• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 140 141 142 143 144 … 779 Next »
In game kills affect RP mechanically

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Tag kill counter that has effect on lore?
You do not have permission to vote in this poll.
Yes
2.04%
1 2.04%
No
95.92%
47 95.92%
Other
2.04%
1 2.04%
Total 49 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3
In game kills affect RP mechanically
Offline Diana Dumitrescu
01-31-2014, 04:40 AM,
#21
Member
Posts: 93
Threads: 14
Joined: Jul 2013

(01-23-2014, 07:55 PM)... kur nubėgo? Wrote: This is not a competition who wins over who. It's participation in active game environment.
You are an actor. And actors don't win or lose over some other actor. They just play their roles.
So sweet. Smile I couldn't have put it better myself.
Reply  
Offline lIceColon
01-31-2014, 07:48 AM,
#22
Member
Posts: 878
Threads: 89
Joined: Feb 2013

Whelp.

I guess like all my other ideas, which when used in moderation may or may not be a good thing
when it enters the mind of a disco player:

IF
kill_counter added
THEN
1. we're at war (with a kill counter) no rp anymore
2. Ignore server rules
3. Ignore RP
4. keeeeeel

(seriously you're all just gonna turn into ZA the second a kill counter is added?)

I guess everybody just took a glance at the words "kill counter" and was all like "time to diss ice again".

One of the things people keep forgetting in discussion threads, is the definition of "discussion". Last time I checked, I am not king of Disco, so you guys don't have to worry that echo and the rest of the dev team will rush over to do my bidding every time I post a new idea, and you have to keep typing "no" in order to prevent a catastrophe from happening. But this isn't a quick time event, and no just gets you nowhere.

This is discussion about adding more statistics to the game, and need I remind you there are already statistics in the game, namely the official faction's activity counter.

This is discussion about whether a kill counter of the prescribed conditions in the op can improve certain aspects of the game.

If everyone really flocks over to that one faction that is not supposed to be winning but is, then maybe it's time to give the enemy slightly more powerful ships to compensate for the lack of manpower to balance things up.

And the talk about more scripts slowing down the server, that is simply irrelevant as it is not directly related to the topic. You could say the same thing about all new proposed scripts, and the simple solution: either more donations for a better server, or optimize (optimize optimize).

Also:

(01-23-2014, 07:04 PM)Laura C. Wrote: Definitely no. It would just promote "we must win at all cost with minimum losses"
"Oh no, we might have to use actual tactics??? What sorcery is this!!! Real inRP military don't use tacticz!!!! And if we use tactics then the enemy might have to use tactics which will ... somehow make the game less fun?"

(01-23-2014, 07:55 PM)... kur nubėgo? Wrote: This is not a competition who wins over who. It's participation in active game environment.
You are an actor. And actors don't win or lose over some other actor. They just play their roles.
Then you might wanna add auditions and make this a passworded stage, because actors play their roles as they should for money. We as players play the game for enjoyment. And seeing your in game actions have the tiniest effect on official lore, for me at least is enjoyable.
  Reply  
Offline Sabru
01-31-2014, 08:27 AM,
#23
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(01-31-2014, 07:48 AM)lIceColon Wrote: I guess everybody just took a glance at the words "kill counter" and was all like "time to diss ice again".

so because your ego wasnt stroked, you get butthurt and claim that people have made it personal and chose to "diss" you.

wow... thats.... just wow. someone feels awfully self important. welcome to the internet, where if someone doesnt like your idea they'll tell you (in varying ways).

If you really get that butthurt over a bad idea, perhaps the internet isnt for you.

As to why the ideas bad, well everybody's already covered that and then some.

[Image: 9KgNaeX.png]
Reply  
Offline Laura C.
01-31-2014, 09:17 AM, (This post was last modified: 01-31-2014, 09:20 AM by Laura C..)
#24
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

(01-31-2014, 07:48 AM)lIceColon Wrote: Whelp.

I guess like all my other ideas, which when used in moderation may or may not be a good thing
when it enters the mind of a disco player:

IF
kill_counter added
THEN
1. we're at war (with a kill counter) no rp anymore
2. Ignore server rules
3. Ignore RP
4. keeeeeel

(seriously you're all just gonna turn into ZA the second a kill counter is added?)

I guess everybody just took a glance at the words "kill counter" and was all like "time to diss ice again".

One of the things people keep forgetting in discussion threads, is the definition of "discussion". Last time I checked, I am not king of Disco, so you guys don't have to worry that echo and the rest of the dev team will rush over to do my bidding every time I post a new idea, and you have to keep typing "no" in order to prevent a catastrophe from happening. But this isn't a quick time event, and no just gets you nowhere.

This is discussion about adding more statistics to the game, and need I remind you there are already statistics in the game, namely the official faction's activity counter.

This is discussion about whether a kill counter of the prescribed conditions in the op can improve certain aspects of the game.

If everyone really flocks over to that one faction that is not supposed to be winning but is, then maybe it's time to give the enemy slightly more powerful ships to compensate for the lack of manpower to balance things up.

And the talk about more scripts slowing down the server, that is simply irrelevant as it is not directly related to the topic. You could say the same thing about all new proposed scripts, and the simple solution: either more donations for a better server, or optimize (optimize optimize).

Also:

(01-23-2014, 07:04 PM)Laura C. Wrote: Definitely no. It would just promote "we must win at all cost with minimum losses"
"Oh no, we might have to use actual tactics??? What sorcery is this!!! Real inRP military don't use tacticz!!!! And if we use tactics then the enemy might have to use tactics which will ... somehow make the game less fun?"

(01-23-2014, 07:55 PM)... kur nubėgo? Wrote: This is not a competition who wins over who. It's participation in active game environment.
You are an actor. And actors don't win or lose over some other actor. They just play their roles.
Then you might wanna add auditions and make this a passworded stage, because actors play their roles as they should for money. We as players play the game for enjoyment. And seeing your in game actions have the tiniest effect on official lore, for me at least is enjoyable.

All your ideas threads begins to be the same. You propose something, some (or most people like this time) say they don´t thinkyour idea is good and then you go with "you all are just naysayers" and continue defending your idea until the thread is dead because nobody bothers to keep talking with you. And doesn´t matter how much even very reasonable arguments all others gave you. Now you even start with "this is just personal". Nothing more to say then.

Look, you proposed idea, you got feedback from comunity and opinions what they think about it.

Code:
Tag kill counter that has effect on lore?
Yes    1    2.33%
No    42    97.67%
Is really that hard to admitt yourself that some of your ideas actually aren´t as good/needed as you originaly thought?

(01-31-2014, 07:48 AM)lIceColon Wrote:
(01-23-2014, 07:04 PM)Laura C. Wrote: Definitely no. It would just promote "we must win at all cost with minimum losses"
"Oh no, we might have to use actual tactics??? What sorcery is this!!! Real inRP military don't use tacticz!!!! And if we use tactics then the enemy might have to use tactics which will ... somehow make the game less fun?"
If you don´t see difference between using tactics (what is fun, especially when experienced person is in command) but still being fair to other side (there are players too, you know...), and ganking, secret/capships to snubs botfeeding, shieldrunning, basehugging and other things which can´t be punished because they are not against rules but still make PvP annoying instead of fun, then you should probably think about it more.

(01-31-2014, 08:27 AM)Sabre Wrote:
(01-31-2014, 07:48 AM)lIceColon Wrote: I guess everybody just took a glance at the words "kill counter" and was all like "time to diss ice again".

so because your ego wasnt stroked, you get butthurt and claim that people have made it personal and chose to "diss" you.

wow... thats.... just wow. someone feels awfully self important. welcome to the internet, where if someone doesnt like your idea they'll tell you (in varying ways).

If you really get that butthurt over a bad idea, perhaps the internet isnt for you.

As to why the ideas bad, well everybody's already covered that and then some.
I can´t agree more.

On a ragebreak. Or ragequit. Time will tell.
Reply  
Offline lIceColon
01-31-2014, 09:43 AM, (This post was last modified: 01-31-2014, 09:53 AM by lIceColon.)
#25
Member
Posts: 878
Threads: 89
Joined: Feb 2013

oh, you guys...

(01-31-2014, 09:17 AM)Laura C. Wrote: All your ideas threads begins to be the same. You propose something, some (or most people like this time) say they don´t thinkyour idea is good and then you go with "you all are just naysayers" and continue defending your idea until the thread is dead because nobody bothers to keep talking with you.
Lemme make this clear.
Right now you guys are acting like I am some lowly employee proposing an project to a bunch of CEOs who will either accept or deny the idea, end of discussion.
No, that's what the poll is for. You made your vote, good, no need to retype a 5 char version of "no" when you already clicked that button. When you do that extra gesture, you're the one making it personal.
The DISCUSSION thread is for me and whoever might agree with me (even if it's just 1 other guy in this case) to explore the idea. it is not for NAYSAYING. Discussion is for pointing out potential problems, and figuring out ways to solve them. NOT pointing out potential problems, therefore STFU

(01-31-2014, 09:17 AM)Laura C. Wrote: arguments
Contrary to popular belief, the terms "argue" and "discuss" are not interchangeable.
It might just be me, but I don't see fallacious arguments as justification. The topic, is "a kill counter that has some effect on lore". It is not "players who will turn this into a pvp server" or "People who will use annoying tactics" or "A script will cause lag so no". Those may be relevant, but not directly.

(01-31-2014, 09:17 AM)Laura C. Wrote: Now you even start with "this is just personal". Nothing more to say then.
You quoted the entirety of my reply but now I'm wondering have you even read it. I'm wondering how many have read the entirety of the op, understood it before voting or commenting. I'm wondering how many truly understand.

(01-31-2014, 09:17 AM)Laura C. Wrote: Look, you proposed idea, you got feedback from comunity and opinions what they think about it.

Is really that hard to admitt yourself that some of your ideas is not popular at all
Its just extremely unpopular. It might reflect upon whether the idea is good or not, but it's not conclusive.

(01-31-2014, 09:17 AM)Laura C. Wrote:
(01-31-2014, 07:48 AM)lIceColon Wrote:
(01-23-2014, 07:04 PM)Laura C. Wrote: Definitely no. It would just promote "we must win at all cost with minimum losses"
"Oh no, we might have to use actual tactics??? What sorcery is this!!! Real inRP military don't use tacticz!!!! And if we use tactics then the enemy might have to use tactics which will ... somehow make the game less fun?"
If you don´t see difference between using tactics (what is fun, especially when experienced person is in command) but still being fair to other side (there are players too, you know...), and ganking, secret/capships to snubs botfeeding, shieldrunning, basehugging and other things which can´t be punished because they are not against rules but still make PvP annoying instead of fun, then you should probably think about it more.
More along the lines of formation and placement of ships, for the commanders to make slightly strategic decisions (not that some don't already). See when I say tactics you automatically assume ganking/botfeeding/basehugging, and that is a problem in itself the negative mentality ppl have, but it's just not directly relevant to this thread.
edit: Also ganking, secret/capships to snubs botfeeding, shieldrunning, basehugging may be annoying, but if you can't even solve that - then it's your problem. There are a number of ways to counter the issues you mentioned but I guess we all play this game to relax, and part of the things we relax is OUR BRAIN.


(01-31-2014, 08:27 AM)Sabre Wrote: so because your ego wasnt stroked, you get butthurt and claim that people have made it personal and chose to "diss" you.

I made this thread about the idea in the op, you made this thread about my ego.
  Reply  
Offline Pancakes
01-31-2014, 10:20 AM,
#26
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

While I am generally against the idea, I see absolutely no reason why this couldn't be added to certain lands of dispute.

Like, the faction which had more kills that week gets control of some central base for the following week. Or something.

You get my vibes.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Reply  
Offline Curios
01-31-2014, 10:23 AM, (This post was last modified: 01-31-2014, 10:23 AM by Curios.)
#27
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Add that to conn and be with it, zz
no frag counters outside of it pls.

[Image: bhglogo.png]
Reply  
Online Lythrilux
01-31-2014, 10:26 AM,
#28
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

People are free to voice whatever opinion they like. This is a forum after all.
If you can't the heat, I suggest you take a break off this thread. It's good advice.

[Image: Lythrilux.gif]
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode