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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Decrease Fighter class Bots capacity,increase bats capacity.

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Decrease Fighter class Bots capacity,increase bats capacity.
Offline Eternal
06-15-2008, 12:09 PM, (This post was last modified: 06-15-2008, 12:10 PM by Eternal.)
#21
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Fighter regens - 20-30 Bats / Bots

Bomber regens - 25-35 Bats / Bots

Those are the stats that should be used for the VHF's and the bombers. Or something close to that.

The capital ship regens are not bad , but maby a small boost of 1000 avarage should be fine.

What would discovery gain from this ?

It will bring realism to the seemingly endless swarms of fighter and bomber whores.Those ships will need skill to fly and the fights will be alot more realistic and interesting for both sides / Capital ship and fighter classes /

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Offline timmychen
06-15-2008, 01:58 PM, (This post was last modified: 06-15-2008, 02:00 PM by captainpoo.)
#22
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' Wrote:What would discovery gain from this ?

It will bring realism to the seemingly endless swarms of fighter and bomber whores.Those ships will need skill to fly and the fights will be alot more realistic and interesting for both sides / Capital ship and fighter classes /

And, in turn, we'd have a seemingly endless swarm of capwhores.

People will almost always whore whichever type of ship is more powerful.
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Offline Eternal
06-15-2008, 02:25 PM,
#23
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At the moment the capitals are weak and they are not being whore , unlike the bombers. If what you say is true , then I'm most possitive that the bombers/fighters need to be nerfed , meaning not only to decrees there regens.

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Offline Dantrithor
06-15-2008, 02:44 PM,
#24
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And what about only one full regen of hull/shield for gb and below, 1.25 charges for cruisers (all types), and 1.5 for battleships?

That would imply that the bigger the ship, the more "repair" capacity it has, but not many times more as the ship is much bigger, and cant have all the needed resources on board for several full repairs.

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Offline Cosmos
06-15-2008, 03:26 PM,
#25
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leave it as it is, n stop crying just cus u cant kill a godam fighter dont mean other people cant.

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Offline Carlos_Benitez
06-15-2008, 11:15 PM,
#26
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Regen's imo arent the issue. Most fighters are just too hard to hit once their shield is down, particularly as projectiles are often large but the active area of them is a pin-prick.
Increase the active area of guns, or increase the size of fighter hitboxes.

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Offline Tenacity
06-15-2008, 11:18 PM,
#27
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True... It seems extremely easy to get a fighter's shields down (considering the shield hitbox is larger than the ship) - but once the shields are down they're nearly impossible to hit, as the hitbox is reduced drastically from shield to hull.

With the regen rate on shields as well, you can knock a fighter's shields off and by the time you actually get a solid shot on him afterwards his shield is already regenerated and absorbs all the damage regardless of how much is left. It's annoying as all hell hitting a ship that has 1% shields left with something like a mortar or supernova and the shot takes... 1% of the shields off, and no hull. Doesnt make sense but I guess it's a game limitation.

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Offline Asymptotic
06-16-2008, 03:10 AM,
#28
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Shields are supposed to be useful. Leave it be.
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Offline kingvaillant
06-16-2008, 04:09 AM,
#29
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modifying current nano/bats amount on Caps by a multiplier(max 1.5) could be enough. Boosting their capacities too much would lead to Cap whoring, even worst than what we see in liberty atm and in Corsair space

Modifying bomber and fighters would be too time consuming

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Offline frozen
06-16-2008, 05:03 AM,
#30
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fighter/bomber bott batt usage is fine currently. though, in respect to cap ships, it may seem too good, cuz the cap ships dont get enough regen capabilities. therefore, im all for having the regen capabilities on the caps increased EVER SO SLIGHTLY.

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