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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Trading in 4.85

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Trading in 4.85
Offline Tic
03-09-2009, 10:52 AM,
#11
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' Wrote:shame there's no gallia trade routes in that, I was kinda hoping to make a gallic trader...

There is one good one.
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Offline Robert.Fitzgerald
03-09-2009, 10:57 AM,
#12
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I haven't done much trading yet - I've just been docking on most bases as I go along and thinking up new routes.

Going from Xoria's RP routes, I would think 20-40 million credits per hour.

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Offline Saigo.Watanabe
03-09-2009, 11:02 AM,
#13
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20-40 million per hour was what i was making last mod, and i never complained... im happy for it to be like that personally. Though i would have to say, there are gallic trade routes, you just have to search for them and i must say, there are some pretty nice gallic trade routes ^^

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"Time is too precious to be idle." - Saigo Watanabe
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Offline Doc Holliday
03-09-2009, 11:09 AM,
#14
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One thing is for certain, I'll have to do some new exploring as trade is now very different. No big deal mind you, just have to adjust my routes.

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Offline Agmen of Eladesor
03-09-2009, 12:41 PM,
#15
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It's not that tough to find a new route. So far I found two circle routes. The key thing is that you're no longer going to be going from point A to point B and then back to point A again. The old route we did was Cambridge - New Berlin, rinse, repeat.

A possible new route is New London - Leeds - New Berlin - rinse, repeat, with one 30 second dead-head from the Ring to Oder Shipyard. And I have to help set up routes for a corporation, and stay in RP as well.

I think one thing that makes life MUCH more interesting is that commodities don't just fit in one cargo space anymore. Gate/Lane Parts - cool, they cost $1,000 and you get paid $7,000 when you deliver them. Oh, wait - what do you mean they take 5 cargo spots now - so you don't get to make 30 million per run, just 6 million?

Of course, if you 'traders' has a character that's already been darned near everywhere in Sirius instead of just trading to go buy big toys, you'd be in great shape - all I've needed to do so far is fly around to some places, click on the cargo, and lo - I can see where to make money.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Xoria
03-09-2009, 12:54 PM,
#16
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' Wrote:A question for people who designed the trade economy: Assuming a 5k transport, what would be considered a 'good" credit-per-hour ratio for trade routes? Not merely 'decent', not 'the best', but 'good'? 20 mil? 30 mil?
The first thing any good economics professor will tell you, is that the answer to an question about economics is : it depends.
All things considered, 30 million is a good estimate for routes that are heavy on high value commodities. I haven't looked at the economy from that perspective, so it's tough to estimate. Many routes would be less, if you are focusing on roleplaying a particular corporation, like ALG or Planetform, and want to only use commodities that are strictly consistent with their business.
I've added a new routes for each House to my chart, by the way.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Offline Drake
03-09-2009, 03:16 PM,
#17
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' Wrote:I've added a new routes for each House to my chart, by the way.

That is useful. Alas, I'm trying to find a good Border/Edgeworld Zoner route, your 'BW Freelancer' route wasn't really to my taste I'm afraid. I may have figured one out, taking me from Canaria to Coronado to Liberty to Kusari to Rhineland to Casablanca back to Canaria... But it might be too long for the profit (about 35mil, assuming military vehicles take up 5 cargo units). And it spends a little too much time in House space for my taste, but meh.


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Offline SimonBlack
03-09-2009, 05:01 PM,
#18
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Joined: Dec 2007

My only complaint is that being unlawful trader is much more profitable. I love the system on the whole. Though its still just beta and some things need to be fixed.

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Offline Cawdor
03-09-2009, 05:11 PM,
#19
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Posts: 1,859
Threads: 211
Joined: Mar 2008

oh. so people are forces to waste even MORE of their time for their capwhoring?

Neat. :ylove:

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