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Idea about SNAC/Nova Torpedo

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Idea about SNAC/Nova Torpedo
Offline Titan*
04-10-2016, 05:27 PM,
#11
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

I think I'll remove that line, no one understand what i meant there though
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Offline Antonio
04-10-2016, 05:34 PM,
#12
PvP = RP
Posts: 3,191
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Staff roles: Systems Lead

(04-10-2016, 05:21 PM)Titan Wrote: yeah bombers are fine, group of bomber kills group of fighters

That means the fighters were bad. There are so many techniques against not getting snaced, the most famous one being shieldrunning which works 99% of the time.

(04-10-2016, 05:21 PM)Titan Wrote: This thread about Nova Torpedo though, I said "MAYBE lower the snac damage by %50"
Nova Torpedo is worthless, does nothing but dies to flaks or deflected by flaks
So making them unguided torpedo would be better, Sitting 5k away from a Battleship and firing worthless armies of nova torpedo that dies to flak fire is boring
Also it would be better for battleships too if they get close, BS can hit bombers more often

I agree that Novas can't hit anything except battleships reliably, and those get flaked unless you shoot it with many bombers from different sides. I wouldn't mind some kind of a buff so that they can hit cruisers as well. What you're suggesting there is fine, but making it unguided with more speed and less range is fine, but still doesn't solve the problem of hitting cruisers with them (unless you ram them in which case you will die probably). Hitting cruisers with snacs is challenging for most of the people, how are they going to hit with what is basically a slower snac?

It's really tricky to balance, but let's wait for Haste to bring his thoughts on reworking bombers. Yes, the only alternative is shooting snacs on battleships which is boring for both sides, but the solution isn't in nerfing/removing the Snac. It's giving an alternative to fighting bigger ships efficiently and with higher risk. Your proposal is good, but it's not a complete solution that'd work in reality.
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Offline Sand-Viper
04-10-2016, 05:41 PM,
#13
Member
Posts: 1,953
Threads: 104
Joined: Nov 2007

If I recall, at one point in time, SNACs were nerfed to a pitiful, what, 800m-1000m? That alone made bombers nearly worthless against larger capital ships if you had no Novas, and instantly worthless to battleships/battlecruisers toting flaks.

Novas are inaccurate enough. Why make them dumbfire weapons? You'd have to up their projectile speed immensely in order to make them useful, and even then, thanks to server lag, dumbfires are extremely hard to use if they still act like torpedos and retain their explosion radius. The point of a Nova Torpedo is to be able to blow someone's equipment off, so making them act like Hellfire Rocket Pods wouldn't seem like an option either.

Honestly, keep Novas/SNACs as-is. If you're getting solo'ed by a single bomber while flying a capital ship, you need to either A: Practice dodging if you prefer to solo play, or B: Group with snubs/gunboats who will eat the bombers for you. Flying with friends is more fun anyways, and when others see a number of people in a system, odds are, they're going to fly there for potential RP or PvP.
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Offline Jack_Henderson
04-10-2016, 06:28 PM,
#14
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Haste promised a total re-doing of bombers.
In such a complete effort to change it (and to make bombers useful!), dumbfire torpedos could play a role. I think it is a nice idea.

But ye, Omi pretty much has it in his post.

Jack

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Offline sasapinjic
04-11-2016, 02:38 PM,
#15
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Sure , i cant wait stronger unguided torpedo that can be fired 200 meters from my BS ! Sad

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