can only go on bigzschipz. I wants the flamethrower to be on My Starflea or Eagle.
' Wrote:Lag?
I wouldn't think so. The effect is already in the game. (actually there are quite a few "flamey" effects.
The damage would come from an invisible projectile that only goes to the range of the Jet.

I wouldn't expect there to be much or any lag from this idea, however that's
something for Silent and/or Loh to answer as it's not my department.

I'm actually not even concerned if this is a serious weapon.
It's the builtin game effects I'm after. Ahaha. imagine someone pushing ' at random angle.
""eep! me flamers did a backdraft!"

This is a serious suggestion btw. Just in case Loh's was wondering.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline n00bl3t
07-17-2009, 06:41 AM,
#83
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:I wouldn't think so. The effect is already in the game. (actually there are quite a few "flamey" effects.
The damage would come from an invisible projectile that only goes to the range of the Jet.

I wouldn't expect there to be much or any lag from this idea, however that's
something for Silent and/or Loh to answer as it's not my department.

Invisible projectile?

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline chovynz
07-17-2009, 06:51 AM,
#84
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

' Wrote:Invisible projectile?
Yes. Something shooting without effects applied.

Similar to your current "No image" Av.
There's nothing there, but you're still so really really aware of it.
:)

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline reavengitair
07-17-2009, 07:10 AM,
#85
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Quote:Anti-bomber BS. I am making one.

You... copycat...
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Offline n00bl3t
07-17-2009, 07:23 AM, (This post was last modified: 07-17-2009, 07:23 AM by n00bl3t.)
#86
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Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Similar to your current "No image" Av.
There's nothing there, but you're still so really really aware of it.
:)

I figured it was better than my other option, which would have probably been deleted as it parodied people suffering from epilepsy. (Not serious.)

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline 11of10
07-17-2009, 07:31 AM,
#87
Member
Posts: 675
Threads: 21
Joined: Feb 2009

Can we have something along the lines of CODE turrets? At least for fighters?

Quote:Be excelent to each other!
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Offline Friday
07-17-2009, 04:48 PM,
#88
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

My suggestions, some based on others already mentioned:

1) A single 'ZAP' beam weapon. Speed up to 1400 with a long projectile is quite adequate for this (saw one in Rebalance Mod). Or really just up the speed on small ship guns generally to speed up combat compared to fighting caps!

2) Short range 'flame' weapon. Use the max refire rate (I think 8.33 is the desired cap?), and a nice reddish plasma-puff effect, the one that is already in use for Rheinland plasma guns.

3) New Capital ship forward guns. Use a power-up system the same as starting Cruise Engines! In fact use the exact same effect (all other guns offline), only with a mega-blast out of the forward gun...and give one to the Mon'Star;)

4) Long-range cruise/interceptor missile. Better speed and tracking than a Nova - but with more delayed tracking activation and lower acceleration.

5) Crossfire Mod has a system for giving guns lighting effects on the projectile - looks quite interesting!

6) Rather than invent new missiles - increase the tracking and speed of lower level missiles.

7) CMs that spurt out multiple objects in different vectors - same with minelayers. Brightly coloured CMs that look like flares.

8) As opposed to CMs that are short-lived 'flares', longer lived decoys that actually fly away on a vector - could even draw away NPCs for a short time...MAYBE at long range (outside scanner, but within visible sensor or even clickable sensor range) it mimics the name and IFF of the person who launched it! I would give this a cargo space requirement as it is pretty sophisticated...

[Image: GMG_banner.png]

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Offline stardust47
07-17-2009, 09:06 PM,
#89
Federal Provisioner
Posts: 1,469
Threads: 267
Joined: Apr 2009

Rail Gun.
That Nomad starcrusher from the extended intro.

[Image: rPQpZ1j.jpg]
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Offline Elsdragon
07-17-2009, 09:15 PM,
#90
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

nanite anti cap weapons

No longer a slave to the man!
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