20-40 million per hour was what i was making last mod, and i never complained... im happy for it to be like that personally. Though i would have to say, there are gallic trade routes, you just have to search for them and i must say, there are some pretty nice gallic trade routes ^^
"Time is too precious to be idle." - Saigo Watanabe "Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia www.twitter.com/Seraxia
It's not that tough to find a new route. So far I found two circle routes. The key thing is that you're no longer going to be going from point A to point B and then back to point A again. The old route we did was Cambridge - New Berlin, rinse, repeat.
A possible new route is New London - Leeds - New Berlin - rinse, repeat, with one 30 second dead-head from the Ring to Oder Shipyard. And I have to help set up routes for a corporation, and stay in RP as well.
I think one thing that makes life MUCH more interesting is that commodities don't just fit in one cargo space anymore. Gate/Lane Parts - cool, they cost $1,000 and you get paid $7,000 when you deliver them. Oh, wait - what do you mean they take 5 cargo spots now - so you don't get to make 30 million per run, just 6 million?
Of course, if you 'traders' has a character that's already been darned near everywhere in Sirius instead of just trading to go buy big toys, you'd be in great shape - all I've needed to do so far is fly around to some places, click on the cargo, and lo - I can see where to make money.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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' Wrote:A question for people who designed the trade economy: Assuming a 5k transport, what would be considered a 'good" credit-per-hour ratio for trade routes? Not merely 'decent', not 'the best', but 'good'? 20 mil? 30 mil?
The first thing any good economics professor will tell you, is that the answer to an question about economics is : it depends.
All things considered, 30 million is a good estimate for routes that are heavy on high value commodities. I haven't looked at the economy from that perspective, so it's tough to estimate. Many routes would be less, if you are focusing on roleplaying a particular corporation, like ALG or Planetform, and want to only use commodities that are strictly consistent with their business.
I've added a new routes for each House to my chart, by the way.
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' Wrote:I've added a new routes for each House to my chart, by the way.
That is useful. Alas, I'm trying to find a good Border/Edgeworld Zoner route, your 'BW Freelancer' route wasn't really to my taste I'm afraid. I may have figured one out, taking me from Canaria to Coronado to Liberty to Kusari to Rhineland to Casablanca back to Canaria... But it might be too long for the profit (about 35mil, assuming military vehicles take up 5 cargo units). And it spends a little too much time in House space for my taste, but meh.
My only complaint is that being unlawful trader is much more profitable. I love the system on the whole. Though its still just beta and some things need to be fixed.