• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 183 184 185 186 187 … 198 Next »
PvP Rules regarding winners

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: According to the server rules, Is the winner of a PvP fight allowed to attack the loser again within 4 hours?
You do not have permission to vote in this poll.
Yes, in any system
39.24%
31 39.24%
Yes, but only if the loser comes back to the system where the first fight took place
34.18%
27 34.18%
No, never before 4 hours
26.58%
21 26.58%
Total 79 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
PvP Rules regarding winners
Offline spec
05-19-2008, 02:27 AM,
#11
Member
Posts: 304
Threads: 9
Joined: Jan 2008

Switch to a different char with diff RP... keep playing:)

As far as re-engage, winner shouldn't engage looser in the system where the last event took place.
Ideally, the looser should switch chars and play a diff char as suggested by the rules.

<span style="font-family:Century Gothic">Spec - Independent Trader</span>
Small Transport - Hauling without earning

Current Status: Inactive - Too Much Work and Travel
  Reply  
Offline Purgatory
05-19-2008, 04:34 AM,
#12
Member
Posts: 11
Threads: 1
Joined: Apr 2008

You didn't post a correct answer, if the loser leaves the system for the 4 hour period they can renter the system where the battle took place. This doesn't mean the winner can just open fire when they cross paths again.

[Image: bignate42.png]

Purgatory-Hero of the Kilrathi War
  Reply  
Offline tfmachad
05-19-2008, 05:09 AM, (This post was last modified: 05-19-2008, 05:11 AM by gronath.)
#13
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

At this stage I can't see the point in this. Xoria asked what IS, according to the server rules, the correct answer. People are answering what SHOULD BE according to whatever crosses their minds?:crazy:

This has got to be the sliest hijack ever.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
  Reply  
Offline Exsiled_one
05-19-2008, 11:16 AM,
#14
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Actually I'll head off with an example here. If a bounty hunter dies in Theta, and moves to 41 to again play there, that is wrong. And if he continues to harass people there or make them uneasy, the same players should be able to come there again and kill him, and this time make him either quit the character for four hours or get the hell away from their systems.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Stoat
05-19-2008, 12:10 PM,
#15
Member
Posts: 2,133
Threads: 90
Joined: Aug 2007

I'm going for the second one, but not with any real confidence.

[Image: Sig3.png]
My Stories
Reply  
Offline Nevermore
05-19-2008, 12:12 PM, (This post was last modified: 05-19-2008, 12:13 PM by Nevermore.)
#16
Member
Posts: 146
Threads: 6
Joined: Oct 2007

' Wrote:Naturally the loser must be permitted to leave the system. If he comes back, that is another matter.

With this as exception, I'm positive it's the first one.

But the Raven, sitting lonely on that placid bust, spoke only
That one word, as if his soul in that one word he did outpour.
Nothing further then he uttered; not a feather then he fluttered--
Till I scarcely more than muttered, &quot;Other friends have flown before--
On the morrow he will leave me, as my Hopes have flown before.&quot;
<blockquote>Then the bird said, &quot;Nevermore.&quot;</blockquote>

<div align="right">[Image: 32771555wo0.gif]</div>
  Reply  
Offline Jinx
05-19-2008, 12:20 PM, (This post was last modified: 05-19-2008, 12:24 PM by Jinx.)
#17
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

"And four hours is a magic roleplaying number on what basis?
---> no, there was an official poll about it

Nope, four hours is a non-roleplaying server rules issue.
--->indeed, unless we play hardcore like diablo2 hardcore and delte a dead char. but whats the gain of it...

And nobody gets killed either, or we'd all have been dead long ago and no one would be able to play on the server past a starflier.
---> contradicts with the death rule. - try to evaluate both rules based on the same level.

Funny roleplaying is a navy man allowing a pirate to run amok one system over because he blew him up once an hour ago and isn't "allowed" to go blow him up again.
---> thats covered by the rules. the dead person must avoid the player that killed him for 4 hours on any of his chars. - so once the police moves in, the pirate MUST leave or he violates the re-engagement rules.

Roleplaying would be assuming that it isn't the same pirate, but another one by the same name, maybe his eviler twin brother.
---> 4 hours is what it takes the escape capsule to reach its destination and aquire a new ship. of course you can also RP your evil twin brother that is locked on the privy for 4 hours untill he can relaunch and attack again.

In any case, this isn't about roleplaying, which is a term you won't find anywhere in the poll or my first post. It's about the server rules." ( xoria )

so if its not roleplaying - why does the looser have to avoid the winner? - most arguments that come up is "cause you re dead".

now you say he is not dead.. wow.. thats news. if everything is gameplay only without a RP basis .. whats the RP for then. we base gameplay roughly on RP. ( or are we not? - or are you not? ) - with that in mind, - i would RP based on the gameplay rules that the looser that just magicly popped up before my very eyes is still alive and has a ship? - so i attack him again.... now thats really amazing RP, - on a server called "discovery 24/7 gameplay"

ok, lets be serious. - the 4 hours rule is only installed cause the players ASKED for a timer. - before x.84, there was no rule whatsoever.... it just meant that when you die, you don t re-engage... and the timespan where it was not sportive to re-engage was sort of up to the players, which - in the end led to discussions; - hence we got the 4 hours ( after a poll with the options of 30 min, 1 hour, 4 hours, 12 hours ).

again, i d ask you not to measure with different scales. - if the penalty for being dead is 4 hours, cause.... you re dead ( which one is usually only in the game and on that char .... and not in RL ) the logical followup is that .... since that char is DEAD, it cannot be engaged in pvp by the same person that killed him before.

of course you can say - the death rule is RP and the winner is only measured by gameplay, - fine. yet it lacks logic.

leaves the point... why would a char WANT to attack the looser again, other than in self defense ( including the looser possibly threatening the winners teams ). - whats the RP about it. pvp much?

must it be put into a rule? - hell no, putting everything into a rule is fun, for people who enjoy reading manuals. - this one really is common sense. .... i killed him, he is dead, end of the story.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Igiss
05-19-2008, 01:23 PM, (This post was last modified: 05-19-2008, 01:23 PM by Igiss.)
#18
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

I'm in favour of Yes in any system.

We are talking about re-engagement. The losing player should leave. Winner has a right to chase him.

If the losing player wishes a guarantee that he won't be engaged, he should switch characters. Or go as far from the place where fight took place as possible - Sirius is large, and with Discovery even larger. Or just hide somewhere.

If the winner meets losing player somewhere on a busy track near the place of the fight - losing player didn't do anything to prevent the 2nd fight, and I see no reason to prohibit RP behaviour (attack enemy on sight) in such case.
Reply  
Offline Jinx
05-19-2008, 01:27 PM, (This post was last modified: 05-19-2008, 01:28 PM by Jinx.)
#19
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

no question there - but i wouldn t like the winning player to activly hunt down the loosing player - just cause he can. for the winner, the looser is dead. no matter what. - if the looser pops up somewhere the winner has business with other than just seeking another fight with the looser, - of course he s up to attack him again - mind, the loosing player should leave the system anyway - as are the rules.

if leaving the system is no option and an engagement is inevitable, the winner can of course attack the looser.

mind, the rules go further than that.... the looser must not meet up with the winner on that char and any other of his chars, - however one can keep track on thta with people with multiple accounts and multiple chars anyway.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Stoat
05-19-2008, 01:52 PM,
#20
Member
Posts: 2,133
Threads: 90
Joined: Aug 2007

Personally I'm in favour of switching characters. It's what I do when I get blown to bits (and that happens often!).

[Image: Sig3.png]
My Stories
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode