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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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/shields

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/shields
Offline Cond0r
06-21-2010, 05:27 PM,
#51
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

Yes, I trust Rheinland. So when I am going through Rheinland with my trader I'm gonna turn off shields. *facepalms*

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
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Offline Anonymous User
06-21-2010, 05:27 PM,
#52
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:I like the /shield idea, and the general powerdown system. I even have the perfect situation for it: pirating in the trade lanes.

Let's say for example that a pirate is parked next to a trade lane. They can shut off everything except weapons, then when a trader comes along they won't be detected and they can cut the lanes, then power up while the trader is wondering what's happening.

Of course there are other places for this, such as parking a ship near an enemy base and shutting down everything, so as to keep an eye on the base. And this gave me another idea: diverting power.

I doubt that this would work, but what if power could be diverted from systems such as shields and weapons and placed in the scanner to give extra detection range. So detecting ships 30k away, being able to click them at say 15k. Of course variance for different ships and different classes.

nope... if you have your wepons online you have your generator online too... so: your energie signature is visible on scanners

]
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Offline Talesin
06-21-2010, 06:15 PM,
#53
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Posts: 748
Threads: 31
Joined: Jan 2010

' Wrote:Yes, I trust Rheinland. So when I am going through Rheinland with my trader I'm gonna turn off shields. *facepalms*

Thats exactly what i meant.
Try abit harder and you will even be able to get another meaning behind this.


Regards,
Talesin
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Offline Cond0r
06-21-2010, 06:17 PM,
#54
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Posts: 2,499
Threads: 42
Joined: Sep 2009

Which one? That I'll get blasted when my shields are down? No thanks.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
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Offline Death.RunningVerminator
06-21-2010, 06:26 PM,
#55
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Posts: 4,308
Threads: 143
Joined: Nov 2008

I like it.
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Rapur
06-21-2010, 07:20 PM,
#56
Unregistered
 

Maybe its just me, but I think the /dice command has more use.
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Offline Cond0r
06-21-2010, 09:16 PM,
#57
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

' Wrote:Maybe its just me, but I think the /dice command has more use.
OLOLOLOLO:lol::lol::lol:

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
  Reply  
Offline MarvinCZ
06-21-2010, 09:42 PM,
#58
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Posts: 1,312
Threads: 12
Joined: May 2008

The fact that you don't intend to use the feature doesn't mean that it has no use to others.
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Offline jxie93
06-21-2010, 10:18 PM,
#59
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

' Wrote:The fact that you don't intend to use the feature doesn't mean that it has no use to others.

Indeed.

I for one would find this command useful for extending my RP.

Ships don't always need to keep the shields on when not in combat or hazardous situations like asteroid or radiation fields. A constant active energy shield would require a fair chunk of a ship's energy reserves, energy which can be useful for other things. It's not necessary to keep the shields on all the time in RP.


[Image: jxie93.gif]
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Offline pipsqueak
06-23-2010, 10:20 AM,
#60
Member
Posts: 970
Threads: 37
Joined: Apr 2007

..how about increasing the power output of the ship when the shields are down. (like XWING games)

RP wise it will not matter because the ships power would already be full but in a fight, a fighter may choose to drop shield to get a few extra shots from guns before they are drained (increased power regen).

[Image: pixresizeuo0.jpg]
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